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Moving to the dark(er) side







Moving to the dark(er) side

Moving to the dark(er) side 06/05/2005 11:20 PM

No, this post is not about Star Wars. Yes, the title is a Star Wars reference. No, I haven’t seen the new Star Wars. Please stop asking me about Star Wars and get a life. Today I’ve finally given in to the fact that I must be getting older. But let me tell you more. About a [...]




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Moving to the dark(er) side

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Come over to the dark side.. of the
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Welcome to Pushington Downs This amusing fairy tale is brought to us from some of the fine folks from MST3k. Edward the less is an amusing bit of comedy based in a universe almost completely unlike that of JRR Tolkien. It never made it past series 1. Perhaps a bunch of renewed interest would push it along.

Dare To Go To The Dark Side...


Dare To Go To The Dark Side... 03/29/2005 02:15 PM
Rebelscum reader Rick Schmidt alerts us to this spiffy new ad for the M&Ms Mpire promotion. Click here for more.

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An all-new Probe Droid has just been launched; this week we're searching for what fans/collectors would do if a high quality DVD copy of the original, theatrical version, of the Star Wars Trilogy was offered to them. How would you weigh your desire to own the original classics against the issue of video piracy? Look for the new Probe Droid ballot now and cast your vote today!

The Dark Side Rising Diet


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Follow these four simple rules, and I promise, the hopelessness and gloom you've been feeling for the past week will start to subside.

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Dark Side of the Tune?
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The Dark Side of Exchanging Links


The Dark Side of Exchanging Links 12/19/2004 03:07 PM
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The Dark Side of Drug Patents


The Dark Side of Drug Patents 02/10/2004 02:53 AM
Want costly pharmaceuticals to reach developing nations? You'll pay the price. A commentary by Lawrence Lessig from Wired magazine.

Military prayer has dark side


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Fagoogle.com, a search engine tool oriented towards homosexual concerns (What? Really? Whoa!) has been taken offline by the big bad boys at Google. The site used Google’s search engine and the results thrown up were the same, but with a twist: they had ads. Revenue from these ads was supposed to be diverted to the ‘gay community’ for whatever charitable purpose….

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Notice: This talk was more unclear than the usual talk I take notes on so it may include more errors…

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"Editing Saul Bellow" .. more»

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Nothing like a good side by side comparison to separate the men from the boys when it comes to the next gen gaming consoles. True, not much is known at this time, but then again, for anyone seriously mulling this over and hankering for a good solid spec mash-up, you’ve come to the right place. In fact, we feel this is the longest, most massively detailed side-by-side ever built on the topic. Here we go……..

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Guy Davenport is dead. The irrealist w riter, tra nslator of Archilochus, friend of modernists, and influential teacher has joined Hugh Kenner in whatever lies beyond this mortal coil. More links at today's wood s lot, where I learned the sad news.

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Dark Horse Comics Star Wars: Dark
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Dark Horse Comics Star Wars: Dark
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Our Dark Horse Comics cover gallery is updated today with the Dark Forces series of graphic story albums. Not merely a comic book-style adaptation of Kyle Katarn's adventures in the video game series of the same name, this series of novella-length prose-story books by William C. Dietz features illustrations by Dean Williams, Ezra Tucker and Dave Dorman. An Expanded Universe must-have series!

Virtual Collaboration: If You Can't Work
Side-by-Side


Virtual Collaboration: If You Can't Work
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03/19/2005 02:58 AM
ConfScreen
The Idea:
What do you do if you need or want to collaborate, but you can't do so in person? What purposes are best served by weblogs, wikis, and other types of online collaboration tools, spaces and media?


Collaboration entails finding the right group of people (skills, personalities, knowledge, work-styles, and chemistry), ensuring they share commitment to the collaboration task at hand, and providing them with an environment, tools, knowledge, training, process and facilitation to ensure they work together effectively. This is challenging enough face-to-face in real-time. It's doubly difficult virtually and asynchronously. But there are examples of great music, literature, invention, scientific discovery and problem-solving that have come from such handicapped collaboration. How did they do it, and can you improve the likelihood of brilliant virtual collaboration by using the right tools and media?

Let's take a look at some of the alternatives:

