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Virtual Universe 0.42 (Virtual World Server)







Virtual Universe 0.42 (Virtual World
Server)

Virtual Universe 0.42 (Virtual World
Server)
01/28/2004 06:54 AM

A platform independent 3D virtual reality environment.




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Virtual Universe 0.42 (Virtual World Server)

Grok Headline matches for Virtual Universe 0.42 (Virtual World Server)

Virtual Universe 0.38 (Virtual World
Server)


Virtual Universe 0.38 (Virtual World
Server)
11/02/2003 10:51 AM
A platform independent 3D virtual reality environment.

Virtual Universe 0.49 (Virtual World
Server)


Virtual Universe 0.49 (Virtual World
Server)
08/15/2004 09:31 PM
A platform independent 3D virtual reality environment.

Virtual Universe 0.39 (Virtual World
Server)


Virtual Universe 0.39 (Virtual World
Server)
12/02/2003 03:47 PM
A platform independent 3D virtual reality environment.

Virtual Universe 0.46 (Virtual World
Server)


Virtual Universe 0.46 (Virtual World
Server)
06/26/2004 04:00 PM
A platform independent 3D virtual reality environment.

Virtual Universe 0.43 (Unaverse Server)


Virtual Universe 0.43 (Unaverse Server) 04/10/2004 06:24 AM
A platform independent 3D virtual reality environment.

Virtual Universe 0.45 (Unaverse Server)


Virtual Universe 0.45 (Unaverse Server) 06/11/2004 02:42 PM
A platform independent 3D virtual reality environment.

Virtual Universe 0.49 (Universe Server)


Virtual Universe 0.49 (Universe Server) 07/16/2004 04:56 PM
A platform independent 3D virtual reality environment.

Virtual Universe 0.47 (Universe Server)


Virtual Universe 0.47 (Universe Server) 04/11/2004 07:53 PM
A platform independent 3D virtual reality environment.

Virtual Universe 0.49 (Unaverse Server
branch)


Virtual Universe 0.49 (Unaverse Server
branch)
04/11/2005 05:13 PM
Screenshot The "Virtual Universe" is a 3D cyberspace which offers more possibilities than just chat: it is a combination of the Web, chat, and instant messaging within a realistic, three-dimensional cyberspace. Here people can meet, interact with each other, and build houses and whole worlds. The "Virtual Universe" is a virtual reality environment which runs on top of the Internet.
Changes:
The watchdog functionality has been enhanced and some minor bugs have been fixed, so this version is more stable than ever before.

Virtual Universe 0.41


Virtual Universe 0.41 11/05/2003 09:47 AM
A platform independent 3D virtual reality environment.

Virtual Universe 0.40


Virtual Universe 0.40 10/30/2003 06:07 PM
A platform independent 3D virtual reality environment.

Virtual Universe 0.43


Virtual Universe 0.43 12/06/2003 04:33 PM
A platform independent 3D virtual reality environment.

Virtual Universe 0.53 (Client)


Virtual Universe 0.53 (Client) 07/11/2004 01:01 PM
A platform independent 3D virtual reality environment.

Virtual Universe 0.54 BETA (Client)


Virtual Universe 0.54 BETA (Client) 08/15/2004 03:16 PM
A platform independent 3D virtual reality environment.

Virtual Universe 0.49 BETA (Client)


Virtual Universe 0.49 BETA (Client) 04/20/2004 03:40 PM
A platform independent 3D virtual reality environment.

Virtual Universe 0.55 BETA (Client)


Virtual Universe 0.55 BETA (Client) 09/14/2004 11:12 AM
A platform independent 3D virtual reality environment.

Virtual Universe 0.5 BETA (Client)


Virtual Universe 0.5 BETA (Client) 05/31/2004 12:36 PM
A platform independent 3D virtual reality environment.

Virtual Universe 0.46 BRC2 (Client)


Virtual Universe 0.46 BRC2 (Client) 02/11/2004 05:43 PM
A platform independent 3D virtual reality environment.

Virtual PC 7 The first major update to
Virtual PC since Microsoft bought the
emulation program from Connectix


Virtual PC 7 The first major update to
Virtual PC since Microsoft bought the
emulation program from Connectix
01/03/2005 07:57 PM
MacWorld Jan 3 2005 11:05PM GMT

The Virtual Mobile Virtual Network
Operator From 7-Eleven


The Virtual Mobile Virtual Network
Operator From 7-Eleven
04/27/2004 05:27 PM
Mobile virtual network operators (MVNOs) are nothing new. Virgin, both in the UK and the US, has been quite successful creating their own mobile phone carrier, despite not having a network of their own, but simply handling the branding and management, while leaving all the technology issues to a network operator partner. So far, most MVNOs seem to be targeting the youth market (often with "pre-paid plans"), and considering just how lucrative that market seems these days, it's no surprise that plenty of others want into the market. However, operating the whole MVNO is probably a lot of work, so now we're getting to the point where you have virtual MVNOs (VMVNOs) who will do all the work for a company, and simply slap their brand on the final product. That seems to be what's happening with convenience store 7-Eleven, who has announced plans to sell pre-paid mobile phones and service under the "Speak Out" brand - though, all the work appears to be done by Ztar Mobile. Other retailers are quickly expected to follow. Wal-Mart is at the top of the list, with Costco and Home Depot also apparently considering their own mobile phone offerings. The idea is to target younger users, or those with bad credit histories, who can simply pick up a phone at the store, and use it until their minutes run out, at which point they can top it up again - back at the store, of course.

