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Group for User Interface Research - DENIM







Group for User Interface Research -
DENIM

Group for User Interface Research -
DENIM
01/06/2004 02:40 PM

Denim is a really interesting-looking early prototyping tool for web sites. You need to watch the video to really understand it. Unfortunately (but smartly) it really is designed for tablet input, which I don't have, so it's kinda hard to try out.




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Group for User Interface Research - DENIM

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Daniel C. Robbins is a 3D User Interface Designer working at Microsoft Research. His current projects include visual presentation of large information spaces and scenarios for intelligent environments.

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Other pages on OS X user interface


Other pages on OS X user interface 06/05/2005 11:39 PM
Other developers write about walking the user interface line—trying to be consistent but also having to create custom widgets to stay modern.

Michael Dupuis: “Sure there are ‘lesser’ elements available to us as developers, but they often don’t have the ‘bling’ that users come to expect.”

Dan Wood: “We have to walk the line in our user interface decisions all the time, trying to make an application look consistent with the Mac interface, and also ‘modern.’”

Zooming User Interface (ZUI)


Zooming User Interface (ZUI) 08/17/2004 04:46 PM

Here's a fascinating rap on a new way to do UI's.

It's called ZUI.

Always interesting in that.....

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User Interface Design


User Interface Design 06/14/2002 12:15 PM
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The Zooming User Interface


The Zooming User Interface 08/15/2004 08:45 PM

Even in the present day, the desktop metaphor still pervades, but with increases in the amount of information available to any one person, this metaphor is felt to be in need of a reworking. The zooming user interface (ZUI) is an idea first discussed by Bederson (1993) as a radical change to the way in which a person interacts with a computer. This paper will initially discuss how a ZUI works, followed by a review of the empirical literature available.

User Interface Design for Programmers


User Interface Design for Programmers 05/31/2004 11:33 PM

I read Joel Spolsky's book over the weekend: "User Interface Design for Programmers." This is an excellent guide to usability — for client apps and for Web development.

The strength of the book is that it doesn't start by presenting many hard-and-fast rules, but instead concetrates on general concepts that you really need to understand to develop an effective user interface. People Can't Read. People Can't Remember. People Can't Control the Mouse. Design for Extremes. These principles then naturally lead to more specific guidelines.

For example: you know how when you first learn CSS, you put a textarea rule in your sheet to change the font in text boxes from that ugly monospaced, Courier font to some slick variably-spaced font? Looks nice, sure, but Joel demonstrates how hard it can be to edit for some people. Sure, it's fine for you, but you're young and you have an optical, USB mouse, and you've been using computers since you got out of diapers.

Sadly, however, everyone isn't you. Some users don't have your eyesight, motor skills, or experience, and your tiny little variably-spaced font is now a problem for them. Lower-case L's, for instance, are now just one pixel wide. A lower-case I differs from a lower-case L by only a single pixel. If two lower-cased L's are next to each other ("allegory"), there's only one pixel of "gutter" space between them — ever tried getting the text insert cursor to land exactly between them? You're literally trying to hit a 1-pixel wide target.

Upon reading this, I went back to an app I was writing and changed all text inputs and text areas to Courier New, 12px. It doesn't look as nice, but I'll concede that it's easier and clearer to edit. Sometimes usability comes at the price of how things look, but so it goes.

Joel touches on the user model and system model that I read about earlier this year in Don Norman's "The Design of Everyday Things." Simply put, a user forms a model in his or her head about how your app works. That model may have nothing to do with how it really works (the system model), but that's your problem, not the user's. Your goal as an interface designer, is to make the implementation model (how the interface represents the system model) match the user model as closely as possible.

The book is full of good ideas and really solid, non-frilly advice. Joel's obvious experience saturates every page (I gather he did the UI for the ISP Juno, and was on the Microsoft Excel team). It's full-color with glossy pages and scads of screen caps.

I'll finish here by hand-typing an excerpt that's so good I'll risk the copyright lawyers. It addresses a point I talked about a while ago when I was struggling with the non-confirmity of the Linux interface.

I've seen companies where management prides themselves on doing things deliberately different from Microsoft. "Just because Microsoft does it, doesn't mean it's right," they brag, and then proceed to create a gratuitouisly different interface from the one that people are used to. Before you start chanting the mantra "just because because Microsoft does it, doesn't mean it's right," please consider two things.

One, even if it's not right, if Microsoft is doing it in a popular program like Word, Excel, Windows, or Internet Explorer, millions of people are going to think that it's right, or at least fairly standard. [...and] if you refuse to do it on some general religious principle that Bill Gates is the evil Smurf arch-nemesis Gargamel then you are just gratuitiously ruining your program so that you can feel smug and self-satisifed [...]

Two, don't be so sure it's not right. Microsoft spends more money on usability testing than you do; they keep detailed statistics based on millions of tech support phone calls; and there's a darn good chance that they did it that way because more people can figure out how to use it that way.

