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Artificial Life: God and the Game







Artificial Life: God and the Game

Artificial Life: God and the Game 12/02/2003 08:47 AM

The Sims 2 is on its way. The creators have added features that they think will make the game more fun such as enabling the Sims to remember events and to share those memories with one another: if a daughter sees a father kissing someone who isn't her mother, the daughter may choose to share that memory with Mom. Why was memory added to The Sims? For moral reasons? To make the simulation more accurate? Nah, just because memory-sharing makes the Sims more fun. So, here we have an artificial community designed purely as entertainment. How close does that...




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Artificial Life: God and the Game

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http://www.frams.alife.pl/

Framsticks is a three-dimensional life simulation project. Both mechanical structures (“bodies”) and control systems (“brains”) of creatures are modeled. It is possible to design various kinds of experiments, including simple optimization (by evolutionary algorithms), coevolution, open-ended and spontaneous evolution, distinct gene pools and populations, diverse genotype/phenotype mappings, and species/ecosystems modeling.
Current Framsticks users work on evolutionary computation, artificial intelligence, neural networks, biology, robotics and simulation, cognitive science, neuroscience, medicine, philosophy, virtual reality, graphics, and art. The system can be interesting for experimenters who would like to evolve their own artificial creatures and see them in a three-dimensional, virtual world. You can also manually design and test creatures. This software is a versatile tool for research and education. This has been added to Artificial Intelligence Resources Subject Tracer™ Information Blog.

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Conway's Game of Life


Conway's Game of Life 09/02/2004 08:05 AM

Explorin g Emergence: A lot of you have probably heard about Conway's Game of Life. This link does a great job at explanating the theories behind the game step-by-step. Very well done. If you're ever "played" the game and wondered why it matters, wander through his "tutorial."

For those that have no idea what Conway's Game of Life is —

No, it's not the board game — this is the "cellular automaton" that's usually implemented as a Java applet. There's a grid, so each block ("cell") in the grid has eight neighbors. Each block is also on or off ("lit" or "unlit"; "alive" or dead") Here are the rules:

The transitions depend only on the number of live neighbours: A dead cell with exactly 3 live neighbours becomes alive (or is "born"). A live cell with 2 or 3 live neighbours stays alive; otherwise it dies (from "loneliness" or "overcrowding").

So, that's the theory, and it can be fun to watch little "colonies" spark to life or wither and die as time progresses. Again, the link above explains the concept much better than I could. Check it out.

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Second Life Game Developer's Competition


Second Life Game Developer's Competition 04/02/2005 05:42 PM
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Mac beta of Second Life online game now
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Half Life 2 dominates game awards


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Life is tough for game developers, says
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Life is tough for game developers, says
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It looks like it's all work and no play for game developers. The International Game Developers Association (IGDA) has a white paper titled "Quality of Life in the Game Industry: Challenges and Best Practices." Some of the findings:
Crunch time is omnipresent, during which respondents work 65 to 80 hours a week.

The average crunch work week exceeds 80 hours 13% of the time.

Overtime is often uncompensated.

Spouses are likely to respond that "You work too much..." (61.5%); "You are always stressed out." (43.5%); "You don't make enough money." (35.6%)

Link

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HyperCard? That's dead, isn't it? Oh, sure, it was great back in the 1980s. So versatile it defies ready definition, HyperCard lets ordinary people create their own software without having to conform to the strict rules of a formal programming language. But the last time Apple updated it (1998), Macs were made out of vacuum tubes and corncobs. AppleScript Studio and RealBasic, while they're nowhere near as easy to learn and use, have stepped into HyperCard's role: the nonthreatening way to write software. But nonprogrammers everywhere can now rejoice: Revolution 2.1, a HyperCard-compatible development environment, has come along with enough power to wake the dead.

tech.life@play | Adapting TV game shows
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tech.life@play | Adapting TV game shows
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Philadelphia Inquirer Jan 22 2004 8:19AM GMT

Life-size Candyland game staged by
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Life-size Candyland game staged by
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Cory Doctorow: 75+ students at Hastings College in Nebraska are building a life-sized version of the Candyland game (pictured here: three students posing as the "Gloppy Chocolate Swamp") next week. This looks like a very ambitious project, and the site claims the inspiration came from "a philosophy paper about Thomas Hardy's The Mayor of Casterbridge." Link (Thanks, Chris!)

