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GLS05: Extending the Reach of Games







GLS05: Extending the Reach of Games

GLS05: Extending the Reach of Games 06/24/2005 03:29 PM

Doug Thomas: Teaching (not so long ago) in a Galaxy Far, Far Away: Using Star Wars Galaxies in/as the Classroom
new journal coming out – Cultures in Games

taught 14 students in this class

the game is profession-based, half of which have to do with social interaction rather than exploring, killing, etc.
provides a significant social basis for play

showed a video invitation he received for a party to celebrate a one-year anniversary for entertainers – a LOT of dancing
– all of this has nothing to do with the game itself or Star Wars; build their own cantinas for parties
“biggest party in the galaxy”

course goals:
– three distinct points of view – designer, player, and critic - in order to look at the way communities are created
– games as objects to think with

one student got married 4 times in the game over the semester

challenging assumptions:
– fun/learning binary; we tend to hold those terms in opposition; we usually say it’s okay to have fun as long as you’re learning; flip this to say it’s okay to learn as long as you’re having fun
– play/teaching dichotomy

Thomas went from being in a class to being in a game
– traditional assumptions about classroom roles and behaviors
– the idea that people are having fun in the classroom makes it suspect
– course material as primary
– most interesting transformations came from experience - watching students become players

if you give people groups, they will view everything through them
play as expertise
blurring the binary distinction
– fun and learning as indistinguishable
– student anxiety: “we didn’t want people to think we were just playing games.”

students who weren’t the “best” students turned in the best midterm papers he’d ever read

from teacher to ???
– forced him to rethink the role of the teacher
– was anxious about the class throughout the semester because it was so unfamiliar; “but they aren’t learning anything;” the students “got” it right away, though, and knew exactly what they were learning
- theory testing and theory breaking
- read Murray’s “Hamlet on the Holodeck”
– haflway into the semester, the students started saying, “What would Murray say about what just happened to me in the game?”

conclusions:
– play creates expertise
– taking play seriously violates everything we know (or at least feel) about student and teacher roles; it’s uncomfortable when you’re no longer the leader with all of the knowledge
– principle barriers are faculty, not students; they immediately understood what was important about the experience (gender, social networks, embodiment, etc.); readings gave them something to push back against – they dialogued against it, which was very different and was engaging

Joshua Fouts: Public Diplomacy and MMOGs: Rethinking Foreign Policy, Cultural Understanding, and Peace through Play

Why MMOs?
– one ot many networks (developer to community)
– many to many networks (networked communication systems)
– one to many networks (player to community)

Stephen Gillett: Guild Building is Skill Building: How guild building leadership & management skills learned in MMORPGs transcend into the real world of a startup company

represents the 20something specimen of all of this
grew up around games

mom & dad didn’t know he had a 200–person guild or that he was learning basics in ten languages in Ultima

was told that the things he did might seem totally normal to him, but they’re not normal business practices
noticed that the skills of the guildmaster were the same as being a CEO
– raising money/funds
– had to incorporate
– had to come up with a mission statement
– had to keep the talent
– recruitment of talent
– ceremony and rewards systems were very similar

entering the workforce with several years of managing a guild workforce gave him an advantage

worked at c|net and now Yahoo

Connie Yowell: Respondent, (a non-gamer) from the MacArthur Foundation

response to Stephen:
we don’t have much understanding of adult learning
don’t have much on how all of this transfers, but Stephen just noted how this transferred for him; preparation for future learning
the concept of “stolen knowledge” – is it enough to have that knowledge without knowing you have it?

response to Doug:
role of the teacher is to be able to move the student from concrete experiences into a body of knowledge; it’s a continuum
“are they learning anything” is a fundamental question, and we need to understand those moments
games allow us the opportunity to rethink all of this

response to Joshua:
how do we maintain these communities through conflict?
the notion of trust and security; the role of “soft power”
as you become a member of a community, you gain “collective efficacy” – can we get this in public policy?

Doug: thinks players see race as a user interface issue
thought it was great that the game included the full range of “colors,” but once they got into the game, they didn’t see a single person of color
no discussions about this are happening




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I received more feedback on our HTML extensions, and some people made some good suggestions for how Safari should handle extensions to HTML. There were essentially three good ideas that were pointed out to me (along with a host of really bad ones).

Tim Bray suggested namespacing the extensions we've made to HTML. Eric Meyer suggested this as well. The idea would be that you could feed your HTML with the namespace declaration to an HTML parser and it would essentially have namespace support and understand how to handle the namespaced content. This is my favorite of the suggestions, since the namespace could effectively be hacked and only allowed on the root element. This seems like a minor cut-and-paste requirement to impose on Dashboard authors that want to use the new tags and attributes.

A second suggestion was to make a special DTD. I don't like this suggestion as much, since doctypes are used for setting browser modes, and I don't want to impose a particular mode on Dashboard widget authors.

A third suggestion was to restrict these tags and attributes only to Dashboard. This seems reasonable on the surface but would be difficult to do in practice, and besides, as I stated before, we actually are submitting these extensions to WHAT-WG for review anyway. This means the intent is for them to find their way into HTML eventually.

I'll look into what it would take to implement the first suggestion. It sounds to me like people will be satisfied with such a solution. I do wonder what to do with the new values to the type attribute on the input element. Search and range are new values to an already-existing attribute, and so I'm not sure how to mollify people on this one. Breaking those out into new attributes not only makes little sense to me, since it allows for a contradictory type clash (by specifying multiple attributes), but it also would complicate the code in WebCore that routinely switches on the type of the input element.

