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Demo 2004 offers new ideas for IT problem-solving







Demo 2004 offers new ideas for IT
problem-solving

Demo 2004 offers new ideas for IT
problem-solving
02/17/2004 05:18 PM

A hand-picked group of 67 innovative IT vendors began showing wares yesterday, hoping to pique the interest for their nascent products with those in the audience of around 550 enterprise IT leaders.




This is a GrokNews Entry: (what is grok?)





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Demo 2004 offers new ideas for IT problem-solving

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Internet Problem Solving Contest 2004


Internet Problem Solving Contest 2004 05/20/2004 02:43 AM

CSS Problem-Solving


CSS Problem-Solving 04/09/2004 04:01 PM
Save your sanity. After spending an hour debugging CSS with Tim Bray this morning, I've written up some of my handier CSS problem-solving techniques.

Solving the in-home TV distribution
problem


Solving the in-home TV distribution
problem
03/29/2005 06:51 AM
The “Triple Play” chorus has become deafening. Everyone and their brother has a triple play strategy – big telcos, little telcos, PTTs, IOCs, just about any size, shape or form of telco wants to head off the cable guys at the pass with a TV strategy.

Statistical Education Through Problem
Solving


Statistical Education Through Problem
Solving
03/27/2005 08:10 AM
Statistical Education Through Problem Solving
http://www.stats.gla.ac.uk/st eps/

Statistical Education Through Problem Solving (STEPS) was a collaborative project between seven universities throughout the United Kingdom "to develop problem-based teaching and learning materials for statistics." The materials draw on specific problems arising in Biology, Business, Geography and Psychology to help students learn that statistical issues are "important natural parts of the process of reaching conclusions." The software developed as a result of this project, which utilizes the computer and graphical illustration to support learning, is available to educational institutions free of charge and can be downloaded from this website. (Note that other organizations are expected to purchase the software.) A glossary of statistical terms is provided in the software program as well as on this website. Although the funding for the project ended in 1995 and the website was last updated in January 2004, the material is still current and useful for teaching statistics. The authors note that the STEPS modules are intended to be used to support existing coursework, and "not intended to replace lecturing staff or to provide a self-study course in statistics. This has been added to Statistics Resources Subject Tracer™ Information Blog. [From The NSDL Scout Report for Math, Engineering, and Technology, Copyright Internet Scout Project 1994-2005. http://scout.wisc.edu/

Solving the "what you're looking at"
problem with Video Conferencing


Solving the "what you're looking at"
problem with Video Conferencing
06/30/2004 11:07 AM

Great article in the Beeb News about a research project which is actually reaping great benefits.

For years - I believe one of the things holding up video conferencing was that the viewer sees the other person either looking up or to the see - there's no eye contact, as the camera on the others side is NOT the screen. This creates a very disturbing anomaly that (IMHO) has prevented everyone but very geeky people to utilize this breakthrough technology.

So now.......

i2i, in development at Microsoft's research lab in Cambridge, UK, is a two-camera system which very carefully follows an individual's movement.

It uses a specially developed algorithm to fuse what each camera sees to create an accurate stereo "cyclopean" image.

This means it looks as if users are looking each other in the eye. It can also display floating 3D emoticons.

"We were able to come up with an algorithm that was able to take two images and capture a corresponding map in 3D," said Antonio Criminisi, lead researcher of Microsoft's Machine Learning and Perception Group.

"Using this powerful technology, we can now synthetically create an image as if the person is looking at you."

I don't necessarily buy the synthetic character angle, but just getting cameras to show you eye contact is huge....

So whwther or not thsi works - will depend on the issue of "are peopel willing to trade off and NOT see teh actual human (but a synthetic one) - all for the purpos eof seeing that person - in the eye.

But WAIT@! It's a synthetic person, so why....

