Game Coding Complete, Second Edition
Grok Headline matches for Game Coding Complete, Second Edition
PHP Complete Coding Standards: Comments
PHP Complete Coding Standards: Comments
06/18/2002 11:19 AMIn this article, the first in a series entitled the PHP Complete
Coding Standards, we discuss some of the finer points in writing
comments, and how less is in fact more.
Paradoxal Press Announces “The COMPLETE
Effect and HLSL Guide” and “The COMPLETE
HLSL Reference”, a Complete Set of
Reference Manuals for Video Game
Developers
Paradoxal Press Announces “The COMPLETE
Effect and HLSL Guide” and “The COMPLETE
HLSL Reference”, a Complete Set of
Reference Manuals for Video Game
Developers
03/28/2005 03:40 AMParadoxal Press (ParadoxalPress.com) is proud to announce two new
titles to its 2005 lineup of computer programming books. “The COMPLETE
Effect and HLSL Guide” (ISBN 0-9766132-1-2) is a complete reference
manual for video game and computer graphic application developers
using the Microsoft DirectX SDK. “The COMPLETE HLSL Reference” (ISBN
0-9766132-0-4) is a spiral-bound booklet serving as a quick all-in-one
reference for shader developers with all the information they need at
a fingertip. [PRWEB Mar 28, 2005]
The Complete Reference: Red Hat
Enterprise Linux & Fedora Edition
The Complete Reference: Red Hat
Enterprise Linux & Fedora Edition
05/21/2004 02:35 PMUseful information for everyone from novice users to system
administrators.
Viacom pitches complete game for
SportsLine.com
Viacom pitches complete game for
SportsLine.com
08/02/2004 10:14 AMMedia giant plans to snap up its longtime sports news partner for a
higher price than was originally offered.
GarageGames Showcases Complete Torque
Game Development Platform at GDC
GarageGames Showcases Complete Torque
Game Development Platform at GDC
03/14/2005 05:55 PMGarageGames announced today at the Game Developers Conference a new
engine and multiple programs that make it easier for people to build
their games. The Torque Game Development Platform recently added the
Torque 2D engine, which joins the proven Torque Game Engine and the
next-generation Torque Shader Engine to make the complete game
development platform. GarageGames also announced their continued
focus to assist indie game developers succeed by providing outstanding
3rd Party development tools and AAA-quality art content. [PRWEB Mar 9,
2005]
Special St. George's Edition Game Boy
Advance
Special St. George's Edition Game Boy
Advance
06/25/2004 10:32 AM
I'm slightly surprised there isn't a Stars and
Stripes version out first -- in fact, I feel slightly gipped,
considering how we liberated the Japanese from the British threat back
in WWII -- but it looks like the Brits will be getting their own St.
George's flag on the Game Boy Advance, in a "90 quid" limited edition.
Strangely, my pocket converter doesn't have "quid," so I'm thinking it
probably costs around one million American dollars, or about the price
of the bombs we had to use to flush out those tenacious British
submarines that had infested the Mississippi in the '70s.
The St. George's Cross commemorates the reticle crosshair used by
that camping bastard St. George of Manchester to snipe and kill
General Harry S. Truman during the deathmatch that decided the Korean
conflict. (Thanks, Martin!)
Read
[MirrorUK]
Related
Classic NES Game Boy Advance [Gizmodo]
Java 2 Micro Edition Game Library 0.0.1
Java 2 Micro Edition Game Library 0.0.1
12/15/2003 11:34 PMAn MIDP 1.0-compliant, highly customizable game library.
Java 2 Micro Edition Game Library 0.0.5
(Development)
Java 2 Micro Edition Game Library 0.0.5
(Development)
06/25/2004 06:47 PMAn MIDP 1.0-compliant, highly customizable game library.
Java 2 Micro Edition Game Library 0.0.7
(Development)
Java 2 Micro Edition Game Library 0.0.7
(Development)
08/05/2004 09:17 PMAn MIDP 1.0-compliant, highly customizable game library.
Review - Bejeweled Game of the Year
Edition from Astraware (Pocket PC and
Palm)
Review - Bejeweled Game of the Year
Edition from Astraware (Pocket PC and
Palm)
11/15/2003 01:09 AMbargainPDA.com Nov 14 2003 11:55PM ET
Lemonade Tycoon 2: New York Edition: Sim
Game Offers Trump-Style Challenge
Lemonade Tycoon 2: New York Edition: Sim
Game Offers Trump-Style Challenge
04/14/2005 04:36 AMThe game's graphics engine certainly won't set the world on fire.
