Artificial Life: God and the Game
Grok Headline matches for Artificial Life: God and the Game
EL Artificial Life 0.4
EL Artificial Life 0.4
05/23/2004 01:57 AMAn artificial life and evolutionary virus experiment.
ARLS Artificial Life Simulator
ARLS Artificial Life Simulator
01/06/2004 01:07 PMProject Planning Begins
Framsticks - Artificial Life - 3D
Evolution and Simulation
Framsticks - Artificial Life - 3D
Evolution and Simulation
07/03/2004 05:34 AMFramsticks - Artificial Life - 3D Evolution and
Simulationhttp://www.frams.alife.pl/Framsticks is a three-dimensional life simulation project.
Both mechanical structures (“bodies”) and control systems
(“brains”) of creatures are modeled. It is possible to design
various kinds of experiments, including simple optimization (by
evolutionary algorithms), coevolution, open-ended and spontaneous
evolution, distinct gene pools and populations, diverse
genotype/phenotype mappings, and species/ecosystems modeling.
Current Framsticks users work on evolutionary computation,
artificial intelligence, neural networks, biology, robotics and
simulation, cognitive science, neuroscience, medicine, philosophy,
virtual reality, graphics, and art. The system can be interesting for
experimenters who would like to evolve their own artificial creatures
and see them in a three-dimensional, virtual world. You can also
manually design and test creatures. This software is a versatile tool
for research and education. This has been added to
Artificial Intelligence
Resources Subject Tracer™ Information Blog.
Harnessesing idle computers to animate
evolving artificial life forms
Harnessesing idle computers to animate
evolving artificial life forms
12/22/2003 10:11 PMOpenP2P.com Dec 22 2003 9:43PM ET
The game of life
The game of life
12/09/2003 09:41 AMBoston Globe Dec 9 2003 8:36AM ET
Conway's Game of Life
Conway's Game of Life
09/02/2004 08:05 AMExplorin
g Emergence: A lot of you have probably heard about Conway's
Game of Life. This link does a great job at explanating the
theories behind the game step-by-step. Very well done. If you're
ever "played" the game and wondered why it matters, wander through his
"tutorial."
For those that have no idea what Conway's Game of Life is —
No, it's not the board game — this is the "cellular
automaton" that's usually implemented as a Java applet. There's a
grid, so each block ("cell") in the grid has eight neighbors. Each
block is also on or off ("lit" or "unlit"; "alive" or dead") Here are
the rules:
The transitions depend only on the number of live
neighbours: A dead cell with exactly 3 live neighbours becomes alive
(or is "born"). A live cell with 2 or 3 live neighbours stays alive;
otherwise it dies (from "loneliness" or "overcrowding").
So, that's the theory, and it can be fun to watch little "colonies"
spark to life or wither and die as time progresses. Again, the link
above explains the concept much better than I could. Check it
out.
Click here to comment on this entry
Second Life Game Developer's Competition
Second Life Game Developer's Competition
04/02/2005 05:42 PMSlashdot Apr 2 2005 9:50PM GMT
Mac beta of Second Life online game now
available
Mac beta of Second Life online game now
available
12/22/2003 04:13 PMLinden Lab announced on Monday
that Mac OS X v10.3 "Panther" users can now join the online world of
Second Life as beta testers.
The company announced plans to produce a Mac version of Second Life
earlier this year.
Campaign Game Mimics Real Life
Campaign Game Mimics Real Life
08/19/2004 06:11 AMA new simulated election game that lets you play campaign manager to a
presidential candidate is both thrillingly and disturbingly similar to
real-world politics. A review by Jason Silverman.
Half Life 2 dominates game awards
Half Life 2 dominates game awards
12/19/2004 03:03 PMBBC Dec 17 2004 9:08AM GMT
Life is tough for game developers, says
study
Life is tough for game developers, says
study
04/29/2004 11:48 AMIt looks like it's all work and no play for game developers.
The International Game Developers Association (IGDA) has a white
paper titled "Quality of Life in the Game Industry: Challenges and
Best Practices." Some of the findings:
Crunch time is omnipresent, during which respondents work
65 to 80 hours
a week.
The average crunch work week exceeds 80 hours 13% of the
time.
Overtime is often uncompensated.
Spouses are likely to respond that "You work too much..." (61.5%);
"You
are always stressed out." (43.5%); "You don't make enough money."
