Virtual Universe 0.42 (Virtual World Server)
Grok Headline matches for Virtual Universe 0.42 (Virtual World Server)
Virtual Universe 0.38 (Virtual World
Server)
Virtual Universe 0.38 (Virtual World
Server)
11/02/2003 10:51 AMA platform independent 3D virtual reality environment.
Virtual Universe 0.49 (Virtual World
Server)
Virtual Universe 0.49 (Virtual World
Server)
08/15/2004 09:31 PMA platform independent 3D virtual reality environment.
Virtual Universe 0.39 (Virtual World
Server)
Virtual Universe 0.39 (Virtual World
Server)
12/02/2003 03:47 PMA platform independent 3D virtual reality environment.
Virtual Universe 0.46 (Virtual World
Server)
Virtual Universe 0.46 (Virtual World
Server)
06/26/2004 04:00 PMA platform independent 3D virtual reality environment.
Virtual Universe 0.43 (Unaverse Server)
Virtual Universe 0.43 (Unaverse Server)
04/10/2004 06:24 AMA platform independent 3D virtual reality environment.
Virtual Universe 0.45 (Unaverse Server)
Virtual Universe 0.45 (Unaverse Server)
06/11/2004 02:42 PMA platform independent 3D virtual reality environment.
Virtual Universe 0.49 (Universe Server)
Virtual Universe 0.49 (Universe Server)
07/16/2004 04:56 PMA platform independent 3D virtual reality environment.
Virtual Universe 0.47 (Universe Server)
Virtual Universe 0.47 (Universe Server)
04/11/2004 07:53 PMA platform independent 3D virtual reality environment.
Virtual Universe 0.49 (Unaverse Server
branch)
Virtual Universe 0.49 (Unaverse Server
branch)
04/11/2005 05:13 PM

The "Virtual Universe" is a 3D cyberspace which offers more
possibilities than just chat: it is a combination of the Web, chat,
and instant messaging within a realistic, three-dimensional
cyberspace. Here people can meet, interact with each other, and build
houses and whole worlds. The "Virtual Universe" is a virtual reality
environment which runs on top of the Internet.
Changes:
The watchdog functionality has been enhanced and some minor bugs have
been fixed, so this version is more stable than ever before.
Virtual Universe 0.41
Virtual Universe 0.41
11/05/2003 09:47 AMA platform independent 3D virtual reality environment.
Virtual Universe 0.40
Virtual Universe 0.40
10/30/2003 06:07 PMA platform independent 3D virtual reality environment.
Virtual Universe 0.43
Virtual Universe 0.43
12/06/2003 04:33 PMA platform independent 3D virtual reality environment.
Virtual Universe 0.53 (Client)
Virtual Universe 0.53 (Client)
07/11/2004 01:01 PMA platform independent 3D virtual reality environment.
Virtual Universe 0.54 BETA (Client)
Virtual Universe 0.54 BETA (Client)
08/15/2004 03:16 PMA platform independent 3D virtual reality environment.
Virtual Universe 0.49 BETA (Client)
Virtual Universe 0.49 BETA (Client)
04/20/2004 03:40 PMA platform independent 3D virtual reality environment.
Virtual Universe 0.55 BETA (Client)
Virtual Universe 0.55 BETA (Client)
09/14/2004 11:12 AMA platform independent 3D virtual reality environment.
Virtual Universe 0.5 BETA (Client)
Virtual Universe 0.5 BETA (Client)
05/31/2004 12:36 PMA platform independent 3D virtual reality environment.
Virtual Universe 0.46 BRC2 (Client)
Virtual Universe 0.46 BRC2 (Client)
02/11/2004 05:43 PMA platform independent 3D virtual reality environment.
Virtual PC 7 The first major update to
Virtual PC since Microsoft bought the
emulation program from Connectix
Virtual PC 7 The first major update to
Virtual PC since Microsoft bought the
emulation program from Connectix
01/03/2005 07:57 PMMacWorld Jan 3 2005 11:05PM GMT
The Virtual Mobile Virtual Network
Operator From 7-Eleven
The Virtual Mobile Virtual Network
Operator From 7-Eleven
04/27/2004 05:27 PMMobile virtual network operators (MVNOs) are nothing new. Virgin,
both in the UK and the US, has been quite successful creating their
own mobile phone carrier, despite not having a network of their own,
but simply handling the branding and management, while leaving all the
technology issues to a network operator partner. So far, most MVNOs
seem to be targeting the youth market (often with "pre-paid plans"),
and considering just how
lucrative
that market seems these days, it's no surprise that plenty of
others want into the market. However, operating the whole MVNO is
probably a lot of work, so now we're getting to the point where you
have
virtual MVNOs (VMVNOs) who will do all the work for a
company, and simply slap their brand on the final product. That seems
to be what's happening with convenience store 7-Eleven, who has
announced plans to
sell pre-paid
mobile phones and service under the "Speak Out" brand - though,
all the work appears to be done by Ztar Mobile. Other retailers are
quickly expected to follow. Wal-Mart is at the top of the list, with
Costco and Home Depot also apparently considering their own mobile
phone offerings. The idea is to target younger users, or those with
bad credit histories, who can simply pick up a phone at the store, and
use it until their minutes run out, at which point they can top it up
again - back at the store, of course.
HotFix Watch: Stop error message when
you install Virtual PC Additions and SMS
client components on a Windows NT
4.0-based virtual machine
HotFix Watch: Stop error message when
you install Virtual PC Additions and SMS
client components on a Windows NT
4.0-based virtual machine
09/08/2004 07:55 PMWhere's The Border For Real World Laws
In A Virtual World?