[via techdirt]


E-gov experts emphasize problem-solving
skills over IT


E-gov experts emphasize problem-solving
skills over IT
09/14/2004 08:26 PM
ITBusiness.ca Sep 14 2004 10:46PM GMT

Creativity techniques and creative tools
for problem solving


Creativity techniques and creative tools
for problem solving
09/07/2004 07:43 PM
Creativity techniques and creative tools for problem solving (lots)

mycoted.com/creativity/techniques
track this site | 3 links


Electronic Replicas of Newspapers:
Solving a Non-Existent Problem


Electronic Replicas of Newspapers:
Solving a Non-Existent Problem
05/07/2004 12:06 PM

  • jack Shafer (Slate): Honey, They Shrunk the Newspaper: Reading the electronic versions of the New York Times and Washington Post.. That these editions induce claustrophobia, even when displayed on a large flat-panel monitor, cannot be denied. For a sense of how poorly the facsimile of a broadsheet newspaper translates onto a computer screen, imagine reading a newspaper through a six-pane colonial window in which five of the panes have been blacked out. I haven't had this sort of tunnel vision while reading since the last time I endured newspaper microfilm at the city library.

  • Microsoft counsel sees shift in problem
    solving


    Microsoft counsel sees shift in problem
    solving
    05/02/2004 05:50 AM
    SiliconValley.com May 2 2004 10:41AM GMT

    Web Crossing Brainstorm plug-in aids
    team problem-solving


    Web Crossing Brainstorm plug-in aids
    team problem-solving
    04/26/2004 11:42 AM
    Web Crossing Inc. on Monday released its new Brainstorm Plug-in, an add-on for the company's eponymous online collaboration software. The new plug-in uses a three-stage brainstorming process to help online teams work through problems. It's free for a limited time and available for download now.

    Macromedia offers Director MX 2004 demo,
    Breeze tour


    Macromedia offers Director MX 2004 demo,
    Breeze tour
    02/13/2004 01:28 PM
    In addition to shipping Director MX 2004 on Thursday, Macromedia made a trial version available for download. The demo of this cross-platform multimedia content and application development tool is fully functional but expires after 30 days.

    Baxa Corporation Completes Six Sigma
    Training for Problem-Solving and Process
    Improvement


    Baxa Corporation Completes Six Sigma
    Training for Problem-Solving and Process
    Improvement
    06/11/2004 02:01 AM
    Baxa Corporation announces the completion of a pilot training program in the Six Sigma methodology. Funded by a government grant, Baxa trained a select cross-functional team in the process and practices of Six Sigma to kick off a broader-based program. The ten-week course recently "graduated" its attendees to move on to create measurable results through hands-on implementation of the program's tools and methods throughout the company. [PRWEB Jun 11, 2004]

    Hollywood Doesn't Seem To Have A Problem
    With Stolen Ideas


    Hollywood Doesn't Seem To Have A Problem
    With Stolen Ideas
    04/14/2004 03:34 AM
    Considering just how loud the MPAA is screaming about how much "piracy" impacts their business, it's fascinating to read this article in USA Today (found at TechLawAdvisor) about how so many movies these days take ideas from older movies - to the point that you could consider some to be an unofficial remake of another movie. Yet, despite all of this copying, there are almost no lawsuits - even while the MPAA screams about how important "intellectual property" is, they don't seem to do much to protect it. Of course, it's pretty standard for Hollywood pitches to simply use other combinations of old movies as shorthand for new movies: "It's Out of Africa meets Pretty Woman." In that context, it's not so weird. But compared to the overall industry denying any plausibility for "derivative works" while thriving off of such works themselves is quite a contrast.

    CPS: DAVE
    POLLARD'S CREATIVE PROBLEM-SOLVING
    PROCESS


    CPS: DAVE
    POLLARD'S CREATIVE PROBLEM-SOLVING
    PROCESS
    12/28/2004 02:53 PM
    CDM-CPS
    In previous articles I've described the Innovation Process of gurus like Clay Christensen and Peter Drucker (and my own), and a process for tapping the Wisdom of Crowds. Since then, I've talked to several business leaders about these processes, and they suggested I integrate them together to create a Creative Problem-Solving Process. The diagram above is the first draft of this CPS process.

