"Peter Ludlow is not just a computer gaming enthusiast. He's also a philosophy professor, with an abiding interest in the relationship between the real and the virtual worlds. So when the world's most successful virtual-reality game, the Sims, launched an ..."
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Game Theories: Are these virtual worlds
the best place to study the real one?
Game Theories: Are these virtual worlds
the best place to study the real one?
05/17/2004 08:55 AM
Game Theories: Are these virtual worlds the best place to
study the real one? The Gross National Product of EverQuest,
measured by how much wealth all the players together created in a
single year inside the game. It turned out to be $2,266 U.S. per
capita. By World Bank rankings, that made EverQuest richer than India,
Bulgaria, or China, and nearly as wealthy as Russia. (by Clive
Thompson)
Kasparov beats computer in the 3rd game
to tie up virtual reality match
Kasparov beats computer in the 3rd game
to tie up virtual reality match
11/16/2003 10:45 PMCanadian Press via Canada.com Nov 16 2003 9:20PM ET
Virtual gaming worlds overtake Namibia
Virtual gaming worlds overtake Namibia
08/19/2004 03:42 AMInhabitants of virtual worlds are giving the games they play real
economic power, a study has found.
Real Economies In Virtual Worlds
Real Economies In Virtual Worlds
05/10/2004 02:58 AMWe've had numerous discussions about legal issues associated with
virtual worlds, but there are also plenty of economic issues (which
often are related to the legal ones). Wired News is running an
article looking at
some of
the economic info available about various online games and comes
to the conclusion that the only thing that really matters is if the
game is still enjoyable to its players (which seems fairly obvious).
It's not important that a virtual economy be a "successful" economy in
the traditional sense as long as it's fun for the players. Of course,
a disastrous in-game economy isn't going to be that much fun, which is
why many more games (usually from the smaller online gaming companies)
are paying a lot more attention to the in-game economic situation.
Virtual Worlds Meet the Real One
Virtual Worlds Meet the Real One
07/29/2004 05:01 AMHow did you spend your summer vacation? These students learned about
urban renewal -- by playing video games. By Michelle Delio.
Virtual hooking, real censorship in The
Sims Online
Virtual hooking, real censorship in The
Sims Online
12/15/2003 11:35 AMAn independent in-game newspaper published in The Sims Online is being
censored by Maxis for running ads for underage in-game sex.
So The Alphaville Herald continues to push the edge of the envelope.
In this case the envelope has "Underage Child Sexual Solicitation in
Virtual Worlds" written all over it. They're running a mind-boggling
interview with an avatar who's been turning tricks in TSO since the
early days. Since this sexual activity involves real money, an
under-age protagonist, and the violation of a serious number of
federal and state sexual solicitation statutes, it's your required
reading for the day. Call it research.
Oh, did we mention that Maxis, the developers of TSO, have started to
delete in-world references to The Alphaville Herald?
LinkGameToys.com adds XaviX Virtual Reality
Gaming
GameToys.com adds XaviX Virtual Reality
Gaming
07/09/2004 03:18 AMGameToys.com, the leading distributor of video gaming products, with
the lowest price guarantee, has added XaviX Virtual Reality Gaming
products to it long list of video game offerings. [PRWEB Jul 9, 2004]
Kasparov beats computer to tie up
virtual reality match
Kasparov beats computer to tie up
virtual reality match
11/16/2003 08:31 PMAP via New Jersey Online Nov 16 2003 8:10PM ET
Real property rights to virtual game
objects
Real property rights to virtual game
objects
11/14/2003 09:14 AMThe Terra Nova gaming groupblog reports that Second Life, a massively
multiplayer online game, has amended its terms of service to allow
players to "retain real world property rights in the virtual world
products they produce."
LinkThe Real Deal: How a Philosophy
Professor With a Checkered Past Became
the Most Influential Catholic Layman in
George W. Bush's Washington
The Real Deal: How a Philosophy
Professor With a Checkered Past Became
the Most Influential Catholic Layman in
George W. Bush's Washington
08/21/2004 08:17 PMFrom the National Catholic Reporter .. investigation .. who resigned
.. takedown
nationalcatholicreporter.org/update/bn081904.htm
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Virtual reality calms the chemo reality
Virtual reality calms the chemo reality
08/01/2004 08:03 AMChicago Tribune Aug 1 2004 12:13PM GMT
Freedom of Expression in Virtual Worlds
Freedom of Expression in Virtual Worlds
01/18/2004 01:28 AMVirtual worlds overtake Namibia
Virtual worlds overtake Namibia
08/20/2004 04:15 AMBBC Aug 20 2004 8:51AM GMT
Legal Issues Seeping Into Virtual Worlds
Legal Issues Seeping Into Virtual Worlds
11/13/2003 02:55 PMJust in dealing with websites there have been all sorts of legal
questions about jurisdictions and do offline laws apply in an online
world. Now the issue is becoming even more complex as more and more
"virtual world" games are showing up - and actions in those virtual
worlds may seem very much like actions in the offline world. So the
question is whether or not those actions are just "part of the game"
or are they real actions with legal consequences. It's a very fine
line. We had mentioned this issue
a
couple months ago, but now some folks are holding
an entire
conference focused on the legal questions presented by online
gaming. Some think that the virtual worlds will be a good
"testing ground" for new laws and rules that could be applied in the
real world. However, others are simply focused on how offline laws
carry over into the online virtual worlds. If someone steals from
you, is it theft? If someone defames you, can you sue? The biggest
issue, it seems, is when real world money crosses over into the
virtual worlds. Once money gets involved, so does the law - which
could present problems for the crop of new games focused on bringing
in real money. In many cases, it seems that the company creating the
virtual world really is that world's government - and they make the
laws that apply within the sandbox of the virtual world. Still, many
people will undoubtedly try to pull things out of that sandbox and
into the very real world court system.