As much as I hate to admit Microsoft is right, amen to that.

Click here to comment on this entry


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Resolver User Layer Interface 0.29


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Longhorn's ''task based'' user interface


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In this Longhorn FAQ, Paul Thurrott touts Longhorn's "task based" user interface as superior to traditional desktop user interfaces. I'm sure there are better user interfaces, but I doubt of this is it. For anyone who thinks a task based user interface is a good idea, I offer two words:

Wave Goodbye to the Ordinary User
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Open the door to Andy Wilson's room, the home of a modern day wizard. No bat's toes or eel skins here. Plenty of wires, webcams, a ceiling mounted laser pointer, speakers, pieces and parts from disassembled computers, and a collection of lamps. Serious toys for a man who found his passion combining hardware and software.

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The world of religious icons and other illustrative and symbolic elements is well-documented both in print publications, and to a lesser extent, in various online archives and exhibitions. But what about the world of graphical user interfaces, such as the icons that populate many of our computer screens? Curious visitors will find their fill at this online museum of graphical interfaces, many of which even some long-time computer users may have forgotten about. Divided into categories such as icons, sounds, components, and interfaces, the site contains over 2675 pictures and 651 icons from 51 interfaces. Visitors may want to browse through some of these sections, especially ones like the "Splashes" area where they can view some of those iconic images that are (or were) displayed while various programs are in the process of launching. Here visitors can view such classics as those splashes created for Netscape Navigator 2.0 and Microsoft Word 1.1. Also, even the most stoic user may shed a tear while listening to some of the "classic" sounds of such platforms as Windows 95, which are also available here. Rounding things out here are a selection of historical articles on graphical user interfaces, and a few advertisements from the not-so-distant past, including one featuring a certain Harvard drop-out-turned billionaire. [From The Scout Report, Copyright Internet Scout Project 1994-2004. http://scout.wisc.edu/]

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Tiger Mail screenshot and user interface 03/30/2005 05:35 PM
I find the screenshot of Mail for OS X 10.4 fascinating.

The first thing I notice is that the mailboxes aren’t in a drawer anymore, which I think is a good thing.

A few other things:

1. The toolbar background appears to be some sort of gradient. As in a metal window, there is no line between the top of the window and the toolbar buttons. But it’s not metal. It looks new. (The screenshot of system preferences has the same look.)

2. The toolbar icons appear to be embedded in some kind of new button. Whether it’s a new button style or just a look for the Mail toolbar icons I can’t tell from the screenshot.

3. The mailbox list has a background color. This may or may not be customizable—you can’t tell from the screenshot. It’s a good guess that, if customizable, the color shown is the default color. This is interesting because I can’t think of any other source lists from Apple that have colored backgrounds by default.

4. The vertical splitview dividing the mailboxes from the rest of the window is not a standard splitview. (Unless it’s new in OS X 10.4.) (Actually, I’m just assuming it’s a splitview.) Note how the apparent thickness of the divider is zero. The horizontal splitview looks more like a standard splitview—though I’ve squinted at it a bit and started to wonder if that’s true.

5. I don’t see a status bar. (It could be that, like Safari, the status bar is hidden by default. Or it could be that it was added after this screenshot was taken. Or maybe there just isn’t one. I don’t know.)

So... what do you think?

(Note: remember to respect any and all non-disclosure agreements. We’re just looking at public screenshots. And these screenshots may or may not resemble the final, shipping versions.)

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Jakob serves up a classic analogy to describe the current state of UI design.

Notes and Tips: User Interface Design


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Good Mac user-interface design isn't always easy....

Giving Users Control Over the User
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12/01/2002 07:55 AM
"Essentially AllTheWeb allows the user to choose different text sizes for SOME of the text on the screen using style sheets."

Mozilla User Interface Spoofing
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Mozilla User Interface Spoofing
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07/31/2004 07:22 PM
A vulnerability has been reported in Mozilla and Mozilla Firefox, allowing malicious websites to spoof the user interface. The problem is that Mozilla and Mozilla Firefox don't restrict websites from including arbitrary, remote XUL (XML User Interface Language) files. This can be exploited to "hijack" most of the user interface (including tool bars, SSL certificate dialogs, address bar and more), thereby controlling almost anything the user sees.

The Mozilla user interface is built using XUL files. A PoC (Proof of Concept) exploit for Mozilla Firefox has been published. The PoC spoofs a SSL secured PayPal website. This has been confirmed using Mozilla 1.7 for Linux, Mozilla Firefox 0.9.1 for Linux, Mozilla 1.7.1 for Windows and Mozilla Firefox 0.9.2 for Windows. Prior versions may also be affected.

View: Mozilla Bug 244965
News source: Secunia

Read full story...

Java’s Basic User Interface Components


Java’s Basic User Interface Components 10/28/2003 11:06 PM
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Apple gets iTunes user interface patent


Apple gets iTunes user interface patent 05/12/2004 02:52 AM
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The Commercial Feasibility of a
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