    It appears there may be as many as 12 steps in the process involved in solving problems or making critical decisions, whether in a business context or a broader social context. In most cases, many of these steps are side-stepped or short-circuited, often because the problem-solvers or decision-makers think they already have the information or perspective that doing them would provide. Perhaps this is why so many unimaginative solutions are developed and so many bad decisions are made?

    The process of solving problems, when it's undertaken thoroughly, can involve three different forms of interactivity (conversation, collaboration and canvassing), in engaging the energies of three different aggregations of people (individuals, teams, and 'crowds'). The following table summarizes the 12 steps, and the interactivity, methods, deliverables and some facilitation tools for each:

    Action
    Interactivity
    Methods
    Deliverables
    Some Tools
    A Teach

    Conversation
    Training
    Competencies
    Creativity Techniques,
    Collaboration Skills
    B. Listen

    Canvassing
    Continuous Scan,
    Intelligence-Gathering
    Identified Needs,
    Insights
    Environmental Scanning,
    Minto Fact-Based Research
    C. Understand

    Conversation Analysis
    Root Causes
    Root Cause Analysis,
    Fishbone Diagrams
    D. Organize
    Collaboration
    Coordination
    Solution Team,
    Improvisational Plan
    'Getting Things Done',
    PKM, Improv
    E. Think Ahead
    Conversation Iteration
    Future State Visions
    Thinking-Ahead Process,
    Future-State Visioning
    F. Reach Out

    Canvassing Engagement
    Commitment, Attention,
    Status Quo Dissatisfaction
    'ChangeThis' Manifestos
    G. Brainstorm
    Conversation,
    Collaboration
    Creation,
    Ideation
    Solution Alternatives,
    Innovation Culture
    Accelerated Solutions
    Environment
    H. Survey
    Canvassing Qualifying
    Collective Wisdom,
    Consensus
    Wisdom of Crowds process
    I. Design
    Collaboration
    Crafting
    Prototypes
    Rapid Prototyping,
    Natural Design
    J. Experiment

    Collaboration Parallel Processing
    Proof of Concept
    True Collaboration Training
    K. Challenge
    Collaboration Questioning,
    Critical Thinking
    Solution Qualification,
    Issues & Landmines
    Seven Thinking Hats
    L. Deploy

    Canvassing Offering
    Solutions
    Project Management,
    One-Step-at-a-Time


    Applying the process to a business problem:

    Nash Instruments makes digital thermometers and other medical instruments for hospitals. They manufacture in Mississippi, taking advantage of low labour costs, but foreign competitors manufacturing in China have undercut them. The company is on the verge of bankruptcy, and 300 employees are depending on Nash's ingenuity to reinvent their company to save their jobs.

    So we start by teaching the core Solution Team of Nash the process, and creativity techniques so they can imagine a successful future for their company, not limited to incremental improvements. Then, with the Solution Team, we canvass customers and end-users of the company's products and other similar instruments, and find out what untapped needs they have. We also study trends in the market, and scan across other industries, science, technologies, and nature, to surface new developments that might be adapted or applied to Nash's products, processes, platforms, technologies, supply chain or distribution channels, core competencies, customer experience, brand, service or community wrap-arounds, or business model. Perhaps we discover that what customers are most unhappy with is the poor quality, ambiguity and reliability of these instruments -- and that what customers want aren't cheaper instruments, but simpler, more durable, more accurate ones. That they are buying the cheap ones made in China only because none of them differentiate themselves in other ways.