(35.6%)
LinkRevolution 2.1: Development Tool
Breathes New Life into Old Card Game
Revolution 2.1: Development Tool
Breathes New Life into Old Card Game
01/22/2004 03:25 AMHyperCard? That's dead, isn't it? Oh, sure, it was great back in the
1980s. So versatile it defies ready definition, HyperCard lets
ordinary people create their own software without having to conform to
the strict rules of a formal programming language. But the last time
Apple updated it (1998), Macs were made out of vacuum tubes and
corncobs. AppleScript Studio and RealBasic, while they're nowhere near
as easy to learn and use, have stepped into HyperCard's role: the
nonthreatening way to write software. But nonprogrammers everywhere
can now rejoice: Revolution 2.1, a HyperCard-compatible development
environment, has come along with enough power to wake the dead.
tech.life@play | Adapting TV game shows
with differing results
tech.life@play | Adapting TV game shows
with differing results
01/22/2004 04:21 AMPhiladelphia Inquirer Jan 22 2004 8:19AM GMT
Life-size Candyland game staged by
Nebraska college students
Life-size Candyland game staged by
Nebraska college students
02/05/2005 09:25 PMCory Doctorow:

75+ students at Hastings College in Nebraska are building a life-sized
version of the Candyland game (pictured here: three students posing as
the "Gloppy Chocolate Swamp") next week. This looks like a very
ambitious project, and the site claims the inspiration came from "a
philosophy paper about Thomas Hardy's The Mayor of Casterbridge."
Link
(
Thanks, Chris!)
Planetwide Games, Inc. Launches "RISK
YOUR LIFE" (Open Beta) - Massively
Multiplayer Online Role Playing Game
Planetwide Games, Inc. Launches "RISK
YOUR LIFE" (Open Beta) - Massively
Multiplayer Online Role Playing Game
09/22/2004 02:26 PMRisk Your Life is one of the few MMORPGs (Massively Multiplayer Online
Role-Playing Game) that bring you an online Virtual reality atmosphere
that is both completely interactive and immersive. RYL is a
well-balanced MMORPG developed under a 3D environment that allows
players to create their own character, define its role, do battle with
it in a virtual world. [PRWEB Sep 20, 2004]
Planetwide Games Brings the 1st Fantasy
Player vs. Player MMORPG "Risk Your
Life" to North American Video Game
Players
Planetwide Games Brings the 1st Fantasy
Player vs. Player MMORPG "Risk Your
Life" to North American Video Game
Players
12/22/2004 01:05 AMOpen Beta for Risk Your Life Passes 100,000 North American
Registered Player Milestone in 8 Weeks, Joining 1.2 Million Players
Worldwide [PRWEB Dec 21, 2004]
The Artificial Muscle Man
The Artificial Muscle Man
10/30/2003 11:57 PMA new CNN
Technology article offers an overview of efforts by NASA's Yoseph
Bar-Cohen to promote development of Electroactive
Polymers (EAP) as artificial muscles. Bar-Cohen has long proposed an
arm wrestling contest that pits a human against a robot arm powered by
EAP muscles. He may finally be able to stage the first real contest in
2005 thanks to continuing advances in EAP. For more info, see our
story from last year on
Bar-Cohen's project.
Artificial Intelligence (AI)
Artificial Intelligence (AI)
04/11/2004 06:42 AMArtificial Intelligence (AI)1)
Stanford University: What is Artificial Intelligence?http:
//www-formal.stanford.edu/jmc/whatisai/whatisai.html2) The History of Artificial Intelligencehttp://library.
thinkquest.org/2705/history.html3) The Turing
Test Pagehttp://cogsci.ucs
d.edu/~asaygin/tt/ttest.html4) The Singular
Institutehttp://singinst.org/intro/AI.
html5) New Scientist: AI and
A-Lifehttp://www.newscienti
st.com/hottopics/ai/6) IBM: Deep Blue vs.
Kasparovhttp://www.research.ibm.c
om/deepblue/7) Ai Research: The HAL
Nurseryhttp:/
/www.a-i.com/show_tree.asp?id=110&level=2&root=115The
science and engineering of Artificial Intelligence has come a long way
since 1950, when scientists began to explore the link between human
intelligence and machines. Since then, computer scientists have made
advances in creating machines that can engage in human-like behaviors,
mimic human thought, understand speech, and beat the best human
chessplayer. Applications are far and wide, from military technology
to personal cell phones. This Topic In Depth reviews some of the past
accomplishments, current research and future challenges in AI. John
McCarthy from the Computer Science Department at Stanford University
has posted this article answering some common questions people have
about Artificial Intelligence, including the implications of this work
for the meaning of intelligence. (1). This next website (part of a
ThinkQuest website competition) gives a history of AI among other
interesting tidbits about different approaches and applications (2).