What's inherently hard to model in
virtual worlds?
What's inherently hard to model in
virtual worlds?
01/22/2004 12:47 PMInteresting Terra Nova rumination on what kinds of objects are
inherently hard to model in virtual worlds:
What happens when your avatar puts sugar in a bowl of water or dips an
apple into honey? Even if we program the honey to get stuck on the
apple and slowly drip off the apple, Richard notes that this will
surely lead to a player wondering (at some juncture) why honey drips
off kittens at the same rate it drips off apples.
LinkRaking virtual muck in 'The Sims Online'
Raking virtual muck in 'The Sims Online'
12/12/2003 07:45 PMSalon Dec 12 2003 6:56PM ET
Terra Nova - Virtual Worlds
Collaborative Blog
Terra Nova - Virtual Worlds
Collaborative Blog
04/03/2005 07:57 AMTerra Nova - Virtual Worlds Collaborative Bloght
tp://terranova.blogs.com/Terra Nova is a collaborative weblog experiment. It is about
an emerging social phenomenon called "virtual worlds" --
computer-generated, persistent, immersive, and representational social
platforms. Currently, the most popular virtual worlds are massively
multiplayer online roleplaying games (MMORPGs), such as Everquest and
Star Wars Galaxies. However, there are many other old and new
varieties of virtual worlds. Posts at Terra Nova will offer news and
opinions regarding the social, economic, legal, psychological, and
political aspects of these worlds. They will feature scholarship,
insights, and data relevant to the study of virtual worlds. This has
been added to
Social
Informatics Subject Tracer™ Information Blog.
Sorting Through The Legal Questions Of
Property Rights In Virtual Worlds
Sorting Through The Legal Questions Of
Property Rights In Virtual Worlds
04/28/2004 08:12 PMWe've discussed the many
questio
ns raised about property rights in all of these new virtual game
worlds. Do the laws of the outside world apply? If so, what
country's laws apply? What about the end user license agreement? If
that rules who owns property in the game, then (effectively) that
makes the company law enforcement. So what happens when law
enforcement in the community violates the laws of the nation?
Obviously, these aren't easy questions and eventually they'll end up
in courts.
John has submitted a story about a case in China
where someone is
suing an online game company for deleting a weapon he bought in the
game. Apparently, the seller had "duplicated" the weapon in the
game, which was against the rules. He then sold the duplicate to the
guy suing - and the company deleted it once they realized it was a
duplicate. The guy is suing, saying that he worked hard to make the
virtual cash to buy the virtual sword, and it's unfair for the game to
simply delete it. The company claims that the rules are clear that
dupes aren't allowed - but, only the seller knows it's a dupe. So,
when you unravel it, this is a fairly complex legal question involving
different layers of intellectual property. First, you have the
problems of the "duplicates," which could be seen as infringement on
its own. Then, the guy sold the unauthorized copy for profit
(admittedly within the game, for virtual currency) and kept the
"original". The buyer paid with virtual money and received the
"illegal" copy of the virtual sword which was then deleted. So,
who's really at fault? It certainly sounds like the guy who created
the dupe and sold it is the most reasonable target, but how do you
deal with the situation where the guy then sells the "real" virtual
sword to someone else? Who gets to keep it? The simple answer - of
course - is both of them. It
is virtual property after all,
and can be reproduced at will by the powers that be. However, the
company claims this will destabilize the game. Meanwhile, the guy
who's suing only really has a claim if the virtual property he bought
with virtual money is considered his to own. The gaming company will,
most likely, claim that it's really theirs. It seems like we'll be
seeing plenty of more related lawsuits.
Virtual Server becomes reality
Virtual Server becomes reality
09/09/2004 10:46 AMAfter two years of fits and starts, Microsoft will finally deliver its
Virtual Server 2005 product, which company officials contend will be
an important contributor to its Dynamic Systems Initiative (DSI), the
company's plan for managing distributed systems.
Whatever Happened to Virtual Reality?
Whatever Happened to Virtual Reality?
