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Feral Friday: Input Calibrator, game patches







Feral Friday: Input Calibrator, game
patches

Feral Friday: Input Calibrator, game
patches
03/06/2004 01:55 AM

It's Friday, which means it's time for news from Mac game publisher Feral Interactive. Feral doesn't have any new games to announce this week but they have offered some details about what they're doing to improve the games they've already released.




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Feral Friday: Input Calibrator, game patches

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Feral offers details on XIII game 02/13/2004 01:28 PM
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Feral releases XIII game demo 06/17/2004 09:55 AM
Feral Interactive has released a playable demo version of its new cel-shaded first person shooter action title based on the Unreal II game engine. In XIII, you wake up alone on a beach without any memory of what has transpired and the roman numeral XIII on your chest. You're soon drawn into a plot that implicates you as responsible for the assassination of the American President. System requirements call for Mac OS X v10.2.3 or later, G3/700MHz or faster processor, 256MB RAM, 3D graphics card with at least 32MB VRAM. The demo weighs in at 91MB.

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David Pescovitz: Following previous posts on Sunjit the Chicken Man and An drei the Dog Boy, several BB readers emailed me their favorite references to wild children raised by animals. For example, this site talks about France's Wild Boy of Averyon, "a remarkable creature (who) came out of the woods" in 1800. The text comes from a great book called The Forbidden Experiment: The Story of the Wild Boy of Aveyron, by Roger Shattuck. Here is one naturalist's observations of the Wild Boy:
Lucan"When he is sitting down, and even when he is eating, he makes a guttural sound, a low murmur; and he rocks his body from right to left or backwards and forwards, with his head and chin up, his mouth closed, and his eyes staring at nothing. In this position he sometimes has spasms, convulsive movements that may indicate that his nervous system has been affected. There is nothing wrong with the boy’s five senses, but their order of importance seemed to be modified. He relies first on smell, then on taste; his sense of touch comes last. His sight is sharp; his hearing seems to shut out many sounds people around him pay close attention to. Nothing interests him but food and sleep."
BB reader Andy Scudder also points us to a transc ript of a NOVA documentary called "Secret of the Wild Child." And then Alberto Gaitan sends us to FeralChildren .com a comprehensive clearinghouse of information on "isolated, confined, wolf and wild children." Perhaps it's time for a big screen remake of the 1977 TV series Lucan?

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Its box was up on the projection screen behind Steve Jobs during his Tuesday keynote at Macworld Conference & Expo for only a moment, but it was enough: Feral Interactive noted that it will publish the Mac OS X version of Bionicle, a game based on the enormously popular line of Lego toys.

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Feral: Rayman 3 hits release candidate


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UK Mac game publisher Feral Interactive announced Tuesday that its Mac conversion of Rayman 3: Hoodlum Havoc has reached the Release Candidate milestone, when the developer and QA department look for any last-minute problems before declaring the game Gold Master and sending it to duplication.

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Following a public debut of its still-in-development conversion of Ford Racing 2 at Apple Expo in Paris earlier this month, game publisher Feral Interactive announced Friday that it is now accepting pre-orders for the game. It's also launched a new Web page to provide interested parties with details about the game, and Feral promises that a demo version of Ford Racing 2 will be released in one week's time.

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Feral Interactive announced Friday that it's bringing Mac gamers two new games in the coming months: Worms 3D and Championship Manager 03/04. Worms 3D is the first 3D version of Team17's enormously popular Worms strategy game. Like previous Worms strategy games, Worms 3D is a turn-based game that puts you in control of war-like worms hell-bent on blasting each other to smithereens. You must judge trajectory and strength of each shot in order to do maximum damage to your opponents. Favorite weapons make their return, including bazookas, grenades, dynamite, air strikes and sheep, along with a host of brand-new weapons to play with.

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Feral releases Ford Racing 2 demo 09/24/2004 11:19 AM
As promised last week, Feral Interactive on Friday released a playable demo version of Ford Racing 2, their new auto racing game featuring driveable Ford automobiles from the past and present, as well as numerous concept cars. The game features numerous play options, diverse racing environments and more. System requirements call for Mac OS X v10.2 or later, G3/800MHz or faster, 256MB RAM and 3D graphics card with at least 32MB VRAM.

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Mac game publisher Feral Interactive last week posted a playable demo version of their forthcoming helicopter combat game Enemy Engaged. The demo has elicited questions from downloaders about how to actually play the game, so Feral has posted a strategy guide offering details on helicopter basics and how to complete campaign objectives. What's more, the company on Friday also unveiled its new online e-store system. Four specific stores have been created: North America, UK, Europe and the Rest of the World. Each store will show you the same selection of games but now displays in currency local to that region. Feral has also cut prices on many titles.

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Feral Interactive plans to bring two new and very different games to the Macintosh in the coming months -- ChessMaster 9000 and XIII. Details about Feral's plans emerged at this week's Macworld Conference & Expo in San Francisco, Calif.

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Cory Doctorow: Here are my notes from Natalie Jeremijenko's So cial Robotics, Scmocial Robotics: Feral Robotics and Some Other Quacking, Shaking, Bubbling (what would the opposite of feral be?) Robots, at the O'Reilly Emerging Technology Conference in San Diego.

Natalie is a genuine cyberpunk heroine, whose hacks include hacking robot toy dogs into feral volatile organic compound sensors; setting up voicemail boxes you can call when you want to record your interactions with Homeland Security coppers, and surreptitiously filming jumpers off the Golden Gate bridge.