The Turing Test Page elaborates on Alan Turing's conditions for
considering a machine to be intelligent, which he outlined in a 1950
article that is also available from this website (3). The Singularity
Institute describes itsambitious plan to develop "real AI" (4). The
New Scientist highlights some applications for AI which range from the
traditional to new wave (5). On a lighter note, this webpage by IBM is
dedicated to Deep Blue and the event that captured the attention of
chess and computer fans -- the rematch between the supercomputer, Deep
Blue, and Kasparov (6). Ai Research has made their HAL Nursery
available to the public -- a collection of "Virtual Children" you can
interact with online. (7). [From The NSDL Scout Report for Math,
Engineering, and Technology, Copyright Internet Scout Project
1994-2003.
http://scout.wisc.edu/]
Another resource is the
ChatterBots Subject
Tracer™ Information Blog.
The Power of Artificial Muscles
The Power of Artificial Muscles
03/08/2004 11:27 PMFor years, researchers have been tinkering with electroactive
polymers, a type of artificial muscle. But the work finally appears to
be paying off with some useful products. By Steve Nadis from Wired
magazine.
Artificial Intelligence from the Bible
Artificial Intelligence from the Bible
08/17/2004 04:08 AMArtificial Intelligence from the Biblehttp://use
rs.adelphia.net/~lilavois/Seven/bible.htmlAccording to
this site, the secret of AI can be found in the Bible. The author
seems to have gone to great lengths to support his theory that some
biblical metaphors, especially in the book of Revelation, represent a
description of how the brain works. He makes several predictions about
the internal organization of the brain based on his interpretation of
the metaphors. He seems to be confident that his predictions will be
confirmed in the lab. He even has an experimental program which he is
using to test his hypothesis. This has been added to
Artificial Intelligence
Resources Subject Tracer™ Information Blog.
Artificial Intelligence Resources
Artificial Intelligence Resources
07/05/2004 04:18 PM
Artificial Intelligence Resourceshttp://www.AIResources.infoArtificial Intelligence Resources is a
Subject Tracer™
Information Blog developed and created by the
Virtual Private
Library™. It is designed to bring together the latest
resources and sources on an ongoing basis from the Internet on
Artificial Intelligence on the Internet. We always welcome suggestions
of additional sites and resources to be added to this comprehensive
listing and please submit by clicking
here. This site has been developed and maintained by
Marcus P. Zillman, M.S.,
A.M.H.A.. Additional links and resources by Marcus are available
by clicking
here.
Artificial Prion Created
Artificial Prion Created
07/29/2004 11:58 PMThe Limits of Artificial Intelligence
The Limits of Artificial Intelligence
12/19/2004 03:41 PMA new ACM
Ubiquity article addresses what the author, Alexandru
Tugui, believes are limitations of artificial intelligence that
cannot be overcome. The article is primarily concered with AI as a
simulation of biological intelligence rather than with the creation of
real machine intelligence. Even so, some of his objections seem a bit
odd, such as the claim that AI can never truly simulate biological
intelligence because it is limited to 1s and 0s whereas biological
intelligence can have intermediate values. A CD player is a computer
that deals only with 1s and 0s, yet it seems to simulate analog music
quite easily.
Artificial Link Popularity
Artificial Link Popularity
01/06/2003 09:37 PM"...having a very hard time figuring out just exactly what Artificial
Link Popularity is. I mean you either have link pop or you dont.
Sites link to you or they dont, nothing artificial about that."
Artificial Intelligence heads for the
mainstream
Artificial Intelligence heads for the
mainstream
09/20/2004 08:57 AMvnunet.com Sep 20 2004 12:54PM GMT
Growing Artificial Societies: Sugarscape
Growing Artificial Societies: Sugarscape
01/18/2004 06:03 PMProject status update and request for help
A New Company to Focus on Artificial
Intelligence
A New Company to Focus on Artificial
Intelligence
03/23/2005 11:01 PMThe technologist and the marketing executive who co-founded Palm
Computing are starting a new company to license software technologies
based on a theory of how the mind works.
Artificial Blood Tested Without Consent
(AP)
Artificial Blood Tested Without Consent
(AP)
02/19/2004 04:59 PMAP - Paramedics are testing an experimental blood substitute on
severely injured patients without their consent in an unusual study
under way or proposed at 20 hospitals around the country.