    The third step is to analyze the root causes of the company's current predicament. We know from the previous step that price really isn't the differentiating factor that's hurting the company's sales, but why isn't the company, with its skilled, domestic workforce, able to produce a better product? And are there other aspects to the undifferentiated 'customer experience', such as service quality? Or a distribution or marketing problem? Or lack of product diversity or innovation? Suppose we discover that the root problems are that the company has compromised on materials quality to try to reduce cost, that it's slow to exploit new technologies, and that it has developed a reputation for unresponsive service. Once we know this, we refine the Solution Team, and develop the plan and timeline for solving the root problems.and meeting the untapped customer needs.

    Then we conduct Thinking-the-Customer-Ahead sessions, using an iterative 'what-if' process to enable some of Nash's most forward-thinking customers and potential customers to understand where their businesses, and instrumentation needs, are headed, which in turn allows Nash to craft a Future State Vision that satisfies those needs. Maybe we discover that the future of medical instrumentation is wireless, that displays are going to have to be flatter and sharper, that measurements in several medical technologies will need to be two orders of magnitude more precise, and that in some cases the tools will become so sophisticated that the instrument manufacturer will have to become part of the virtual medical team, on call 24/7 to assist in interpretation of the results.

    And then we reach out to the larger constituency, all current and potential customers and end-users, articulating the promise that Nash could deliver and fomenting dissatisfaction with the status quo, creating a sense of urgency in the minds of customers and end-users, articulating the unmet need, and also creating that sense of urgency in Nash's own people.

    Next we do the creative work of inventing or reinventing products, processes, platforms, technologies, channels, brands, and even business models, and growing the core competencies needed to deliver on them. But we don't put all our eggs in one basket: We develop a suite of alternative solutions. And then we use the Wisdom of Crowds process to present them to the 'crowd', as large a group of existing and potential customers and users and employees as possible, and use the crowd's collective intelligence to help us select the best of these alternatives before taking them to market. Nash's reputation is a problem -- trying to go upscale with a new generation of sophisticated, precise instruments will be a marketing nightmare. maybe a whole new division with a new name is needed? And should the company try to overcome its employees' near-total ignorance of how hospitals use its instruments, so they can offer virtual interpretation, or leave this niche to others? And should it overhaul its supply chain in favour of better-quality material suppliers, or even bring production of these materials in-house and cut out the middleman?

    Now, with the confidence that we have the optimal solutions, we can design working prototypes of these solutions, and we can collaboratively run parallel experiments with different implementations of these solutions, failing fast and inexpensively to winnow out the implementations that don't work in practice. How would wireless instruments avoid interference with, and from, other medical technologies in the operating room and on the patient's night-table. What different techniques can be used to increase read-out precision without a commensurate increase in equipment cost? And when medical instruments need to be made in two 'flavours', one for sophisticated hospital use and the other for patients to self-diagnose and self-monitor, how do the price points differ and how should functionality and ease-of-use be traded off? Should Nash even be in both markets?

    And then the implementations that succeed must pass the final hurdle, another collaborative process that encourages skeptical, critical thinking people in the organization to challenge whether this solution really is optimal, and unearth landmines and other problems the developers may not have thought about. Maybe the designers didn't consider that baby-boomer patients' eyes are weakening and the display in a new consumer product just isn't large enough? Or that one of the new suppliers of a critical material is in financial difficulty?

    Once the solutions have passed this final test, they're ready for launch. The launch of dramatically new products, processes and technologies is a difficult process, and if not done properly and quickly can make an enormously promising innovation into a production or market failure. The launch needs careful project management, using a rigorous, tightly-controlled, one-step-at-a-time process.

    It's all common sense. The reason it is so rarely used is that few organizations have the competencies to do more than two or three of the 12 steps effectively. I've worked on all 12 steps at one point or another in my career, and they are not easy to master, but when they're done well, they yield astonishing results. The answer, I think, isn't just to bring in consultants to facilitate the process and then breeze out again. Advisers need to teach businesspeople how to do this for themselves, and then steward them through the process a couple of times to ensure they follow it properly. In a world where innovation will soon again be recognized as the only sustainable competitive business advantage, learning this process may the most important education for tomorrow's business leaders.

