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Money Usability







Money Usability

Money Usability 12/30/2003 12:05 AM

Making different denominations of coins different shapes and sizes is obvious. You keep them in your pocket, wallet or change... (345 words)




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Money Usability

Grok Headline matches for Money Usability

Usability Requirements: How to Specify,
Test and Report Usability


Usability Requirements: How to Specify,
Test and Report Usability
01/08/2003 06:00 AM

Musicians Making Lots Of Money, Money,
Money...


Musicians Making Lots Of Money, Money,
Money...
09/03/2004 02:40 PM
Jeremiah writes "Amidst the public ballyhoo about how rampant P2P piracy is costing the music business its very life (gasp! NO!), BMI announced it collected a record level of revenue and royalty payout to its artist members. From their press release: "BMI has reported revenues of $673 million for the 2004 fiscal year, an increase of nearly $43 million, 6.8% over the prior year. Royalties of more than $573 million were distributed to our songwriters, composers and music publishers, an increase of $40 million or 7.5% from the previous year, and the most ever paid by an American PRO." Another interesting tidbit: "During the period 1995-2004, BMI had an average annual revenue growth rate of 9%..." If I read this right, BMI has been reporting solid growth over the last nine years, which makes me question the industry's claims about P2P. Either P2P ate into their growth (not mentioned), they found a way to cope with it (plausible), or it may actually help music sales. Whatever. Reminds me a bit of a spec I did for a life-insurance company's radio ad: Money , Money, Money (mp3 file)."

Money 2005: Microsoft Unveils Simplified
Approach to Financial Management and
Helps People Make Sense of Their Money


Money 2005: Microsoft Unveils Simplified
Approach to Financial Management and
Helps People Make Sense of Their Money
09/21/2004 08:41 AM
Marking the largest development effort for Microsoft(R) Money since the personal finance software was launched 13 years ago, Microsoft Corp. (Nasdaq: MSFT) today announced Microsoft Money 2005 Premium, Deluxe, Standard and Small Business. Completely rebuilt to simplify daily financial tasks, Money 2005 is designed to answer the growing number of consumer requests for a simple solution that addresses the three primary areas of financial concern: tracking account balances, monitoring spending and paying bills. Consumers today have less time than ever to spend managing their finances, which has contributed to the number of American households banking online -- due to its convenience and efficiency -- reaching nearly 33 million.(1) Money 2005 builds on this trend by helping people access all their accounts in one place and providing automated tools that reduce or eliminate the manual entry required by traditional personal finance software.

Show Me The Money - Microsoft Money Vs.
Quicken


Show Me The Money - Microsoft Money Vs.
Quicken
07/03/2004 08:57 AM

Hard money, the new soft money


Hard money, the new soft money 06/29/2004 02:04 PM

Usability - is it what we think it is?


Usability - is it what we think it is? 10/30/2003 08:13 AM
Dropped and dragged through the mire

"It's Not Just Usability"


"It's Not Just Usability" 09/08/2004 08:33 AM

Usability Must Die


Usability Must Die 10/17/2002 08:03 AM

Beyond Usability


Beyond Usability 11/04/2002 09:41 AM

SEO v.s. Usability


SEO v.s. Usability 04/28/2004 02:44 PM
How to run dueling page tests without sacrificing your rankings?

Enemies of Usability


Enemies of Usability 10/21/2002 06:18 AM

Usability is Next to Profitability


Usability is Next to Profitability 12/06/2002 03:58 AM

Do Icons Help Usability?


Do Icons Help Usability? 08/24/2002 01:21 PM
"It seems there are two sides to the argument. The SEOs and programmers feel that pure text links are invaluable to good web site promotion and usability. Artists and designers feel that navigation is static and needs to grab the attention of the user. "

Homepage Usability


Homepage Usability 03/30/2005 05:47 PM
Product Image: Homepage Usability:
50 Websites Deconstructed by Jakob Nielsen & Marie Tahir
My rating: 5 out of 5

The book begins with a chapter of precise guidelines that serve as a checklist of the features and functionality to include on your home page. The specifics found in categories such as "revealing content through examples" and "graphic design" will quickly hook you and whet your appetite for more. These guidelines are followed up with hard statistics and an examination of the ominous Jakob's Law: "Users spend most of their time on other sites than your site." Here you'll find some interesting statistics about how various conventions like search, privacy policies, and logos are used. All this leads up to the showcase element of the book--a systematic deconstruction of 50 of the most popular home pages on the Web. The authors painstakingly pick apart each in an uncompromising autopsy of usability. Each site is graphically analyzed for its use of real estate and summarized with the frankness only found from true experts. Then each section of the home page is bulleted and analyzed for potential improvements.


Usability matters


Usability matters 12/02/2002 01:17 PM

When Does Usability Become a Liability?