03/20/2003 01:05 PMLess than a dozen years ago, it seemed as though virtual reality was
poised to be the next
major technology, though actual implementations were mainly being put
to use in
arcades. Then, as quickly as it arose amid much hype, the field seemed
to disappear. Even
the shoot-em-up headsets at the arcades were hard to find.
Virtual Reality the World Over
Virtual Reality the World Over
04/21/2004 04:48 AMOne of the most ambitious VR projects undertaken has just gone online:
a gallery of immersive vistas shot all over the globe during the first
day of spring. By Leander Kahney.
Virtual Real Estate Boom Draws Real
Dollars (Reuters)
Virtual Real Estate Boom Draws Real
Dollars (Reuters)
06/02/2004 03:30 PMReuters - Rising interest rates have yet to cool
white-hot real estate prices. Perhaps that's why the concept of
virtual home ownership has captured the imagination of a
growing number of online gamers, who are plunking down real
cash for their own slice of the digital frontier.
Virtual Real Estate Boom Draws Real
Dollars
Virtual Real Estate Boom Draws Real
Dollars
06/03/2004 03:29 PMVirtual computing offers real benefits,
real challenges
Virtual computing offers real benefits,
real challenges
04/29/2004 10:42 AMZDNet UK Apr 29 2004 1:50PM GMT
'Matrix Online' a new virtual reality
'Matrix Online' a new virtual reality
03/29/2005 08:09 PMSan Jose Mercury News Mar 30 2005 12:45AM GMT
Virtual Reality Book Overlays
Virtual Reality Book Overlays
09/26/2004 08:54 AM'Matrix Online' a New Virtual Reality
(AP)
'Matrix Online' a New Virtual Reality
(AP)
03/29/2005 05:48 PMAP - You've watched the movies. Now you can jack in and play it
no cranial implants required.
Darkport Virtual Reality Shell
Darkport Virtual Reality Shell
04/17/2004 05:53 PMRe-Realization of a Dream
Virtual Reality Security Scanner and IDS
Virtual Reality Security Scanner and IDS
11/12/2003 10:24 PMUpdate on Project November 2003
Poll Finds Increasing Interest in
Virtual Tours
Poll Finds Increasing Interest in
Virtual Tours
12/31/2004 10:24 AMTechWeb Dec 31 2004 2:21PM GMT
On the Therapist's Couch, a Jolt of
Virtual Reality
On the Therapist's Couch, a Jolt of
Virtual Reality
02/18/2004 09:24 PMTherapists are using software to create virtual environments that can
help people face down their fears.
Virtual reality brings past to life
Virtual reality brings past to life
02/12/2004 05:46 AMBBC Feb 12 2004 9:50AM GMT
Virtual Reality May Distract the Brain
from Pain
Virtual Reality May Distract the Brain
from Pain
07/05/2004 02:41 PMNew high-resolution camera nears virtual
reality
New high-resolution camera nears virtual
reality
06/02/2004 10:33 AMBBC NEWS | Technology | Virtual reality
brings past to life
BBC NEWS | Technology | Virtual reality
brings past to life
02/14/2004 02:21 AM"We are trying to give the impression of going back in time," ..
3D digital replicas of historical and artistic sites .. virtual
reality simulations of the Hagia Sofia .. Virtual reality brings past
to life
news.bbc.co.uk/2/hi/technology/3472589.stm
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Virtual PC 7 The first major update to
Virtual PC since Microsoft bought the
emulation program from Connectix
Virtual PC 7 The first major update to
Virtual PC since Microsoft bought the
emulation program from Connectix
01/03/2005 07:57 PMMacWorld Jan 3 2005 11:05PM GMT
Virtual Meetings Get More Real
Virtual Meetings Get More Real
01/26/2004 12:34 PMForbes Jan 26 2004 4:05PM GMT
World's first Internet church falls
victim to virtual devils
World's first Internet church falls
victim to virtual devils
05/19/2004 07:18 AMHindustan Times May 19 2004 11:58AM GMT
Magnetar Appoints Virtual Reality Markup
Language (VRML) Inventor to its Advisory
Board
Magnetar Appoints Virtual Reality Markup
Language (VRML) Inventor to its Advisory
Board
06/17/2004 11:39 AMBC Technology Jun 17 2004 4:17PM GMT
Grok Description matches for "Peter Ludlow is not just a computer gaming enthusiast. He's also a philosophy professor, with an abiding interest in the relationship between the real and the virtual worlds. So when the world's most successful virtual-reality game, the Sims, launched an ..."
GrokA matches for "Peter Ludlow is not just a computer gaming enthusiast. He's also a philosophy professor, with an abiding interest in the relationship between the real and the virtual worlds. So when the world's most successful virtual-reality game, the Sims, launched an ..."
"Peter Ludlow is not just a computer gaming enthusiast. He's also a philosophy professor, with an abiding interest in the relationship between the real and the virtual worlds. So when the world's most successful virtual-reality game, the Sims, launched an ..."