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Mike and Daniel's Adventures in C#







Mike and Daniel's Adventures in C#

Mike and Daniel's Adventures in C# 03/13/2003 10:22 AM

"Daniel" and I get some good programming done last night. We have been pairing up the past few weeks to work on some type of project. After a few weeks of what can only be called "Spikes", we settled in and are beginning to get some real user stories mapped out and some code written to fulfill them. Daniel chronicled the session below. Daniel and I are a good Pairing team and we go back a long way which helps. But it can also lead to unwanted sidetracks. Last night we stayed focused and didn't stray too far from the chosen path. Onward!

[Mike and Daniel's Adventures in C#]*
Source: Archipelago




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Two new articles on big thinkers have turned up. First is an Investor's Business Daily article on Alan Turing's life and imagination. It covers some of the historical aspects of his life as well as touching on cryptography, artificial intelligence, robotics, and brain-mind metaphysics. The summary of Turing's life also conveniently leaves out the more controversial bits and the cause of his death. For a more complete look at Turing's life, see the Wikipedia article. A more recent thinker on similar problems, Ray Kurzweil, is intereviewed by DevSource. Kruzweil discusses reverse-engineering the brain, embedded intelligence, and even has a comment or two about synthesizers.

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Ack! Every other pint of heavy whipping cream has this crap called Carrageenan. For some reason, it gives me a headache. Clover could be counted on to deliver a quality product, but it's only available at local Whole Foods stores - one around the corner from my apartment, and the other sits further down the 101. Either they're temporarily out of stock, or they're just not interested in keeping my store in stock. When I went back this afternoon, they had Alta Dena cartons on the shelf - which were previously known to have carried icky preservatives. When I inspected the label, the only ingredient was pure cream. I brewed a pot of coffee to give 'er the taste test, and this is just disgusting. I'm gonna "have to" drive down the road and pray that my brand can be found at the next possible grocery location. I may have to wait until later this evening to leave in order to avoid traffic congestion. I suppose I could call ahead, but... where's the fun in that?...

Adventures in being a bandwidthaholic


Adventures in being a bandwidthaholic 04/15/2004 02:34 AM

I've been sharing a remotely hosted server at Rackshack.net (which became EV1) with friends for over a year now and it's run amazingly well. The account started with 700Gb of montly bandwidth and after the unfortunate SCO license flap, we got upped to 1 terabyte of monthly bandwidth, with seemingly no network speed cap. For the past year, the server's pushed out a couple Gb of bandwidth a day, tops, from all the sites it hosts. Even when I put a bunch of music online last spring, it hardly made a dent.

This month I figured I'd see just how much a terabyte was. It started when I offered to host the Beatallica songs. After a day the bandwidth jumped to 10-15Gb and it was humming along nicely. Then it hit Pitc hfork's news page, and the bandwidth skyrocketed. The box was pushing out 20Mbit/sec and after a a couple days I had to tell the gang to de-link songs as my monthly bandwidth total reached 100Gb just a few days into April.

I was pretty impressed that the box held up ok (after Chris limited the site to 1 download per user) and was amazed at the traffic a site like Pitchfork could generate from a tiny news blurb. I thought to myself "wow, aside from slashdot I couldn't imagine a blog ever generating this kind of traffic and demand for files."

Then Cory linked my 66Mb file of a Jon Stewart interview over at BoingBoing, and it completely blew away the previous bandwidth numbers. In about 12 hours of the link being directed at the box, the network throughput jumped to almost 60Mbit/sec, and it pushed out 131Gb of data in half a day. The box served up all the other sites fine but as I watched my monthly bandwidth allottment reach 40% of the total before the first half of the month was even over, I took it offline and Andy put it up on his tracker, where it is being downloaded like crazy, but off-loaded to everyone's personal connection sharing the load.

Here's a cool graph of the network utilization on a weekly, 30-minute moving average (click to see the full image):

You can see the initial rise from a bunch of blogs linking to Beatallica, then the peak is the pitchfork hit, which subsided after song links were eliminated. Then a few days of relative calm and Boingboing is the huge peak, which only lasted half a day. I grabbed this right after I started redirecting folks to the torrent.

I've learned a few things from these large bandwidth experiments:

- Ridiculous amounts of bandwidth is out there for a cheap price (the server is only $100/month, shared among people using it). If you're paying $30 a month and getting hit with bandwidth overage bills that go into the hundreds of dollars, find a friend that knows some linux server administration, get one of these leased boxes, and never worry about bandwidth again.

- A thousand gigabytes is a ton of bandwidth and it's nice to have around when you want to share large files with friends or the general public. I host my ten years site there and don't really care about the size of photos or the number of people pulling down the RSS feeds with large images embedded.

- That said, when you get hit with a huge amount of traffic, bandwidth is still going to be a problem. Most colocation hosts cap your line at 10Mbit/sec and I was surprised to see the box creeping up near 60Mbit/sec yesterday. It's still a problem to host one giant file for a ton of people, even with an absurd amount of bandwidth available to you. Bittorrent is the savior here, Andy tells me even though he seeds all the files on his server (which means the original file's still on his server being downloaded if no one else is sharing it), his bandwidth is a fraction of what it'd be if it was just a direct download. The best part is the more popular the file (like the boingboing traffic hit), the more people download it from each other instead of your server.