Planetwide Games, Inc. Launches "RISK
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Risk Your Life is one of the few MMORPGs (Massively Multiplayer Online Role-Playing Game) that bring you an online Virtual reality atmosphere that is both completely interactive and immersive. RYL is a well-balanced MMORPG developed under a 3D environment that allows players to create their own character, define its role, do battle with it in a virtual world. [PRWEB Sep 20, 2004]

Planetwide Games Brings the 1st Fantasy
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Planetwide Games Brings the 1st Fantasy
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12/22/2004 01:05 AM
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A new CNN Technology article offers an overview of efforts by NASA's Yoseph Bar-Cohen to promote development of Electroactive Polymers (EAP) as artificial muscles. Bar-Cohen has long proposed an arm wrestling contest that pits a human against a robot arm powered by EAP muscles. He may finally be able to stage the first real contest in 2005 thanks to continuing advances in EAP. For more info, see our story from last year on Bar-Cohen's project.

Artificial Intelligence (AI)


Artificial Intelligence (AI) 04/11/2004 06:42 AM
Artificial Intelligence (AI)

1) Stanford University: What is Artificial Intelligence?
http: //www-formal.stanford.edu/jmc/whatisai/whatisai.html

2) The History of Artificial Intelligence
http://library. thinkquest.org/2705/history.html

3) The Turing Test Page
http://cogsci.ucs d.edu/~asaygin/tt/ttest.html

4) The Singular Institute
http://singinst.org/intro/AI. html

5) New Scientist: AI and A-Life
http://www.newscienti st.com/hottopics/ai/

6) IBM: Deep Blue vs. Kasparov
http://www.research.ibm.c om/deepblue/

7) Ai Research: The HAL Nursery
http:/ /www.a-i.com/show_tree.asp?id=110&level=2&root=115

The science and engineering of Artificial Intelligence has come a long way since 1950, when scientists began to explore the link between human intelligence and machines. Since then, computer scientists have made advances in creating machines that can engage in human-like behaviors, mimic human thought, understand speech, and beat the best human chessplayer. Applications are far and wide, from military technology to personal cell phones. This Topic In Depth reviews some of the past accomplishments, current research and future challenges in AI. John McCarthy from the Computer Science Department at Stanford University has posted this article answering some common questions people have about Artificial Intelligence, including the implications of this work for the meaning of intelligence. (1). This next website (part of a ThinkQuest website competition) gives a history of AI among other interesting tidbits about different approaches and applications (2). The Turing Test Page elaborates on Alan Turing's conditions for considering a machine to be intelligent, which he outlined in a 1950 article that is also available from this website (3). The Singularity Institute describes itsambitious plan to develop "real AI" (4). The New Scientist highlights some applications for AI which range from the traditional to new wave (5). On a lighter note, this webpage by IBM is dedicated to Deep Blue and the event that captured the attention of chess and computer fans -- the rematch between the supercomputer, Deep Blue, and Kasparov (6). Ai Research has made their HAL Nursery available to the public -- a collection of "Virtual Children" you can interact with online. (7). [From The NSDL Scout Report for Math, Engineering, and Technology, Copyright Internet Scout Project 1994-2003. http://scout.wisc.edu/]

Another resource is the ChatterBots Subject Tracer™ Information Blog.

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Artificial Intelligence from the Bible


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Artificial Intelligence from the Bible
http://use rs.adelphia.net/~lilavois/Seven/bible.html

According to this site, the secret of AI can be found in the Bible. The author seems to have gone to great lengths to support his theory that some biblical metaphors, especially in the book of Revelation, represent a description of how the brain works. He makes several predictions about the internal organization of the brain based on his interpretation of the metaphors. He seems to be confident that his predictions will be confirmed in the lab. He even has an experimental program which he is using to test his hypothesis. This has been added to Artificial Intelligence Resources Subject Tracer™ Information Blog.

Artificial Intelligence Resources


Artificial Intelligence Resources 07/05/2004 04:18 PM


Artificial Intelligence Resources
http://www.AIResources.info

Artificial Intelligence Resources is a Subject Tracer™ Information Blog developed and created by the Virtual Private Library™. It is designed to bring together the latest resources and sources on an ongoing basis from the Internet on Artificial Intelligence on the Internet. We always welcome suggestions of additional sites and resources to be added to this comprehensive listing and please submit by clicking here. This site has been developed and maintained by Marcus P. Zillman, M.S., A.M.H.A.. Additional links and resources by Marcus are available by clicking here.

Artificial Prion Created


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The Limits of Artificial Intelligence 12/19/2004 03:41 PM
A new ACM Ubiquity article addresses what the author, Alexandru Tugui, believes are limitations of artificial intelligence that cannot be overcome. The article is primarily concered with AI as a simulation of biological intelligence rather than with the creation of real machine intelligence. Even so, some of his objections seem a bit odd, such as the claim that AI can never truly simulate biological intelligence because it is limited to 1s and 0s whereas biological intelligence can have intermediate values. A CD player is a computer that deals only with 1s and 0s, yet it seems to simulate analog music quite easily.