Going forward, I'm curious what the reaction will be as WHAT-WG works to further extend HTML. Assuming that the W3C has really decreed HTML4 to be obsolete, what happens when a proposal is made by multiple browser vendors to extend it? If the W3C rejects it, should the browser vendors be forced to keep their content namespaced forever? I guess we'll cross that bridge when we come to it.


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A few people have written me expressing concern over the extensions that Apple has made to HTML in order to support Safari RSS and Dashboard. I wanted to explain what we've done and hopefully clear up any confusion.

Let's start by talking about the contenteditable attribute and drag and drop. I bring these up first because what we implemented is exactly compatible with WinIE. In the case of contenteditable, we have no choice regarding syntax. We have received many bugs to support already-deployed systems that use contenteditable, and so we are constrained syntactically. Had we gone our own route, we still wouldn't work with the Web pages that use it, and it would be unrealistic to expect all of those Web sites to modify their systems simply to support Safari. This is especially true if you consider that Web sites frequently deploy systems that they didn't write in the first place, and so they wouldn't know how to modify them anyway.

Drag and drop is a similar situation. Web sites use it, and so we need to support it. We already support dozens of WinIE-invented properties, many of which are incredibly useful and well-specified, so I'm a bit confused as to why contenteditable and drag and drop are creating any stir at all. These attributes are no different from innerHTML or offsetWidth and offsetHeight or innerText or oncontextmenu or any one of the other WinIE extensions that Safari has supported since its first beta 18 months ago.

We have a phrase we like to use here on the Safari team, and that's "real-world standards compliance." What that means is that where possible we attempt to be fully compatible with the W3C standards, but we also want to support the real-world standards, i.e., extensions that for better or worse have become de facto standards. If you really do believe we should not have implemented contenteditable, then you are simply out of touch with reality.

As for the Dashboard extensions that involve changing HTML, there are exactly four of them. We've tried to keep the number to a minimum, but this functionality was required in order to build the gadgets. Let me outline them again:

(1) Slider controls. This is not only used by Dashboard but also by Safari RSS, and so this feature cannot be restricted only to the Dashboard.
(2) Search fields. Again, this feature is used by Dashboard and Safari RSS.
(3) The new composite attribute on the img tag. This feature is used only by Dashboard.
(4) The canvas tag. This feature is used only by Dashboard.

The principal complaint seems to be that we should not be polluting HTML. However, I'm not sure what we should have done instead. I can outline some of your suggestions and explain why we discarded them.

First, it was suggested that the widgets be written in XML rather than HTML and that all of the new tags and attributes be namespaced. However, this would have dramatically increased the complexity of crafting Dashboard widgets. People know how to write HTML, but most of those same people have never written an XML file, and namespaces are a point of confusion.

In addition there are technical hurdles to the use of XML. Every modern browser, including Mozilla and Safari, is much worse at XHTML than at HTML. People tend to foolishly gloss over the transition from one to the other, thinking that code you write for one will "just work" when you switch to XHTML. That simply isn't true. If you look at XHTML in both Mozilla and Safari and compare it to HTML, you'll see that it's slower, non-incremental, and generally buggier than HTML.

An example of a feature that won't "just work" when moved from HTML to XHTML is editing. The serialization model is totally different for XHTML, and HTML elements that have to be written out when you get the raw markup must know to do so using XML-style syntax in XHTML documents. Editing must be able to serialize namespaces, and ideally even preserve the namespace prefixes that were used at various points in the document as well as the use of default namespaces as set up by the author. Right off the bat I've outlined a challenging editing feature that only exists in the XHTML world. There are many more examples of these kinds of problems.

The perfect example of a widget that combines editing with HTML extensions is the Stickies widget. We simply could not have moved this widget to XHTML without doing an enormous amount of XML work.

A second complaint leveled against us was over the canvas tag, namely that it should have been done using SVG. My response to this is simple. Go to the w3c Web site and print out the SVG specification. Twenty minutes later, after you've killed a few dozen trees, then maybe you'll have an appreciation for why this wasn't practical.

Remember that SVG would have forced the use of XHTML, which had all the problems outlined above. Now add to that time the amount of work that would be required to get even a rudimentary SVG implementation going. Now factor in the time it would have taken to make that implementation perform well enough when compared with a programmatic counterpart like the canvas. Canvas only took a handful of days to implement. SVG would take months to implement.

In other words, in an ideal world where we had two years to craft Dashboard, maybe we could have used XHTML and SVG, but we aren't living in that ideal world. We can basically manage only one "huge" layout engine feature in a development cycle, and given our developer feedback the choice of HTML editing as the feature to focus on this cycle was clear. We would still love to implement SVG and XSLT and other great technologies in the future, but we simply can't do everything at once.

Finally we have submitted all of our extensions to the WHAT-WG for review. The slider in particular is already in the Web Forms draft. It is our hope that these HTML extensions will ultimately be standardized by a working group, but I wanted to emphasize that we are working with other browser vendors such as Opera and Mozilla to ensure that these extensions are implementable in those browsers and that these extensions can be standardized. We are not simply off "doing our own thing."


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"tri" I must look into this sometime - John

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