Where's The Border For Real World Laws
In A Virtual World?
12/04/2003 03:52 AMLast month when everyone was making a big deal over the news that the
online game Second Life had decided that players
own any
intellectual property they create in the game, I said it was a bad
idea, since it basically took all of the
problems of our
intellectual property system and moved them into the virtual world -
where it was likely to get more confusing. Over at LawMeme, James
Grimmelmann, has been thinking
a lot about that very idea and
has written an insanely long - but absolutely worth reading -
discussion about
intellectual property issues as it relates to games.
It's impossible to summarize his points, but he explores many of the
issues in-depth and appears to have thought about these issues in much
more detail than the designers of the various games. What it really
seems to come down to is the question of whether or not in-game
actions are simply covered by the End User License Agreement (which
basically becomes the Constitution for that game) or if real laws in
the real world should apply.
Virtual machine shootout: Virtual PC vs.
VMware
Virtual machine shootout: Virtual PC vs.
VMware
08/01/2004 11:39 PMEver wondered which virtual machine product was right for your needs?
Ars puts VMware and Virtual PC through their paces to determine which
VM gives you more bang for the buck.
Virtual Reality the World Over
Virtual Reality the World Over
04/21/2004 04:48 AMOne of the most ambitious VR projects undertaken has just gone online:
a gallery of immersive vistas shot all over the globe during the first
day of spring. By Leander Kahney.
Virtual Server becomes reality
Virtual Server becomes reality
09/09/2004 10:46 AMAfter two years of fits and starts, Microsoft will finally deliver its
Virtual Server 2005 product, which company officials contend will be
an important contributor to its Dynamic Systems Initiative (DSI), the
company's plan for managing distributed systems.
"Peter Ludlow is not just a computer
gaming enthusiast. He's also a
philosophy professor, with an abiding
interest in the relationship between the
real and the virtual worlds. So when the
world's most successful virtual-reality
game, the Sims, launched an ..."
"Peter Ludlow is not just a computer
gaming enthusiast. He's also a
philosophy professor, with an abiding
interest in the relationship between the
real and the virtual worlds. So when the
world's most successful virtual-reality
game, the Sims, launched an ..."
01/17/2004 11:07 PMSecond Life Says You Own Virtual Goods
In Their World
Second Life Says You Own Virtual Goods
In Their World
11/14/2003 03:58 PMYesterday we wrote about a new conference looking at the issue of
how
do offline laws apply in online worlds, especially with respect to
digital goods within those worlds. Ernest Miller is at the conference
and is reporting that Linden Labs, who runs the game Second Life has
officially announced that
players get the ownership rights to intellectual
property created in the game. They've put up a
press release with
more details. While interesting, I'm not sure this is a
good
development, since it basically throws the issue out of the online
world and into the offline courts. Whereas most games handle such
issues internally, Linden Labs is basically punting on the issue to
the US court system. I can see the argument for both sides, but I'm
not sure what makes the most sense yet. In the same post from Miller,
he points out that a representative from There.com says that there
have been problems within their world of people wearing "knockoff"
clothing. Someone will design a new virtual shirt that looks like a
more expensive virtual shirt. Suddenly, all of the
problems of
our intellectual property system in the offline world will get passed
on to the virtual world. Why not use this opportunity to create new
and
better rules concerning intellectual property online?
Second Life Virtual World to Get Firefox
Second Life Virtual World to Get Firefox
06/05/2005 10:57 PMOn Microsoft's Virtual Server 2005
On Microsoft's Virtual Server 2005
09/16/2004 03:37 AMThe Register Sep 16 2004 7:40AM GMT
Virtual Server 2005 almost finished
Virtual Server 2005 almost finished
06/14/2004 11:46 AMMicrosoft releases a "release candidate," or almost final, version of
the software.
Listing Virtual WWW Sites on an IIS
Server
Listing Virtual WWW Sites on an IIS
Server
06/24/2004 10:55 PMVirtual Server 2005 virtually done
Virtual Server 2005 virtually done
06/14/2004 12:55 PMMicrosoft releases a "release candidate," or almost final, version of
the software.
Exploring Virtual Server 2005
Exploring Virtual Server 2005
07/09/2004 04:58 AMMicrosoft has posted download information for the Release Candidate of
Virtual Server 2005, Enterprise Edition. You can get this version with
a license that expires Jan. 1, 2005, simply by registering at the
Microsoft link below. Try it out (in the lab, please, not on a
production network).
Listing Virtual FTP Sites on an IIS
Server
Listing Virtual FTP Sites on an IIS
Server
04/21/2004 08:58 AMMicrosoft Virtual Server Debuts
Microsoft Virtual Server Debuts
09/09/2004 08:41 AMIt has been a long time in coming, but Microsoft is finally poised to
ship the virtual server technology it acquired when it bought
Connectix in February 2003.
Microsoft Virtual Server beta
Microsoft Virtual Server beta
04/28/2004 02:44 PMPC Magazine UK Apr 28 2004 6:25PM GMT
MOM FAQ: MOM and Cluster Server Virtual
Nodes
MOM FAQ: MOM and Cluster Server Virtual
Nodes
07/06/2004 11:24 PMVirtual Server 2005 Evaluation Kit
Virtual Server 2005 Evaluation Kit
09/14/2004 07:00 AMMS Virtual Server hits the streets
MS Virtual Server hits the streets
09/14/2004 05:19 AMVMWare rival
Grok Description matches for Virtual Universe 0.42 (Virtual World Server)
GrokA matches for Virtual Universe 0.42 (Virtual World Server)
Virtual Universe 0.42 (Virtual World Server)