3DMark05 and Depth Stencil Texture
Grok Headline matches for 3DMark05 and Depth Stencil Texture
Official Screenshot From 3DMark05
Official Screenshot From 3DMark05
09/14/2004 08:49 PM3Dmark05 to arrive in two weeks
3Dmark05 to arrive in two weeks
08/29/2004 12:08 PMAnother Official Screenshot From
3DMark05
Another Official Screenshot From
3DMark05
09/21/2004 10:40 AM3DMark05 Countdown Has Begun!
3DMark05 Countdown Has Begun!
09/24/2004 01:51 PMTexture
Texture
07/14/2004 01:26 PMFlat colour and gradients only go so far. It's nice to
have alternatives for filling larger stretches of space within a
design; I've been turning to texture more frequently. Here are some
notes on that.
The World of Texture
The World of Texture
06/05/2005 11:48 PMThis week, we revisit an article by Dmitry Kirsanov. The article has
been updated with new information and links to current (and past)
examples. 0506
3Dc Texture Compression Demo
3Dc Texture Compression Demo
06/28/2004 11:55 AMNV40 Texture Filtering
NV40 Texture Filtering
07/08/2004 10:53 AMEnhanced SMS Stencil for Visio
Enhanced SMS Stencil for Visio
01/17/2004 10:57 PMStencil 2.0 (Default branch)
Stencil 2.0 (Default branch)
03/29/2005 02:43 AMStencil is a library for developing Web-based applications in C++. It
includes request and response objects, a skinnable template engine,
server API abstraction, and facilities for load balancing, browser
jogging, security and catching runaway CGIs. It also includes some
useful Javascripts and images. Stencil is the successor to Groundwork.
Making a plastic texture with The GIMP
Making a plastic texture with The GIMP
04/11/2005 04:13 AMI got the idea for this project during a visit to a jewelry art
exhibition. The artwork on display incorporated an amazing range of
unconventional media, including rusted iron, precious stones and
metals, wood, plastic, and the like. One of the most interesting
creations among the "wearable art pieces" was a plastic object with a
satin finish. I liked this satin effect so much that I decided to
re-create it as a graphic material using the GIMP.
Eye Candy 5: Textures: 10 texture
generator plug-ins
Eye Candy 5: Textures: 10 texture
generator plug-ins
06/22/2004 03:43 PMAlien Skin Software announced on Tuesday the release of
Eye Candy 5:
Textures, an assortment of 10 texture generator plug-ins that are
compatible with Adobe Photoshop 7, Photoshop Elements 2, Jasc Paint
Shop Pro 8 and Macromedia Fireworks MX 2004. Textures includes such
surfaces as photorealistic snake and lizard skin, brick, stone, wood
and fur and features settings for more than 200 frequently used
effects, compatibility with 16-bit images and a better settings
management system than previous releases in the Eye Candy series.
Pricing is US$99, with upgrades from Eye Candy 4000 available for $49,
and system requirements call for Mac OS X v10.2.6 or higher, a 500MHz
G3 processor or better and 256MB RAM. Alien Skin expects to release
two more 10-plug-in collections in the Eye Candy series during 2005:
Eye Candy 5: Nature, which will offer fire, smoke and similar effects
and Eye Candy 5: Impact, which will feature a variety of graphic
design elements.
NewTek releases sixth free texture set
NewTek releases sixth free texture set
12/29/2004 01:48 PMNewTek Inc. has offered an early Christmas gift to all digital
artists: its sixth collection of free textures. Like the previous
five, this one offers 50 high-resolution, un-retouched photo images.
Most of the pictures, which cover the concrete, nature, soil, stone
and wood categories, are in 2304 x 1728 resolution, with the rest at a
slightly lower pixel count. A free membership to the NewTek Web site
is required to download any of the texture collections.
ATI's Radeon X800 Texture Filtering Game
@ TechReport
ATI's Radeon X800 Texture Filtering Game
@ TechReport
05/20/2004 04:15 PMMore Accurate (but, Admittedly, Less
Sensational) Alternative Stencil Slogans
for the 'Neistat Brothers'
More Accurate (but, Admittedly, Less
Sensational) Alternative Stencil Slogans
for the 'Neistat Brothers'
01/07/2004 05:19 PMipodsdirtysecret.com's dirty secrets.