Artificial Link Popularity


Artificial Link Popularity 01/06/2003 09:37 PM
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Artificial Intelligence heads for the
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Artificial Intelligence heads for the
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09/20/2004 08:57 AM
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Growing Artificial Societies: Sugarscape


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A New Company to Focus on Artificial
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A New Company to Focus on Artificial
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The technologist and the marketing executive who co-founded Palm Computing are starting a new company to license software technologies based on a theory of how the mind works.

Artificial Blood Tested Without Consent
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AP - Paramedics are testing an experimental blood substitute on severely injured patients without their consent in an unusual study under way or proposed at 20 hospitals around the country.

Agriculture gains artificial
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Agriculture gains artificial
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Sunday Times South Africa Jun 19 2004 2:20AM GMT

Artificial Intelligence for Computer
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Artificial sweeteners screw up appetite


Artificial sweeteners screw up appetite 07/01/2004 03:34 AM
Artificial sweeteners disrupt your body's ability to accurately guage your caloric intake and regulate your appetite accordingly.
Professor Terry Davidson and associate professor Susan Swithers, both in the Department of Psychological Sciences, found that artificial sweeteners may disrupt the body's natural ability to "count" calories based on foods' sweetness. This finding may explain why increasing numbers of people in the United States lack the natural ability to regulate food intake and body weight. The researchers also found that thick liquids aren't as satisfying – calorie for calorie – as are more solid foods.
L ink

Human Remains Used in Artificial Reefs
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Human Remains Used in Artificial Reefs
(AP)
09/25/2004 07:31 PM
AP - As if shooting a loved one's ashes into space or pressing them into artificial diamonds were not sufficiently offbeat, relatives of the deceased now can have their ashes mixed into concrete to help form ocean habitats.

defends the artificial scarcity of IP
addresses


defends the artificial scarcity of IP
addresses
01/22/2004 02:36 AM
Martin Geddes defends the artificial scarcity of IP addresses -- the source of NAT -- as a legitimate application of price discrimination. My respose is always the same: Just because the laws of economics say it's a good idea doesn't mean I have to like it. And to use his airplane analogy, I'd rather a plane full of $400 seats with uniformly good service.

First All-Artificial Feature Film
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First All-Artificial Feature Film
Released
06/03/2004 01:49 PM

Singularity Institute for Artificial
Intelligence


Singularity Institute for Artificial
Intelligence
07/22/2004 06:18 AM
Singularity Institute for Artificial Intelligence
http://www.singinst.org/

The Singularity Institute is a 501(c)(3) nonprofit organization for the pursuit of Friendly AI and responsible intelligence enhancement – a mission of immense potential and consequence. Because intelligence determines how well problems are solved, the responsible enhancement of intelligence – a safe Singularity – will make difficult problems, such as the prevention and treatment of Alzheimer's and AIDS, much easier to solve. If intelligence is improved greatly, every humanitarian problem will be more amenable to solution. Because AI is positioned as the first technology to enhance intelligence significantly, the Singularity Institute concentrates on the research and development of humane AI. By solely pursuing a beneficial Singularity, we present the rare opportunity for rational altruism. This has been added to Artificial Intelligence Resources Subject Tracer™ Information Blog.

First Reproducing Artificial Virus
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First Reproducing Artificial Virus
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11/14/2003 12:34 PM

Alicebot in Artificial Intelligence
wonderland


Alicebot in Artificial Intelligence
wonderland
09/22/2004 06:36 AM
Computer Buyer Sep 22 2004 10:28AM GMT

Artificial intellect remains elusive


Artificial intellect remains elusive 04/22/2004 01:02 AM
Washington Times Apr 22 2004 5:14AM GMT

Artificial Intelligence Remains Elusive


Artificial Intelligence Remains Elusive 05/02/2004 05:49 AM
Artificial Intelligence Remains Elusive by Fred Reed of The Washington Times
http://washingtontimes.com/technology/20040421-092316-6983r.htm
Whatever happened to artificial intelligence? There was a time, a couple of decades ago, when computers were expected soon to be able to behave intelligently -- to talk to people in English, answer questions, and make complex decisions. What people really had in mind was an artificial human. HAL, the computer in the movie '2001: A Space Odyssey,' comes to mind. It didn't happen. Today, although computers have advanced phenomenally in power, we see them doing very little that reasonably could be called intelligent. We still can't talk to computers about the meaning of art or why Rome fell. Why? ... First, it's harder than many thought it would be. ... Another reason for the apparent lack of machine intelligence is that, if you know how a computer does something, it no longer seems intelligent. ... An example of what might be regarded as intelligent behavior is automated translation of language. This is done by Google, for example. ... Finally, the use in connection with computers of words such as 'memory,' 'language' and 'logic' raised expectations of potential human likeness that weren't supported by reality."
Grok Description matches for Artificial Life: God and the Game
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Artificial Life: God and the Game

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