    And there's no reason to believe this same process couldn't be used to effectively address broader social, economic and environmental problems as well. I'll explore that in a future article.

    AP: UN Report Offers Rape Prevention
    Ideas (AP)


    AP: UN Report Offers Rape Prevention
    Ideas (AP)
    03/24/2005 05:04 AM
    AP - A new United Nations report on sex abuse by peacekeepers describes the U.N. military arm as dysfunctional and recommends requiring nations to pursue legal action against perpetrators, according to the report's author.

    Congress offers competing ideas on
    fighting ID theft


    Congress offers competing ideas on
    fighting ID theft
    06/17/2005 04:55 PM
    Senators at a hearing this week offered a number of competing ideas to fight identity theft, including a proposal to license data brokers and a national law to notify potential victims of a data breach.

    .Mac offers demo, discount for
    Spider-Man 2


    .Mac offers demo, discount for
    Spider-Man 2
    09/16/2004 03:59 AM
    Apple has announced that .Mac members can now download a free demo of Aspyr Media's Spider-Man 2 and receive a 33 percent discount on the game when they order it from the online Apple Store. Spider-Man 2 features 18 missions spread across nine levels and pits the superhero against Dr. Octopus, Rhino and other popular villains from the long-running comic book series. The game also includes voice-over work by the stars of the film -- including Tobey Maguire, Kirsten Dunst and Alfred Molina -- and takes players to many encounters taken directly from the big screen adventure. The demo, which .Mac members can find in their Software folder, offers the game's tutorial and first level.

    Aspyr offers Indiana Jones demo


    Aspyr offers Indiana Jones demo 12/12/2003 08:06 AM
    Aspyr Media Inc. is offering gamers a playable demo version of their recently released title Indiana Jones and the Emperor's Tomb. Licensed from LucasArts, Indiana Jones and the Emperor's Tomb is a third person action game featuring the legendary adventurer and archaeologist seen in movies. This game brings Indy to 1935, where he must prevent a powerful Chinese artifact from falling into the wrong hands. Indy goes up against nefarious figures from the Chinese underground and, of course, Nazis, as he gains a new partner -- the lovely Mei Ying. The game features plenty of action as Indy makes his way through level after level of danger and pitfall, battling enemies, collecting artifacts and clues and more.

    Aspyr offers Call of Duty demo


    Aspyr offers Call of Duty demo 05/28/2004 10:51 AM
    Aspyr Media Inc. on Friday offered a playable demo version of its new World War II-era first person shooter Call of Duty. The game takes you to famous historical battles from D-Day to Stalingrad as you fight in the persona of US, British and Russian soldiers assaulting the Nazi war machine. System requirements for the demo call for a G3/G4/G5/700MHz or faster, 256MB RAM and an ATI Radeon 7500 or Nvidia GeForce2 MX or better 3D graphics card with at least 32MB of VRAM. The demo measures in at 256.4MB, so make sure to download from a fast connection, or be prepared to wait a while. More general information about Call of Duty is available from Aspyr's Web site.

    Aspyr offers Command & Conquer Generals
    Mac demo


    Aspyr offers Command & Conquer Generals
    Mac demo
    04/09/2004 03:55 PM
    Game maker Aspyr Media Inc. announced Wednesday the release of a playable demo version of Command & Conquer: Generals. It's a new real-time strategy game that Aspyr is shipping on April 12; the publisher expects it to be on store shelves by April 16, 2004.

    Feral offers Commandos Battle Pack demo


    Feral offers Commandos Battle Pack demo 03/14/2005 04:36 PM
    Feral Interactive has released a demo version of Commandos Battle Pack -- their forthcoming Mac conversion of Pyro's popular squad-based action strategy games.