- Setting up your own bittorrent server still a pain in the butt. This needs to be as difficult as setting up apache on a windows desktop. I want to see a BT server exe I click, install, then seed files easily using a web or desktop front-end (yay! Andy sent this and this). Or make an apache module. Also, build BT support into Mozilla, right now. BT is a great technology that solves a fundamental problem we all face everyday, but we have to walk people through how to download the clients first. In some of the data I saw on the Lessig book downloads, only about 5% of users opted to use BT to download, the rest just got it off the server directly. We need more regular folks using BT, by having it built into browsers.


Adventures in redesigns


Adventures in redesigns 03/13/2003 10:22 AM

So after keeping the same design around for a little over 2 years, I decided it was time for a change. My goals with this design was to accommodate more stuff, but still aim for simple and clean (and also, I was looking for a reason to use Travis Beckham's insanely cool patterns -- background images have been dorky for so long they're cool again).

A couple months ago, I noticed I was writing less than usual, hiking less often, and not taking all that many photos. To force myself to spend more time on those things I decided the next design would reduce the importance of daily blogging, and give other features more prominence. The features area to the right is the same size as the blog area for that reason, and while at the moment there is nothing new there, I'm aiming to either write an article, post a photo essay, interview someone, or do some other feature-sized thing once a week from here on out. I also wanted to get myself back into taking daily photos. I did it through most of the year 2000, and I learned a lot by forcing myself to just do it everyday.

The redesign is only on the front page and the weblog archives for now (which are now Movable Type powered, to boot), but eventually everything else will get converted over, and I might add more stuff to the right side, but I'll try not to make it too portal-like. The whole design is liquid, and I used some CSS tricks to have the photos on the right fill their areas -- the smaller or wider your browser, the less or more you see of the images. The daily photo image is the actual full size photo, just positioned centered as a background (yes, a pointless waste of bandwidth, but easier than thumbnaling and clicking on it to see the full sized version is faster).

While this site isn't quite validating as xhtml strict (the stock Flash code is causing the errors), and I did have to use a table to get a consistent layout of the two sides (floated columns refused to work), I've found a really odd bug. If you're viewing this site in a newer version of Mozilla or mac/IE, you should see a nifty Flash map of the US/World (coded brilliantly by Bryan) showing the places I've been recently, where I am currently, and where I'm heading soon. If you're using Opera, Safari, or win/IE, you won't see anything at all. The map works by itself on a page, and inside a table in all browsers, but for some reason, half the browsers I point at this page don't like it and ignore it. I suppose I'll figure out the problem eventually. If anyone is confused, here is what is supposed to look like (screensh ot 1, screensh ot 2)

One thing's certain: after the past couple days of work on this, I could really use some Extreme, Totally-In-Your-Face, Milk Products™


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Best panels I attended: tie between Jason Fried's How to Make Big Things Happen with Small Teams and Malcolm Gladwell's keynote. Having read Blink and seen him speak on it twice before, there was nothing much new in Malcolm's talk, but he's a fantastic speaker...knows his shit cold, didn't utter a single "um" or "like", could make the phone book seem interesting, but doesn't have to caper about the stage to be compelling.

Everyone was nice. Well, there was that one guy who was an asshole, but I think everyone pretty much ignored him. But everyone else, so nice to get to meet you or see you again.

Overheard in the hallway: "no woman who knows that much about CSS should be that good looking", "here's how I met Marc Canter for the first time: I'm standing outside at a conference, he comes up beside me and farts", "I have no idea who you are", "surf the glue", "no one will get naked in the hot tub with me", and "Ima gine Malcolm Gladwell...with breasts. That's how busy it will be."

My two panels sandwiched the keynote conversation between Bruce Sterling and Alex Steffen, so I was only able to catch about 20 minutes of it. But that was long enough to hear Bruce talking about smoking his shoes. LOL for reals.

Stubbs BBQ menuBBQ! BBQ! In what could be a record for a bunch of folks who can't pay attention to any particular thing for more than 10 minutes at a time, fifteen of us waited an hour and a half for a table at Stubb's (cool menu pictured at right). I can't speak for the rest, but my beef brisket was worth the wait. As a bonus, Kathryn accidentally walked away with the primary object of our obsession during our 90 minute wait, the buzzing/blinking table-readiness notification coaster. I'm sure said coaster will be a treasured guest at many SXSWs to come.

Bruce Sterling's not-house party didn't really get crackin' until the geeks descended on the Zoob toys. The photo evidence pretty much speaks for itself here.

Ben Brown, because he asked me to. Many, many times. Ben, I expect you to comply with the terms of the restraining order from this point forward.