Feral Robotic Dogs: It's a website. Everything reduces to a website. A couple years old, dates back to the launch of the Sony Aibo. One in a series of interactive toys that express behaviors programmed in our labs -- they're fun and interesting and sci-fi-ey. But what do you learn from them? You learn construction from construction toys, monopolization from Monopoly. What do you learn from interactive toys? Interaction?

These toy dogs out of the box beg for bones or sing the national anthem.

I became interested in this when someone said to me that a robot dog would make a good pet for me -- what does that say about my capacity to care for living things? What might we learn from these things? What do we need to learn from these things.

Here's the website (xdesign.ucsd.edu/feralrobots) with instructions for upgrading the raison d'être of your robot dogs.

Warning label: OUT THERE IN HAPPY FAMILY HOMES IN THE OFFICE OF CORPORATE EXECS, IN TOY STORES THROUGHOUT THE GLOBE IS AN ARMY OF ROBOTIC DOGS. THESE REMI-AUTONOMOUS ROBOT CREATURES, THOUGH CURRENTLY PROGRAMMED TO PERFORM INANE OR ENTERTAINING TASKS, ARE ACTUALLY FULLY MOTILE AND AWAITING FURTHER INSTRUCTIONS.

Link

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Call for PHP Input PHP Journal is a new, quarterly technical publication focused on all things PHP. The first issue of PHPJ is scheduled for publication in January 2003, and features a great line-up of columns (that will appear in every issue) and feature stories, all written by experienced PHP developers and authors. If you want to know more about the content of the journal, check our Web site (http://www.phpj.com), which is just starting to take shape. Watch for subscription information between now and January. One of the regular columns in PHPJ is called "Out in the Open," and it's dedicated to getting PHP community news out to the ommunity. For example, do you run a PHP user group and want to invite others to attend? Are you writing a book about PHP, or are you already published? Have you release a new PEAR module or PHP application that you'd like to share with others? If it's about PHP, we want to hear about it. If you'd like your announcement to appear in "Out in the Open", please send your announcement in the the following format to phpjed @ phpj.com: Title (what are you announcing) Brief description (50 words of less) URL (for more information) We are happy to receive product announcements, press releases, and blurbs from individuals and groups. Entries will be edited for grammar and space, and not every announcement can run do to space constraints in the printed version of the magazine. We look forward to hearing from you! Martin Streicher, Editor, PHP Journal phpjed @ phpj.com

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06/23/2004 09:31 AM
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PHP Input Filter 1.1.2 (Default branch) 03/26/2005 05:19 AM
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Three bugs were fixed.

EvilWalrus: Inclusions Based on Input


EvilWalrus: Inclusions Based on Input 11/19/2003 08:10 AM
If you've ever struggled with allowing user input on your site (much less a require based on it), then you know the frustration that we're talking about. Thankfully, EvilWalrus.com might just have the answer to ease your mind.

scim-input-pad 0.1.0 (Default branch)


scim-input-pad 0.1.0 (Default branch) 03/24/2005 05:24 AM
Screenshot scim-input-pad is an on-screen input pad that can be used to input symbols and key events very easily. It works with the SCIM input method platform.
Changes:
A "Recently used" group was added to hold the recently used items. japanese.pad.in was updated a little and the translation files were updated.

phpGuru.org: Cleaning Input Data


phpGuru.org: Cleaning Input Data 03/19/2005 03:26 AM
From phpguru.org today, there is a new posting that I think every beginning PHP developer out there could stand reading - Cleaning Input Data.

[PHP] include() bypassing filter with
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05/27/2004 09:06 PM
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Grok Description matches for Feral Friday: Input Calibrator, game patches
GrokA matches for Feral Friday: Input Calibrator, game patches

PNI Sponsors Local Robotic Vehicle Team:
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Offers $2 Million Prize


PNI Sponsors Local Robotic Vehicle Team:
Desert Field Test of Robotic Vehicles
Offers $2 Million Prize
12/17/2004 06:40 PM
Cobalt Horizons announced that PNI Corporation will support its efforts to win a $2 million prize in a Defense Department research and development initiative aimed at advancing robotics technologies for future military use. The initiative, known as the DARPA Grand Challenge, is a field test of fully autonomous ground vehicles to be conducted in the Mojave Desert on October 8, 2005. The Defense Advanced Research Projects Agency (DARPA) is offering the $2 million to the vehicle that completes the course the fastest within a 10-hour period. [PRWEB Oct 20, 2004]

KernelThread Examines Extensible
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U.S. Robotics Broadband Router 8003
Password Disclosure Vulnerability
06/21/2004 10:37 AM
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Google Lockergnome


U.S. Robotics Broadband Router 8003
admin password visible


U.S. Robotics Broadband Router 8003
admin password visible
06/08/2004 03:27 PM
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"Robotic Dance" 12/20/2003 09:47 PM

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JANE PINCKARD -- It's interesting that so many seem to find cold shiny steel arousing. I mean, robots and sex? Robots are, like, the antithesis of the best sex - messy, sweaty, sweet and tasty. BUT - and maybe this is something for Fleshbot to grapple with - there is...

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Ask the Robotic Psychiatrist


Ask the Robotic Psychiatrist 04/19/2004 12:20 PM

Feral Friday: Input Calibrator, game patches

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