    Toshiba Offers New Partner Discounts On
    Demo Notebooks


    Toshiba Offers New Partner Discounts On
    Demo Notebooks
    04/05/2005 06:16 AM
    Computer Reseller News Apr 5 2005 10:35AM GMT

    Aspyr offers Medal of Honor Breakthrough
    demo, more


    Aspyr offers Medal of Honor Breakthrough
    demo, more
    07/02/2004 11:35 AM
    Aspyr Media Inc. on Friday released a playable demo version of the latest expansion pack for Medal of Honor to get the Mac treatment: Medal of Honor Allied Assault Breakthrough. This expansion pack brings Medal of Honor players to the desert sands of North Africa and then to Italy as they fight Nazis during World War II. The demo measures 189.9MB and requires Mac OS X v10.2.6 or later or Mac OS 9.2.2, G3/800MHz or faster and 256MB RAM. While this demo version does not require original Medal of Honor: Allied Assault in order to work, the full version does -- it costs US$29.99.

    2004 Miscellaneous Gift Ideas


    2004 Miscellaneous Gift Ideas 12/19/2004 02:50 PM

    2004 Hardware Gift Ideas


    2004 Hardware Gift Ideas 12/19/2004 02:50 PM

    PressThink's Top Ten Ideas for 2004:
    Introduction


    PressThink's Top Ten Ideas for 2004:
    Introduction
    12/26/2004 10:34 AM
    These are my top ten ideas for the year 2004. The year in press think, as it were. I chose not the "best" ideas, but the ones most useful to me in figuring out what's going on. They weren't necessarily born in '04, either. But they emerged this year. Some have authors; usually it is many authors. Ready?

    2004 Software Gift Ideas


    2004 Software Gift Ideas 12/19/2004 02:50 PM

    2004 Gaming Gift Ideas


    2004 Gaming Gift Ideas 12/19/2004 02:50 PM

    Aspyr offers Jedi Academy demo, Call of
    Duty details


    Aspyr offers Jedi Academy demo, Call of
    Duty details
    01/23/2004 02:21 PM
    It's a busy Friday for Aspyr Media Inc.. They released a demo version of Star Wars Jedi Knight: Jedi Academy, available for download from MacGameFiles. com. They also published a mini Web site containing information about Call of Duty, a new World War II-era action game that took center stage for Aspyr's announcements from Macworld Conference & Expo earlier this month.