HotFix Watch: Stop error message when
you install Virtual PC Additions and SMS
client components on a Windows NT
4.0-based virtual machine


HotFix Watch: Stop error message when
you install Virtual PC Additions and SMS
client components on a Windows NT
4.0-based virtual machine
09/08/2004 07:55 PM

Where's The Border For Real World Laws
In A Virtual World?


Where's The Border For Real World Laws
In A Virtual World?
12/04/2003 03:52 AM
Last month when everyone was making a big deal over the news that the online game Second Life had decided that players own any intellectual property they create in the game, I said it was a bad idea, since it basically took all of the problems of our intellectual property system and moved them into the virtual world - where it was likely to get more confusing. Over at LawMeme, James Grimmelmann, has been thinking a lot about that very idea and has written an insanely long - but absolutely worth reading - discussion about intellectual property issues as it relates to games. It's impossible to summarize his points, but he explores many of the issues in-depth and appears to have thought about these issues in much more detail than the designers of the various games. What it really seems to come down to is the question of whether or not in-game actions are simply covered by the End User License Agreement (which basically becomes the Constitution for that game) or if real laws in the real world should apply.

Virtual machine shootout: Virtual PC vs.
VMware


Virtual machine shootout: Virtual PC vs.
VMware
08/01/2004 11:39 PM
Ever wondered which virtual machine product was right for your needs? Ars puts VMware and Virtual PC through their paces to determine which VM gives you more bang for the buck.

Virtual Reality the World Over


Virtual Reality the World Over 04/21/2004 04:48 AM
One of the most ambitious VR projects undertaken has just gone online: a gallery of immersive vistas shot all over the globe during the first day of spring. By Leander Kahney.

Virtual Server becomes reality


Virtual Server becomes reality 09/09/2004 10:46 AM
After two years of fits and starts, Microsoft will finally deliver its Virtual Server 2005 product, which company officials contend will be an important contributor to its Dynamic Systems Initiative (DSI), the company's plan for managing distributed systems.

"Peter Ludlow is not just a computer
gaming enthusiast. He's also a
philosophy professor, with an abiding
interest in the relationship between the
real and the virtual worlds. So when the
world's most successful virtual-reality
game, the Sims, launched an ..."


"Peter Ludlow is not just a computer
gaming enthusiast. He's also a
philosophy professor, with an abiding
interest in the relationship between the
real and the virtual worlds. So when the
world's most successful virtual-reality
game, the Sims, launched an ..."
01/17/2004 11:07 PM

Second Life Says You Own Virtual Goods
In Their World


Second Life Says You Own Virtual Goods
In Their World
11/14/2003 03:58 PM
Yesterday we wrote about a new conference looking at the issue of how do offline laws apply in online worlds, especially with respect to digital goods within those worlds. Ernest Miller is at the conference and is reporting that Linden Labs, who runs the game Second Life has officially announced that players get the ownership rights to intellectual property created in the game. They've put up a press release with more details. While interesting, I'm not sure this is a good development, since it basically throws the issue out of the online world and into the offline courts. Whereas most games handle such issues internally, Linden Labs is basically punting on the issue to the US court system. I can see the argument for both sides, but I'm not sure what makes the most sense yet. In the same post from Miller, he points out that a representative from There.com says that there have been problems within their world of people wearing "knockoff" clothing. Someone will design a new virtual shirt that looks like a more expensive virtual shirt. Suddenly, all of the problems of our intellectual property system in the offline world will get passed on to the virtual world. Why not use this opportunity to create new and better rules concerning intellectual property online?

Second Life Virtual World to Get Firefox


Second Life Virtual World to Get Firefox 06/05/2005 10:57 PM

On Microsoft's Virtual Server 2005


On Microsoft's Virtual Server 2005 09/16/2004 03:37 AM
The Register Sep 16 2004 7:40AM GMT

Virtual Server 2005 almost finished


Virtual Server 2005 almost finished 06/14/2004 11:46 AM
Microsoft releases a "release candidate," or almost final, version of the software.

Listing Virtual WWW Sites on an IIS
Server


Listing Virtual WWW Sites on an IIS
Server
06/24/2004 10:55 PM

Virtual Server 2005 virtually done


Virtual Server 2005 virtually done 06/14/2004 12:55 PM
Microsoft releases a "release candidate," or almost final, version of the software.

Exploring Virtual Server 2005


Exploring Virtual Server 2005 07/09/2004 04:58 AM
Microsoft has posted download information for the Release Candidate of Virtual Server 2005, Enterprise Edition. You can get this version with a license that expires Jan. 1, 2005, simply by registering at the Microsoft link below.  Try it out (in the lab, please, not on a production network).

Listing Virtual FTP Sites on an IIS
Server


Listing Virtual FTP Sites on an IIS
Server
04/21/2004 08:58 AM

Microsoft Virtual Server Debuts


Microsoft Virtual Server Debuts 09/09/2004 08:41 AM
It has been a long time in coming, but Microsoft is finally poised to ship the virtual server technology it acquired when it bought Connectix in February 2003.

Microsoft Virtual Server beta


Microsoft Virtual Server beta 04/28/2004 02:44 PM
PC Magazine UK Apr 28 2004 6:25PM GMT

MOM FAQ: MOM and Cluster Server Virtual
Nodes


MOM FAQ: MOM and Cluster Server Virtual
Nodes
07/06/2004 11:24 PM

Virtual Server 2005 Evaluation Kit


Virtual Server 2005 Evaluation Kit 09/14/2004 07:00 AM

MS Virtual Server hits the streets


MS Virtual Server hits the streets 09/14/2004 05:19 AM
VMWare rival
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Virtual Universe 0.42 (Virtual World Server)

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