Agriculture gains artificial
intelligence
Agriculture gains artificial
intelligence
06/18/2004 10:08 PMSunday Times South Africa Jun 19 2004 2:20AM GMT
Artificial Intelligence for Computer
Games
Artificial Intelligence for Computer
Games
02/01/2005 09:12 PMArtificial sweeteners screw up appetite
Artificial sweeteners screw up appetite
07/01/2004 03:34 AMArtificial sweeteners disrupt your body's ability to accurately guage
your caloric intake and regulate your appetite accordingly.
Professor Terry Davidson and associate professor Susan Swithers, both
in the Department of Psychological Sciences, found that artificial
sweeteners may disrupt the body's natural ability to "count" calories
based on foods' sweetness. This finding may explain why increasing
numbers of people in the United States lack the natural ability to
regulate food intake and body weight. The researchers also found that
thick liquids aren't as satisfying – calorie for calorie –
as are more solid foods.
L
inkHuman Remains Used in Artificial Reefs
(AP)
Human Remains Used in Artificial Reefs
(AP)
09/25/2004 07:31 PMAP - As if shooting a loved one's ashes into space or pressing them
into artificial diamonds were not sufficiently offbeat, relatives of
the deceased now can have their ashes mixed into concrete to help form
ocean habitats.
defends the artificial scarcity of IP
addresses
defends the artificial scarcity of IP
addresses
01/22/2004 02:36 AMMartin Geddes
defends the
artificial scarcity of IP addresses -- the source of NAT -- as a
legitimate application of price discrimination. My respose is always
the same: Just because the laws of economics say it's a good idea
doesn't mean I have to like it. And to use his airplane analogy, I'd
rather a plane full of $400 seats with uniformly good service.
First All-Artificial Feature Film
Released
First All-Artificial Feature Film
Released
06/03/2004 01:49 PMSingularity Institute for Artificial
Intelligence
Singularity Institute for Artificial
Intelligence
07/22/2004 06:18 AMSingularity Institute for Artificial Intelligencehttp://www.singinst.org/The Singularity Institute is a 501(c)(3) nonprofit
organization for the pursuit of
Friendly AI and
responsible intelligence enhancement – a mission of immense
potential and consequence. Because intelligence determines how well
problems are solved, the responsible enhancement of intelligence – a
safe Singularity – will make difficult problems, such as the
prevention and treatment of Alzheimer's and AIDS, much easier to
solve. If intelligence is improved greatly, every humanitarian problem
will be more amenable to solution. Because AI is positioned as the
first technology to enhance intelligence significantly, the
Singularity Institute concentrates on the research and development of
humane AI. By solely pursuing a beneficial Singularity, we present the
rare opportunity for rational altruism. This has been added to
Artificial Intelligence
Resources Subject Tracer™ Information Blog.
First Reproducing Artificial Virus
Created
First Reproducing Artificial Virus
Created
11/14/2003 12:34 PMAlicebot in Artificial Intelligence
wonderland
Alicebot in Artificial Intelligence
wonderland
09/22/2004 06:36 AMComputer Buyer Sep 22 2004 10:28AM GMT
Artificial intellect remains elusive
Artificial intellect remains elusive
04/22/2004 01:02 AMWashington Times Apr 22 2004 5:14AM GMT
Artificial Intelligence Remains Elusive
Artificial Intelligence Remains Elusive
05/02/2004 05:49 AMArtificial Intelligence Remains Elusive by Fred Reed of The
Washington Timeshttp://washingtontimes.com/technology/20040421-092316-6983r.htmWhatever happened to artificial intelligence? There was a
time, a couple of decades ago, when computers were expected soon to be
able to behave intelligently -- to talk to people in English, answer
questions, and make complex decisions. What people really had in mind
was an artificial human. HAL, the computer in the movie '2001: A Space
Odyssey,' comes to mind. It didn't happen. Today, although computers
have advanced phenomenally in power, we see them doing very little
that reasonably could be called intelligent. We still can't talk to
computers about the meaning of art or why Rome fell. Why? ... First,
it's harder than many thought it would be. ... Another reason for the
apparent lack of machine intelligence is that, if you know how a
computer does something, it no longer seems intelligent. ... An
example of what might be regarded as intelligent behavior is automated
translation of language. This is done by Google, for example. ...
Finally, the use in connection with computers of words such as
'memory,' 'language' and 'logic' raised expectations of potential
human likeness that weren't supported by reality."
Grok Description matches for Artificial Life: God and the Game
GrokA matches for Artificial Life: God and the Game
Artificial Life: God and the Game