    The Ten Most Important Ideas of 2004:
    Business & the Economy


    The Ten Most Important Ideas of 2004:
    Business & the Economy
    02/05/2005 09:32 PM
    Drucker GTD
    This is the second installment of my three annual 'top 10 ideas' lists. The list for Blogs and the Internet is here; the one for Politics & Society will be out later this month. Here are my nominations for the 10 Most Important Ideas of 2004: Business & the Economy:
    1. The Wisdom of Crowds: The idea: The best answers to business problems are found by canvassing groups (the larger the better) of reasonably informed, unbiased, engaged people; the group's answer is almost invariably much better than any individual expert's answer, better than the answer of the experts as the group, even better than consultants' or management's experienced judgement. The evidence is in James Surowiecki's book of the same name. I've written about this a lot in the last year.
    2. Personal Productivity Improvement: The idea: The best way to improve business productivity today is bottom-up, by analyzing one-on-one your front-line employees' technology, information, learning and workflow management impediments to productivity, and coaching them to overcome them. Almost everyone wants to work more effectively, but top-down training, centralized databases and complicated, unintuitive tools aren't working. Personalized help with managing information overload, solving the "I can't find it" problems, and organizing and prioritizing workload to Get Things Done, is what is needed. Four years ago Peter Drucker said this would be the greatest business challenge of the century, and we're only just starting to realize he was right.
    3. The Recognition of Corporatism's Excesses: The idea: The corporation is the very foundation of our modern economy, and the overwhelmingly preferred form of business, but there is a growing public backlash against the corporation's amorality and single-minded pursuit of short-term profit at any cost. Books like The Corporation, The People's Business and People Before Profit prescribe solutions that would dramatically affect the behaviour of corporate managers,  boards and shareholders, but these solutions may be essential to save the reputation of business as a whole and restore the integrity of our increasingly entangled and dysfunctional economic and political systems.
    4. The Importance of Courage: The idea: We live in a time of risk-aversion, brought on by the consequences of spectacular corporate failures and embarrassing scandals and swindles, and this mentality will continue to paralyze innovation and progress until business leaders and individual workers start to exhibit some much-needed courage . Fear of failure, of inefficiency, has brought about a kind of corpora te anorexia that manifests itself in outsourcing and offshoring, in massive serial layoffs, in making decisions that are long-term dysfunctional out of cowardice to tell investors to be patient. Courage is not about making decisions that are foolhardy, it's about taking calculated risks, about daring to experiment, and about learning quickly and inexpensively from failure as well as success. Without such courage a business is lame, inflexible, vulnerable.
    5. The Search for Elegant Simplicity: The idea: Technology has given us the ability to build enormous functionality into almost everything we build, but the very best desi gns are simple, do one thing very well, and are almost austere. Like nature's finest creations, the products of  Apple and Google search pages conceal their astonishing complexity where the user can't see it, and the result are things of great beauty and utility. By contrast, today's cellphones now have user manuals twice the size and weight of their products -- monsters of over-engineering. In a world of too much unnecessary complexity, consumers and employees are beginning to make it clear in many ways that less is more, smaller is better, and as Einstein said of scientific theories, business products "should be as simple as possible, but no simpler."
    6. An Economy Dependent on Living Beyond Our Means: The idea: Consumption by the end-consumer underlies the entire now-ubiquitous capitalist economic system, but increasingly consumption, by individuals, corporations and governments is fueled by spiraling and unsustainable levels of debt, and the taking from the Earth of vastly more than it can replenish. The result is a deficit economy that is staggeringly fragile, dependent on everyone's willingness to incur more and more debt, to fund others' ever-shakier debt loads, and to demand very modest interest rates in return. It's a Ponzi scheme, and eventually those of us who are wise will get out before the crash, and leave the naive and foolish holding the bag, and bankrupt. It's an extremely unhealthy way to try to make an unsustainable economy carry on, quarter by quarter, devoid of fundamental support, with everyone wondering who's going to blink first.
    7. Role Models Instead of Leaders: The idea: In an age when almost everyone's job is unique, and each of us uniquely know what needs to be done in our job and how to do it, we don't need or want business leaders who tell us what to do, or tell us what our values should be, but rather leaders who show us how to get things done -- models of productivity, of courage, of responsibility.  Leaders are role models whether they want to be or not, and their success depends increasingly on what they show, not what they say. Drucker's eight recommended principles for role model leadership are shown in the chart above.
    8. The Co-opting of the Counter-Culture: The idea: Not only are counter-cultural movements, from rap music to eating organic and botanic foods not disruptive or effective at 'sticking it to the man', much of the modern economy depends on business' substantial competence at co-opting such counter-cultural movements, which obsolesce old products and create huge demand for 'what's cool' far more effectively than old 'planned obsolescence' schemes ever did. For marketers, this means that viral marketing (one of the top ten ideas on my list last year) can do much of their job for them. For those that want to undermine the old economy with a counter-cultural one, better think again.
    9. Marketing: Two Kinds of Free Stuff: The ideas: (a) More and more businesses are finding the most successful model for new market penetration is to give a basic product or service away free, and to charge for extras that 'improve the user experience'; (b) Useful, insightful small ideas that solve a problem that's peripheral to what your product is all about can dramatically differentiate, add value to, and get people talking about your product, and generate additional revenues with almost no incremental cost to the company. Two-tier pricing isn't new, but when the lower tier price is zero (which is what file-sharing has led to) it can be alarming to the owner of the property. The answer isn't to sue the customers, or otherwise try to get blood out of a stone, but rather to use the free first-tier products to generate buzz for the second-tier products, so that not only do they cover the losses from the first tier, they attract a huge price margin. But you can't cheat: 'Limited time' freebies and those that don't even do the basic job will rightfully be seen as coercive and devious, and can backfire. The second kind of 'free' stuff is free to the producer, not the consumer. Seth Godin's new book Free Prize Inside explains how to do it, and he's even developed a tool, Edgecraft< /a>, to exploit it.
    10. The End of Oil: The idea: Yes, I know we've all heard it before, but we're running out of oil. Deny it all you want, call it scare-mongering, the facts are that at current rates of consumption there will be no oil left to extract, even at an absurd price, by the latter part of the century. Many experts in economics and in new energy technologies agree that the huge existing oil-dependent infrastructure simply cannot migrate to new energy sources fast enough, and those new energy sources cannot be made commercial even for the very rich, in time avoid a catastrophic 'adjustment' (depression). Think about what a sudden quadrupling of the cost of all the materials used to make your product, and of the cost of living of all your employees, would do to your business. And consider that the only thing between today's $45/barrel oil and $160/barrel oil is a tenuous agreement between OPEC not to charge much more for its increasingly scarce resource, and the world's only superpower not to invade the rest of the OPEC countries as long as they keep the price low.
    I would have liked to have put Natural Capitalism, Natural Enterprise, and The End of Work on the list, but it would be wishful thinking to believe these ideas have yet begun to permeate the business and economic world. Maybe next year.