"More Accurate (but, Admittedly, Less
Sensational) Alternative Stencil Slogans
for the 'Neistat Brothers'"
"More Accurate (but, Admittedly, Less
Sensational) Alternative Stencil Slogans
for the 'Neistat Brothers'"
12/04/2003 04:45 PMDaring Fireball: More Accurate (but,
Admittedly, Less Sensational)
Alternative Stencil Slogans for the
'Neistat Brothers'
Daring Fireball: More Accurate (but,
Admittedly, Less Sensational)
Alternative Stencil Slogans for the
'Neistat Brothers'
12/04/2003 02:32 AMdaringfireball.net/2003/12/alternative_stencils
track this
site | 6 links
Speedline Technologies Ships 3,000th MPM
UltraPrint 2000 Stencil PrinterMarking
Major Milestone
Speedline Technologies Ships 3,000th MPM
UltraPrint 2000 Stencil PrinterMarking
Major Milestone
08/31/2004 02:35 AMSpeedline Technologies, Inc. (www.speedlinetech.com) has shipped its
3,000th MPM UltraPrint 2000 stencil printer, marking a major industry
milestone and underscoring Speedline’s position as the world leader
for single source process solutions for the PCB assembly and
semiconductor packaging industries. [PRWEB Aug 31, 2004]
Speedline Technologies to Highlight
Leading Dispensing, Reflow and Stencil
Printing Systems at SEMICON China 2005
Speedline Technologies to Highlight
Leading Dispensing, Reflow and Stencil
Printing Systems at SEMICON China 2005
03/14/2005 04:10 PMSpeedline Technologies, Asia, will highlight leading Camalot
dispensing, Electrovert reflow soldering, and MPM stencil printing
systems at its exhibit, in booth number 3305, throughout SEMICON China
2005. [PRWEB Mar 9, 2005]
Speedline Technologies Introduces Next
Generation Technology in its New MPM
Accela Stencil Printer - Debut Causes
Paradigm Shift in Industry
Speedline Technologies Introduces Next
Generation Technology in its New MPM
Accela Stencil Printer - Debut Causes
Paradigm Shift in Industry
03/14/2005 04:14 PMSpeedline Technologies today officially introduced the new MPM Accela™
stencil printer from Speedline Technologies – creating a new standard
in the way electronics manufacturers measure printer performance. The
new printer – loaded with innovations backed by two new U.S. patent
awards and nine additional patents-pending – is literally unlike
anything else in the industry. [PRWEB Feb 23, 2005]
Speedline Technologies Will Feature its
“Best in Show” Dispensing and Stencil
Printer Systems with Newest Technology
at SEMICON Taiwan 2004
Speedline Technologies Will Feature its
“Best in Show” Dispensing and Stencil
Printer Systems with Newest Technology
at SEMICON Taiwan 2004
08/30/2004 02:26 AMSpeedline Technologies Inc. will showcase its “best in show”
dispensing and stencil printing systems, featuring the newest industry
technology, during SEMICON Taiwan 2004, Sept. 13-15, 2004, in booth
number 361. [PRWEB Aug 30, 2004]
Depth
Depth
10/28/2003 11:09 PMToday, I know the beauty of an unanswered question. It taunts those
who don't have the right algorithm - and it can't be hacked. Even with
a map on the floor, there is no direction. Regardless, the only way to
hold onto something is to let it run free. And so I will - aimless
with focus. Depth... is impossible to understand. But even if you
could, would you want to? Even if you wanted to, could you? In a word:
yes....
New: Depth Cue
New: Depth Cue
04/18/2005 10:57 AMBuena Software released Depth Cue, a set of 3D effects plug-ins for
Adobe After Effects 6.0 and later.
