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3DMark05 and Depth Stencil Texture







3DMark05 and Depth Stencil Texture

3DMark05 and Depth Stencil Texture 06/05/2005 11:36 PM




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3DMark05 and Depth Stencil Texture

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Official Screenshot From 3DMark05


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3Dmark05 to arrive in two weeks


3Dmark05 to arrive in two weeks 08/29/2004 12:08 PM

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Texture


Texture 07/14/2004 01:26 PM

Flat colour and gradients only go so far. It's nice to have alternatives for filling larger stretches of space within a design; I've been turning to texture more frequently. Here are some notes on that.


The World of Texture


The World of Texture 06/05/2005 11:48 PM
This week, we revisit an article by Dmitry Kirsanov. The article has been updated with new information and links to current (and past) examples. 0506

3Dc Texture Compression Demo


3Dc Texture Compression Demo 06/28/2004 11:55 AM

NV40 Texture Filtering


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Stencil 2.0 (Default branch)


Stencil 2.0 (Default branch) 03/29/2005 02:43 AM
Stencil is a library for developing Web-based applications in C++. It includes request and response objects, a skinnable template engine, server API abstraction, and facilities for load balancing, browser jogging, security and catching runaway CGIs. It also includes some useful Javascripts and images. Stencil is the successor to Groundwork.

Making a plastic texture with The GIMP


Making a plastic texture with The GIMP 04/11/2005 04:13 AM
I got the idea for this project during a visit to a jewelry art exhibition. The artwork on display incorporated an amazing range of unconventional media, including rusted iron, precious stones and metals, wood, plastic, and the like. One of the most interesting creations among the "wearable art pieces" was a plastic object with a satin finish. I liked this satin effect so much that I decided to re-create it as a graphic material using the GIMP.

Eye Candy 5: Textures: 10 texture
generator plug-ins


Eye Candy 5: Textures: 10 texture
generator plug-ins
06/22/2004 03:43 PM
Alien Skin Software announced on Tuesday the release of Eye Candy 5: Textures, an assortment of 10 texture generator plug-ins that are compatible with Adobe Photoshop 7, Photoshop Elements 2, Jasc Paint Shop Pro 8 and Macromedia Fireworks MX 2004. Textures includes such surfaces as photorealistic snake and lizard skin, brick, stone, wood and fur and features settings for more than 200 frequently used effects, compatibility with 16-bit images and a better settings management system than previous releases in the Eye Candy series. Pricing is US$99, with upgrades from Eye Candy 4000 available for $49, and system requirements call for Mac OS X v10.2.6 or higher, a 500MHz G3 processor or better and 256MB RAM. Alien Skin expects to release two more 10-plug-in collections in the Eye Candy series during 2005: Eye Candy 5: Nature, which will offer fire, smoke and similar effects and Eye Candy 5: Impact, which will feature a variety of graphic design elements.

NewTek releases sixth free texture set


NewTek releases sixth free texture set 12/29/2004 01:48 PM
NewTek Inc. has offered an early Christmas gift to all digital artists: its sixth collection of free textures. Like the previous five, this one offers 50 high-resolution, un-retouched photo images. Most of the pictures, which cover the concrete, nature, soil, stone and wood categories, are in 2304 x 1728 resolution, with the rest at a slightly lower pixel count. A free membership to the NewTek Web site is required to download any of the texture collections.

ATI's Radeon X800 Texture Filtering Game
@ TechReport


ATI's Radeon X800 Texture Filtering Game
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More Accurate (but, Admittedly, Less
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More Accurate (but, Admittedly, Less
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ipodsdirtysecret.com's dirty secrets.

"More Accurate (but, Admittedly, Less
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"More Accurate (but, Admittedly, Less
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12/04/2003 04:45 PM

Daring Fireball: More Accurate (but,
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Alternative Stencil Slogans for the
'Neistat Brothers'


Daring Fireball: More Accurate (but,
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Alternative Stencil Slogans for the
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12/04/2003 02:32 AM

daringfireball.net/2003/12/alternative_stencils
track this site | 6 links


Speedline Technologies Ships 3,000th MPM
UltraPrint 2000 Stencil PrinterMarking
Major Milestone


Speedline Technologies Ships 3,000th MPM
UltraPrint 2000 Stencil PrinterMarking
Major Milestone
08/31/2004 02:35 AM
Speedline Technologies, Inc. (www.speedlinetech.com) has shipped its 3,000th MPM UltraPrint 2000 stencil printer, marking a major industry milestone and underscoring Speedline’s position as the world leader for single source process solutions for the PCB assembly and semiconductor packaging industries. [PRWEB Aug 31, 2004]

Speedline Technologies to Highlight
Leading Dispensing, Reflow and Stencil
Printing Systems at SEMICON China 2005


Speedline Technologies to Highlight
Leading Dispensing, Reflow and Stencil
Printing Systems at SEMICON China 2005
03/14/2005 04:10 PM
Speedline Technologies, Asia, will highlight leading Camalot dispensing, Electrovert reflow soldering, and MPM stencil printing systems at its exhibit, in booth number 3305, throughout SEMICON China 2005. [PRWEB Mar 9, 2005]

Speedline Technologies Introduces Next
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Accela Stencil Printer - Debut Causes
Paradigm Shift in Industry


Speedline Technologies Introduces Next
Generation Technology in its New MPM
Accela Stencil Printer - Debut Causes
Paradigm Shift in Industry
03/14/2005 04:14 PM
Speedline Technologies today officially introduced the new MPM Accela™ stencil printer from Speedline Technologies – creating a new standard in the way electronics manufacturers measure printer performance. The new printer – loaded with innovations backed by two new U.S. patent awards and nine additional patents-pending – is literally unlike anything else in the industry. [PRWEB Feb 23, 2005]