When Does Usability Become a Liability? 04/12/2004 10:08 PM
Slashdot Apr 13 2004 2:16AM GMT

Use Usability to Best Advantage


Use Usability to Best Advantage 09/13/2002 03:25 AM

Offshore Usability


Offshore Usability 09/16/2002 02:37 AM

The Road to Usability


The Road to Usability 09/16/2002 06:39 AM

Usability for Programmers


Usability for Programmers 01/22/2003 04:20 AM

Gorilla Usability


Gorilla Usability 12/23/2002 10:55 AM
Not everyone has time to conduct a formal usability study, or the money to invest in a full blown usability initiative, and frankly, lots of times that might not be the best option anyway. Sometimes a designer or developer needs that one-on-one, maker-to-user interface. Gorilla Usability will show you some ways to get to know your users in a real world, out-from-behind-the-glass kind of way.

Usability Guru


Usability Guru 01/17/2003 04:27 AM

Usability Links


Usability Links 03/11/2003 09:43 AM
Now here's a usability story worth taking seriously: Child car seat instructions too difficult. (via IDblog) Daniel Kapusta rants that dishonest links must die. All about a link that seems...

Why Usability Matters


Why Usability Matters 08/14/2002 04:13 AM

Misconceptions About Usability


Misconceptions About Usability 10/29/2003 12:12 AM

Intranet Usability


Intranet Usability 11/10/2002 08:55 PM

Usability blunders


Usability blunders 12/17/2004 06:33 PM

I stumbled across this today and thought it was just too good not to share.

Have you saved you work? If you with to go
back and save your work, please click on the yes button and then go to
page 4 of the Conclusion section. If you wish to exit, click on the no
button.


"Design Eye for the Usability Guy"


"Design Eye for the Usability Guy" 05/23/2004 09:31 AM

Web Site Usability 101


Web Site Usability 101 07/12/2002 05:52 PM
"a few tips for beginners..."

Hyperlink Usability


Hyperlink Usability 05/22/2004 12:50 AM

Design Guidelines for Visualizing Links: A lot of really good guidelines for hyperlink usability that really boil down to one point: do links the way HTML was built to handle them and you won't have any problems. Ninety-nine percent of usability problems on the Net are a result of people trying to get cute.

Don't underline any text that's not a link, even if your links aren't underlined. Reserve underlining for links. Because underlines provide a strong perceived affordance of clickability, users will be confused and disappointed if underlined text doesn't have an actual affordance to match this perception.

Click here to comment on this entry


Usability Testing: You Get What You Pay
For


Usability Testing: You Get What You Pay
For
06/19/2002 12:06 PM
"About half that time is spent planning the test, a quarter running it, and a quarter analyzing and interpreting results and generating recommendations."

Competitive Usability


Competitive Usability 05/28/2002 08:58 AM

Usability Is An Island


Usability Is An Island 12/29/2004 08:52 PM

Handheld Usability


Handheld Usability 06/04/2002 06:01 AM

Becoming a Usability Professional


Becoming a Usability Professional 07/22/2002 10:42 AM

Usability Toolkit


Usability Toolkit 06/04/2002 10:14 AM

The Culture of Usability


The Culture of Usability 07/18/2002 11:26 AM

Web design and usability guidelines


Web design and usability guidelines 11/02/2003 01:03 AM

Usability.gov's Research-Based Web Design & Usability Guidelines lose instant credibility for being available only as a 39.2 MB PDF file, with all of the usability and accessibility problems that brings with it. I'm on a fast connection here so I downloaded them anyway to have a look. There's actually a lot of good things I can say about them - the document is attractively laid out, the guidelines clear and easy to follow and each is backed up by references to academic research (hence the title). There are however some guidelines with which I completely disagree, in particular the ones in chapter 4, entitled "Hardware and Software":

4:1 Design for Common Browsers

Guideline: Design, develop and test for the most common browsers.

Comments: Designers should attempt to accommodate ninety-five percent of all users. Ensure that all testing of a website is done using the most popular browsers.

Rubbish. Designers should attempt to accommodate 100% of all users (in as much as content should be accessible to them), which really isn't difficult if you stick to the standards rather than designing with a particular browser in mind. The 95% statistic is particularly worrying as they link to The Counter.com as a source of browser statistics, which currently shows Internet Explorer as holding 93% of the market.

4:2 Account for Browser Differences

Guideline: Do not assume that all users will have the same browser features, and will have set the same defaults.

Comments: Visually impaired users tend to select larger fonts, and some users may turn off backgrounds, use fewer colors, or use font overrides. The designer should find out what settings most users are using, and specify on the website exactly what assumptions were made about the browser settings.

Great guideline, lousy comment. How does specifying on a site what assumptions were made about the browser settings help anyone? It's almost like having "best viewed in Internet Explorer at 1024x768 with 32 bit colour" plastered on to the front page. No one is going to change their settings for your site, so telling them what is assumed isn't going to help them one iota.

Tellingly, the guidelines make no mention of using web standards or validating pages anywhere in the document. While there's lots of useful stuff in there, this omission (and the clangers highlighted above) mean the overall package should be examined with a critical eye.


Plugging the RSS Usability Hole


Plugging the RSS Usability Hole 11/05/2003 03:43 PM
It's been said before, but it's worth repeating: direct links to syndication feeds, be they buttons or text, present a problem for end users: I am not a technically proficient user. I don't know what XML, RSS, or even...
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Money Usability

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