    CNN.com - When geeks go camping, ideas
    hatch - Jan. 9, 2004


    CNN.com - When geeks go camping, ideas
    hatch - Jan. 9, 2004
    01/10/2004 06:11 AM
    When geeks go camping, ideas hatch .. CNN features a John Batelle piece .. Business 2.0 article on Foo Camp

    cnn.com/2004/TECH/ptech/01/09/bus2.feat.geek.camp/index.html
    track this site | 6 links


    2004 Gift Ideas for the Macintosh-Minded


    2004 Gift Ideas for the Macintosh-Minded 12/19/2004 02:50 PM

    PressThink: PressThink's Top Ten Ideas
    for 2004: Introduction


    PressThink: PressThink's Top Ten Ideas
    for 2004: Introduction
    12/31/2004 05:18 AM
    PressThink's Top Ten Ideas for 2004: Introduction

    journalism.nyu.edu/pubzone/weblogs/pressthink/2004/12/2 6/tptn04_intro.html
    track this site | 3 links


    Six Apart at DEMO 2004


    Six Apart at DEMO 2004 02/16/2004 10:38 AM
    We're very honored to have been selected to be part of DEMO 2004, currently being held in Arizona. About DEMO:...

    DEMO 2004


    DEMO 2004 02/17/2004 11:48 AM
    DEMO 2004 .. Phoenix .. Demo

    demo.com/demo
    track this site | 6 links


    All About RSS at DEMO 2004


    All About RSS at DEMO 2004 02/18/2004 05:21 AM
    The 'what's next' in tech conference highlights all the best new products, but blogging is still a top draw.

    Demo 2004 Webl0g


    Demo 2004 Webl0g 02/17/2004 06:09 AM
    DEMO blog launches .. Demo

    demo2004.blogs.com
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    Views From DEMO 2004


    Views From DEMO 2004 02/18/2004 04:02 PM
    This week's DEMO 2004 conference in Scottsdale, Arizona showcased 67 new products, services and innovations coming to the consumer and enterprise technology arenas in the next 12 to 24 months. Here's a breakdown of the hot desert show including an eWEEK.com slideshow.

    Unreal Tournament 2004 Demo Out


    Unreal Tournament 2004 Demo Out 02/13/2004 05:14 PM

    Grok Description matches for Demo 2004 offers new ideas for IT problem-solving
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    Demo 2004 offers new ideas for IT problem-solving

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