Speedline Technologies Will Feature its
“Best in Show” Dispensing and Stencil
Printer Systems with Newest Technology
at SEMICON Taiwan 2004


Speedline Technologies Will Feature its
“Best in Show” Dispensing and Stencil
Printer Systems with Newest Technology
at SEMICON Taiwan 2004
08/30/2004 02:26 AM
Speedline Technologies Inc. will showcase its “best in show” dispensing and stencil printing systems, featuring the newest industry technology, during SEMICON Taiwan 2004, Sept. 13-15, 2004, in booth number 361. [PRWEB Aug 30, 2004]

Depth


Depth 10/28/2003 11:09 PM
Today, I know the beauty of an unanswered question. It taunts those who don't have the right algorithm - and it can't be hacked. Even with a map on the floor, there is no direction. Regardless, the only way to hold onto something is to let it run free. And so I will - aimless with focus. Depth... is impossible to understand. But even if you could, would you want to? Even if you wanted to, could you? In a word: yes....

New: Depth Cue


New: Depth Cue 04/18/2005 10:57 AM
Buena Software released Depth Cue, a set of 3D effects plug-ins for Adobe After Effects 6.0 and later.

Philly CIO in Depth


Philly CIO in Depth 02/01/2005 09:13 PM
David Haskin at Mobile Pipeline interviews Philadelphia CIO Dianah Neff: The article is wide ranging and reveals more of the plan that will be unveiled Feb. 7. Neff argues--as I have--that it's disingenuous for giant telecoms to decry city tax-free financing because, first of all, that's not how Philadelphia will pay for this network (nor did they ever say they would use tax-free bonds for it), and second, the telecoms have received without complaint billions of dollars in subsidies. As one article has pointed out, Verizon received enormous payments in the last decade to encourage them to build services that they didn't. Instead of being penalized, the bill passed in Pennsylvania gives them another decade with more incentives. Neff tips her hand a little about the unique public-private partnership that she's been alluding to in recent weeks: I've been pushing the notion of vendor-neutral municipal networks that provide a place for all ISPs on an equal basis, including Verizon, and that don't put the city in the business of being a provider. Rather, a municipality becomes an enabler; the money for logical access is all spent in the private sector and non-profit sector. Neff cited the existence of hundreds of ISPs that she hopes will be part of the city's venture, which makes it sound an awful lot like a vendor-neutral network....

3D in Depth: Materials, Pt. 2


3D in Depth: Materials, Pt. 2 03/06/2004 01:58 AM
This month we delve into the wonderful world of texture creation and explore different programs, options and techniques (such as how to create a tileable texture). An extensive resource list is also provided. By Nathan Segal. 0305.

3D depth sort 1.0


3D depth sort 1.0 06/27/2004 11:19 AM
A 3D depth sort implementation.

Mac OS X 10.4 'Tiger' in depth


Mac OS X 10.4 'Tiger' in depth 06/17/2005 04:41 PM
Review Part three: Mail, Safari and security

Defense In Depth


Defense In Depth 05/28/2004 06:25 AM

3D in Depth: Materials, Pt. 1.


3D in Depth: Materials, Pt. 1. 02/11/2004 08:01 AM
This month, we look at basic materials and how you can use them in a scene. Textures, whether computer created or from a source outside of the computer, allow you to develop realistic imagery. By Nathan Segal. 0111

surface and depth


surface and depth 12/30/2003 01:16 AM

In which Diego takes a philosophical look at perception and reality in our connected world...


An in-depth look at SUSE 9.1 RC2


An in-depth look at SUSE 9.1 RC2 04/15/2004 07:46 AM
Here is our promised in-depth look at the latest SUSE 9.1 beta. I found a little more flakiness than I would be comfortable with long-term, but I have been using this near-final version in my day-to-day work for nearly a week now and see no reason to go back to my previous installation.

3D in Depth: Cameras


3D in Depth: Cameras 01/08/2004 07:07 PM
This month, we'll have a look at cameras and how you can use them to make your 3D scenes come alive. In 3D, physical limitations don't exist. You can move a camera to any location and even inside the tiniest objects. This offers some fascinating possibilities. By Nathan Segal. 0108

Atom in Depth


Atom in Depth 10/28/2003 11:06 PM
XML 2003  I'll giving a presentation entitled Atom in Depth on Friday, December 12th at the 2003 XML Conference in Philadelphia.

In Depth: iTunes 4.5


In Depth: iTunes 4.5 04/28/2004 11:35 AM
I've had the opportunity to work extensively with iTunes 4.5. Here's a detailed look. By Jim Heid (via MyAppleMenu)

Longhorn In-Depth


Longhorn In-Depth 05/07/2004 04:26 PM

Tejas In Depth.


Tejas In Depth. 05/08/2004 07:36 AM

A hyperlink knows no depth


A hyperlink knows no depth 08/20/2002 10:13 AM

3D in Depth: Lighting, Part 2.


3D in Depth: Lighting, Part 2. 07/02/2004 10:11 AM
This month, we look at lighting in more depth and cover the basics of the 3 Point Lighting system. Also covered are common errors in lighting and how to avoid them. By Nathan Segal. 0702

Xbox 360 - ATI Xenos in-depth


Xbox 360 - ATI Xenos in-depth 06/17/2005 04:45 PM
Dvhardware.net - Tue Jun 14, 05:02 pm GMT
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