Tool / Medium
Collaborative Advantages
Collaborative Disadvantages
Best Suited to Collaborative:
weblog
easy to post & comment; content is subscribable/ publishable
participation limited to comments
Conversations
wiki
anyone can contribute content
harder to learn; can be easily sabotaged; inelegant appearance
Projects / Alliances
whiteboard
real-time; anyone can contribute content content only persists for duration of call; possible firewall issues
Conversations / Projects
document-sharing
can be real time; anyone can contribute content
possible firewall issues; attention is focused on a document
Conversations / Projects
IM/skype/phone/ e-mail/ videoconferencing
real-time conversations; audio/visual context; speed
content only persists for duration of callConversations
mindmaps
shows and documents consensus
can't capture detail
Projects
discussion forums
threading of comments; content is subscribable/ publishable limited contextual knowledge of participants; can attract undisciplined behaviours; threads can be hard to follow
Conversations
community of practice/ interest spaces
organization; defined membership; multiple collaborative tools
harder to learn; formality can reduce intimacy and level of participation
Projects / Alliances
personal e-mail groups
flexible; personal; easy to use
e-mail overload/spam; threads get lost or hard to navigate and follow
Projects / Alliances
social networking tools
large number of members; good way to find collaborators
most actual collaboration is done using other tools and media
Finding collaborators
in-person collaboration
easy; real-time; context-rich; flexible
expensive; time-consuming
All of the above if time & cost permits

There are three levels of collaboration based on duration of contact:
  • Conversations: Where you're in contact just once, or a few times, discussing a particular subject or group of subjects.
  • Projects: Where you're in contact as often as necessary to complete a project.
  • Alliances: Where you're in contact in multiple conversations and on multiple projects, working together for an indefinite period of time.
A collaborative conversation may be provoked by an interesting or important idea or an urgent one-off need for information or assistance. Much of the time spent in business is consumed in consulting with others, in canvassing for ideas or suggestions or comments, and in making decisions on what something means or how to respond to it. These are generally quick, collaborative conversations. In large organizations these conversations are usually peer-to-peer (where trust is stronger than up or down the hierarchy), and as size increases further they tend to be more and more intermediated (one middle-manager recently told me that 70% of his e-mail and 50% of his telephone calls are of the "Who should I talk to about X?" variety). In smaller organizations, these conversations are more likely to draw on external networks, and to involve the use of today's clunky social networking tools like LinkedIn and eCademy. I have argued before that the next generation of social networking tools should include 'people-finders' that streamline and automate the process of finding the right person (inside or outside the organization) to talk to, so that more time can be spent on actual conversations with those people.

Once you've found the right person to converse with, if they're close and inexpensive to talk to in person, that's likely what you'll do. But what if they aren't? How do you quickly provide your Conversation Collaborators with the context they need to converse with you effectively when you can't put a chart or a piece of paper in front of them and brief them? Organizations have found that if the person you want to converse with face-to-face is more than two minutes walk (or elevator ride) away, the probability of you making the effort to converse with them in person drops precipitously.

If you have a blog, an audience, and a little time, your blog can serve this need well. Ask a question on a popular blog and you'll probably get an informed answer quite quickly (thank you readers!) Most businesses, alas, have few established blogs and even less time. Preferred conversation tools in business, when face-to-face is impossible, are now IM and the telephone -- with IM trumping the phone for its self-documentation, its suitability to multi-tasking, and because it's easier to browse than voice-mail, and the phone trumping IM if a lot of iteration is needed to provide context. White-boarding and document-sharing applications, awkward as they are, can be helpful additions to IM and telephone conversations if the participants are savvy enough to use them properly (most aren't) and if documents and graphics are needed to provide more context. E-mail is the increasingly unpopular fall-back.

Discussion forums are the ultimate tool of last resort for conversations, because of the disadvantages listed above. In most of the companies I am familiar with, they are only sporadically used and quickly grow stale.

A variety of tools have been developed for more enduring project collaborations and alliance collaborations. Because they tend to involve more participants than conversations do, the logistics get tougher and the effectiveness of these tools gets more challenging. And the threshold point for giving up on the viability of in-person collaboration rises dramatically. I think this is an absolutely critical point. It is the reason large corporations, with the internal resources (people and money) to sequester, have the capacity to collaborate more effectively than small corporations and loose, unfunded collaborative groups (though whether they use that capacity to advantage is another question entirely). Open Source project teams and alliances have pioneered low-budget, virtual, asynchronous collaboration, and are the role model to follow. But is the reason for this perhaps that Open Source collaborations are generally undertaken by exceptionally tech-savvy groups, very agile at using and even inventing their own collaborative tools to get the job done? They usually have a good GUI for the non-techie, but wade into the material and collaboration technology behind a lot of these groups and your head will start spinning. What about the other 95% of the population? If I want to set up a virtual collaboration team to design a model intentional community (with people I might end up spending the rest of the my life with) or to invent a post-capitalist economy (a large project if there ever was one), what tools and media should I use?

Wikis are one place to start -- a bit nerdy and physically inelegant but functional and not that hard to learn once you take the plunge. They are, however, asynchronous tools, which is a significant barrier to true collaboration.

There are some more robust collaborative 'spaces' for communities of interest and communities of practice to adopt, but some of the best 'groupware' (like Groove and Exchange and eRooms) costs money and requires considerable learning to use its different tools effectively. These tools generally also require a coordinator to invest a lot of time to setting up and managing the 'space'.

There are a variety of document-sharing technologies in the market, which allow several people to see a document at once and to 'take control' each in turn to change that document.