Philly CIO in Depth
Philly CIO in Depth
02/01/2005 09:13 PM David Haskin at Mobile Pipeline interviews Philadelphia CIO Dianah
Neff: The article is wide ranging and reveals more of the plan that
will be unveiled Feb. 7. Neff argues--as I have--that it's
disingenuous for giant telecoms to decry city tax-free financing
because, first of all, that's not how Philadelphia will pay for this
network (nor did they ever say they would use tax-free bonds for it),
and second, the telecoms have received without complaint billions of
dollars in subsidies. As one article has pointed out, Verizon received
enormous payments in the last decade to encourage them to build
services that they didn't. Instead of being penalized, the bill passed
in Pennsylvania gives them another decade with more incentives. Neff
tips her hand a little about the unique public-private partnership
that she's been alluding to in recent weeks: I've been pushing the
notion of vendor-neutral municipal networks that provide a place for
all ISPs on an equal basis, including Verizon, and that don't put the
city in the business of being a provider. Rather, a municipality
becomes an enabler; the money for logical access is all spent in the
private sector and non-profit sector. Neff cited the existence of
hundreds of ISPs that she hopes will be part of the city's venture,
which makes it sound an awful lot like a vendor-neutral network....
3D in Depth: Materials, Pt. 2
3D in Depth: Materials, Pt. 2
03/06/2004 01:58 AMThis month we delve into the wonderful world of texture creation and
explore different programs, options and techniques (such as how to
create a tileable texture). An extensive resource list is also
provided. By Nathan Segal. 0305.
3D depth sort 1.0
3D depth sort 1.0
06/27/2004 11:19 AMA 3D depth sort implementation.
Mac OS X 10.4 'Tiger' in depth
Mac OS X 10.4 'Tiger' in depth
06/17/2005 04:41 PMReview Part three: Mail, Safari and security
Defense In Depth
Defense In Depth
05/28/2004 06:25 AM3D in Depth: Materials, Pt. 1.
3D in Depth: Materials, Pt. 1.
02/11/2004 08:01 AMThis month, we look at basic materials and how you can use them in a
scene. Textures, whether computer created or from a source outside of
the computer, allow you to develop realistic imagery. By Nathan Segal.
0111
surface and depth
surface and depth
12/30/2003 01:16 AMIn which Diego takes a philosophical look at perception and
reality in our connected world...
An in-depth look at SUSE 9.1 RC2
An in-depth look at SUSE 9.1 RC2
04/15/2004 07:46 AMHere is our promised in-depth look at the latest SUSE 9.1 beta. I
found a little more flakiness than I would be comfortable with
long-term, but I have been using this near-final version in my
day-to-day work for nearly a week now and see no reason to go back to
my previous installation.
3D in Depth: Cameras
3D in Depth: Cameras
01/08/2004 07:07 PMThis month, we'll have a look at cameras and how you can use them to
make your 3D scenes come alive. In 3D, physical limitations don't
exist. You can move a camera to any location and even inside the
tiniest objects. This offers some fascinating possibilities. By Nathan
Segal. 0108
Atom in Depth
Atom in Depth
10/28/2003 11:06 PM
I'll giving a presentation entitled
Atom
in Depth on Friday, December 12th at the
2003 XML
Conference in Philadelphia.
In Depth: iTunes 4.5
In Depth: iTunes 4.5
04/28/2004 11:35 AMI've had the opportunity to work extensively with iTunes 4.5. Here's a
detailed look. By Jim Heid (via MyAppleMenu)
Longhorn In-Depth
Longhorn In-Depth
05/07/2004 04:26 PMTejas In Depth.
Tejas In Depth.
05/08/2004 07:36 AMA hyperlink knows no depth
A hyperlink knows no depth
08/20/2002 10:13 AM3D in Depth: Lighting, Part 2.
3D in Depth: Lighting, Part 2.
07/02/2004 10:11 AMThis month, we look at lighting in more depth and cover the basics of
the 3 Point Lighting system. Also covered are common errors in
lighting and how to avoid them. By Nathan Segal. 0702
Xbox 360 - ATI Xenos in-depth
Xbox 360 - ATI Xenos in-depth
06/17/2005 04:45 PMDvhardware.net - Tue Jun 14, 05:02 pm GMT
Grok Description matches for 3DMark05 and Depth Stencil Texture
GrokA matches for 3DMark05 and Depth Stencil Texture
3DMark05 and Depth Stencil Texture