And finally, I'm at the airport ready to leave just after getting through security and I hear, "your attention please, Jason Kottke to security check 3 for a lost item pickup". Bag, check; rollie, check; coat, check; phone and wallet, safely stowed in the zipper pocket of my bag. What the heck could they have found and how on earth do they know it's mine? I zipped over the security check point and was waved over by a friendly/stern police officer. "You Jason?" "Yep." He holds up my wallet, which I swear on a stack of The Origin of Species was in my bag. "Holy crap," I said. "And that's not the worst part," he says with the most serious look I've ever seen on anyone's face.

Uh oh, I feel a full body cavity search coming on.

He pulls out my social security card and lectures me for two minutes on how I shouldn't be carrying it because it's all someone needs to steal my identity. Relieved that I'm not about to be hauled into a tiny windowless room for interrogation, I'm sort of chuckling at this point, which he takes to mean I don't believe him about the SS card. "Do you see me looking you right in the eye, son? That's how serious I am about this." Mr. Sir, as soon as I'm home, I'm taking my SS card out of my wallet and putting it in the safest place I can...right after I change into some clean underwear.


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The International CXT, short for Commercial Extreme Truck, can haul six tons of dirt and tow a 20-ton yacht at the same time. It's 9 feet high, 8 feet wide, 21 feet long, and weighs 15,000 pounds. Ergo, about 2 feet taller x 4 feet longer than the honkin' Hummer H2. Which, btw, it could tow along with that yacht, if need be. I'm using the word "need" loosely here.

"International built the CXT to make a bold statement," said Rob Swim of International Truck and Engine Corporation in a prepared statement announcing the CXT's launch. Exactly what statement would that be?

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Now we have this great new product, guaranteed, it was said, to be a great story for Gizmodo. I don't think he knew how right he was - we love products that are developed by "German Scientist," especially when they "reprogram transversal and longitudinal waves of Electromagnetic fields (EMFs) from cell-phones."

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sais.jpg
Well, my week is up, and I've saved as a parting shot the ultimate pickup game: Strange Adventures in Infinite Space, developed by Digital Eel and published by Cheapass Games. Games take just minutes.

There's not as much brain power required as there is in the other games from this week; in fact your score really has more to do with luck than anything else. But despite having probably less strategy involved than a game of Freecell, SAIS feels like it's smarter than it is, because it recalls elements of games with more depth, with its goals of space exploration, combat, trade and collection.

The demo is pretty crippled compared to the full version, but the full version costs only $15. Well, the PC and Mac versions do. There's PocketPC and PalmOS versions too (new Tapwave Zodiac owners take note!), available from Astraware for $19.99.

And with that fifth and final recommendation, I'm done! All five of the games I've mentioned this week are great for spending a few minutes with, but so playable that you'll be able to play for hours. Have fun, Gizmodo!
Read [SAIS Info Page]


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Grok Description matches for Mike and Daniel's Adventures in C#
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DSPAM 3.0.0.beta.1.2 (Development) 05/04/2004 09:06 PM
A server-side anti-spam agent for UNIX email servers.

DSPAM 3.4.3 (Default branch)


DSPAM 3.4.3 (Default branch) 04/11/2005 10:39 AM
Screenshot DSPAM is a server-side statistical anti-spam agent for Unix email servers. It masquerades as the email server's local delivery agent and effectively filters spam using a combination of de-obfuscation techniques, specialized algorithms, and statistical analysis. The result is an administratively maintenance-free, self-learning anti-spam tool. DSPAM has yielded real-world success rates beyond 99.9% accuracy with less than a 0.01% chance of false positives.

DSPAM 3.4.2 (Default branch)


DSPAM 3.4.2 (Default branch) 03/30/2005 01:06 AM
Screenshot DSPAM is a server-side statistical anti-spam agent for Unix email servers. It masquerades as the email server's local delivery agent and effectively filters spam using a combination of de-obfuscation techniques, specialized algorithms, and statistical analysis. The result is an administratively maintenance-free, self-learning anti-spam tool. DSPAM has yielded real-world success rates beyond 99.9% accuracy with less than a 0.01% chance of false positives.
Changes:
This version adds support for non-ASCII character sets. It finishes the history-based retraining function, allowing users to retrain without forwarding messages, and fixes many minor memory leaks. It also fixes a deadlock situation when in daemon mode and sending null characters. Improvements to PostgreSQL driver were made, and a condition where connections to the Postgres database lingered was fixed.

DSPAM 3.0.0.alpha.4 (Development)


DSPAM 3.0.0.alpha.4 (Development) 04/17/2004 02:11 AM
A server-side anti-spam agent for UNIX email servers.

DSPAM 3.1.0 Beta 2 (Development)


DSPAM 3.1.0 Beta 2 (Development) 07/22/2004 12:49 PM
A server-side anti-spam agent for UNIX email servers.

DSPAM 3.1.0 Beta 1 (Development)


DSPAM 3.1.0 Beta 1 (Development) 07/12/2004 12:43 PM
A server-side anti-spam agent for UNIX email servers.

DSPAM 2.10-beta-2 (Development)


DSPAM 2.10-beta-2 (Development) 02/17/2004 11:50 AM
A server-side anti-spam agent for UNIX email servers.

Mike and Daniel's Adventures in C#

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