Ideally, using a combination of
  1. Skype (free global VoIP telephony),
  2. White-boarding (everyone online can see what anyone posts to the white-board),
  3. Document-sharing and
  4. Mindmapping or some similar session annotation tool (everyone can see what the group's 'scribe' has documented as the findings, decisions and next actions from the collaboration)
would be a close approximation to an in-person collaborative session. But that's a lot of technology to juggle on your screen, to hog and interfere with your bandwidth, and (if you opt for the more powerful tools in these categories) can also require some outlay of money. My experience has been (thanks in no small part to the valuable insights of online communication wizard Robin Good and Skypemaster Stu Henshall) that video-conferencing (seeing the people you're talking with online) is a "nice to have" not a "need to have", especially when bandwidth limitations force you to choose which applications to have running at any one time.

I am confident that, as bandwidth and processing power continue to expand, we will soon see:
  • A single, free, reliable, easy-to-use, professional-looking application that will provide what I've called Simple Virtual Presence -- the four applications listed above plus the option of videoconferencing (illustrated above), and
  • A simple, free, easy-to-use collaboration space where the results of the online collaboration sessions, and a library of relevant resources and links, are stored, with wiki-like capability so it can be maintained by any and all in the group.
Now that would be a real virtual collaboration environment.

The Music Goes on Side A and the Flip
Side Is a DVD


The Music Goes on Side A and the Flip
Side Is a DVD
03/22/2005 04:52 PM
New York Times Mar 21 2005 6:56AM GMT

Weapons Moving Out, Wildlife Moving In


Weapons Moving Out, Wildlife Moving In 04/19/2004 12:06 AM
The Rocky Mountain Arsenal is still a major environmental cleanup project, but a direct product is the bounty of nature that came to exist.

"side-by-side comparison"


"side-by-side comparison" 09/19/2004 02:22 AM

Xbox 360, Xbox Side-By-Side Picture


Xbox 360, Xbox Side-By-Side Picture 06/05/2005 11:36 PM

the other side


the other side 04/13/2004 09:07 PM
So I got a PC. Yes, a Windows box. I've been needing it for various little things lately and I'm...

they're just on the other side


they're just on the other side 12/13/2003 08:11 AM
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medienkritik.typepad.com/blog/2003/12/germanys_peace_.h tml
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Dark Age Web CMS


Dark Age Web CMS 08/13/2004 03:56 PM
Dark Age CMS v0.2a Beta Released!
Grok Description matches for Moving to the dark(er) side
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Dark Horse Comics Tales Of The
Jedi
Cover Gallery


Dark Horse Comics Tales Of The
Jedi
Cover Gallery
12/02/2003 10:12 PM
Today's addition to our Comic Book section is a series of Star Wars comics that take place thousands of years before the galaxy even heard the name "Skywalker." In Tales of the Jedi, we meet an entirely new cast of characters, many of which still play an important role in the current Expanded Universe tales. Every cover from the seven different limited series are shown, including the trade paperbacks, international editions, and a few related comics based on the series.

Dark Horse Comics Gallery Update:
Tales of the Jedi Gold Covers


Dark Horse Comics Gallery Update:
Tales of the Jedi Gold Covers
04/23/2004 08:18 PM
Jason Todoroff hooks up our Dark Horse Comics Cover Gallery with a complete set of scans from the Tales of the Jedi series. This set was limited to 7,500, included embossed gold foil logos, and came with a certificate of authenticity.

Server side scripts viewing in Goahead
webserver <= 2.1.7


Server side scripts viewing in Goahead
webserver <= 2.1.7
12/17/2003 01:08 PM
Luigi Auriemma (Dec 17 2003)

Dark Horse Comic-Con Guest List


Dark Horse Comic-Con Guest List 07/11/2004 02:00 AM
Dark Horse has posted a partial list of who will be appearing in their booth during the convention and some exciting news about our convention exclusives! Several Star Wars creators will be signing at the show. Click here for all the details.

Dark Horse Comics Presents Comic-Con
Contest Mania!


Dark Horse Comics Presents Comic-Con
Contest Mania!
07/10/2004 10:36 AM
Dark Horse Comics presents Comic-Con contest mania! Check out a pair of contests from Dark Horse where you can win fabulous prizes

Dark Horse's San Diego Comic-Contest
Prize List


Dark Horse's San Diego Comic-Contest
Prize List
07/20/2004 01:15 PM
Dark Horse Comics presents...the San Diego Comic-Contest! the coolest contest in the company's history includes seven prize packages full of Dark Horse goodies, including a Star Wars Prize Pack that includes 4 trade paperbacks signed by Jan Duursema, 12 Random House hardcover books, 2 Kotobukiya vinyl figures, 3 Gentle giant mini-busts, a box of trading cards, and 5 signed hardcover collected edition comics! Click here for the specifics.

Moving to the dark(er) side

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