But the game itself is a satisfying challenge that will appeal to
casual gamers. By Peter Cohen, Macworld
The XGameStation Micro Edition Home-Brew
Game Development Kit for Hobbyists and
Students Has Been Released
The XGameStation Micro Edition Home-Brew
Game Development Kit for Hobbyists and
Students Has Been Released
09/07/2004 02:48 AMThere are numerous books on programming video games, but never before
has a kit been developed that teaches the underlying principles of the
engineering and design of a Video Game Console itself -- Enter the
XGameStation Micro Edition. [PRWEB Sep 7, 2004]
The XGameStation Micro Edition
Build-it-Yourself Educational Game
Console Development Kit for Hobbyists
and Students is Shipping!
The XGameStation Micro Edition
Build-it-Yourself Educational Game
Console Development Kit for Hobbyists
and Students is Shipping!
12/17/2004 06:40 PMThe XGameStation Micro Edition is the world's first educational
step-by-step video game console development kit; a perfect Xmas gift
for the electronics, hardware, and programming enthusiast/student on
your Xmas list. [PRWEB Nov 22, 2004]
Commemorative Trilogy DVD Edition
Figures: ESB Edition
Commemorative Trilogy DVD Edition
Figures: ESB Edition
06/01/2004 12:03 PMPictures of the second Commemorative Trilogy DVD Collection set have
surfaced, this time featuring Chewbacca, Princess Leia, and Han Solo
from
The Empire Strikes Back. Click here to check out
this auction for more details.
Why You Need Coding Standards
Why You Need Coding Standards
09/23/2004 03:07 AMWebmasterBase Sep 23 2004 7:30AM GMT
Coding and Climbing
Coding and Climbing
04/02/2005 03:48 PMIt had never occurred to me that writing software is like climbing Mt.
Fuji, but
Step
han Grell makes it all clear.
Coding Frenzy
Coding Frenzy
05/14/2004 09:02 AMWarning: techtalk follows, you may freely skip this if your eyes glaze
over at the word "XML".
I've been in a coding frenzy for the past couple of days. JSPWiki
has had some considerable additions, here being the relevant part of
the ChangeLog:
2004-05-14 Janne Jalkanen
<Janne.Jalkanen@nospam.ecyrd.com>
* v2.1.97.
* Added preliminary support for the Atom blog API. It still
does
not yet completely work, however.
I'll be a non-productive member of the society for the next three-four
days (another wedding? Don't people get tired of these things
already?), so nothing much may happen. But yeah, I nearly got
ecto working with
JSPWiki.
There is still however a question on how the blog and wiki apis should
interact. You see, the page Main on
this site is both a weblog and a wiki page. I'm having
trouble, you see:
- GET to /atom/ lists all wiki pages (which means that even on this
site, there are a lot of them) - not just the weblogs (since
every page can be a weblog, even the weblog entry pages)
- GET to /atom/Main... Should it list all of the blog entries, or
should it GET the Wiki page content? Both are valid
interpretations...
I'm confused... Which is the correct way to handle this? Should a WikiWebl
og combination have separate URIs for Wiki and Weblog
functionality? Isn't that kinda redundant?
Bar Coding The World Away
Bar Coding The World Away
07/12/2004 12:55 PMThe Coding Monkeys
The Coding Monkeys
05/18/2004 07:35 AMyou can read all about it & download it from here .. the application
formerly known as Hydra .. SubEthaEdit: Introducing version 2.0 ..
SubEthaEdit; .. SubEthaEdit .. Rock on !! .. More
>
codingmonkeys.de/subethaedit
track this
site | 5 links
PHP Coding Standard
PHP Coding Standard
11/27/2002 09:47 PMLearn how to develop your own coding specifications.
Coding standards 101
Coding standards 101
05/31/2002 08:11 AMYSL Coding Libraries
YSL Coding Libraries
12/11/2003 06:12 PMTransfer of CVS repository in progress
PHP Coding Contest
PHP Coding Contest
07/17/2002 11:07 AMCodewalkers.com has posted their latest PHP Coding Contest.
PHP coding guidelines
PHP coding guidelines
01/05/2004 12:27 PMThe guidelines that I follow when writing my PHP scripts; can be
helpful to have something like this if you're working on a joint
project.
Klondike Coding Competition
Klondike Coding Competition
06/05/2002 07:50 AMCode Walkers are having another PHP coding competition. Prizes for
this contest are a copy of Zend Studio, a Zend T-shirt, and PHP
Developer's Cookbook from Sams. Have fun!
"zeldman.aaf"
Tips on Defensive Coding
Tips on Defensive Coding
04/12/2004 04:52 PMIn this second excerpt from Advanced PHP Programming, George
Schlossnagle offers advice on how to defend against both attacks and
carelessness.
Useful Applescripts for coding PHP in
BBEdit
Useful Applescripts for coding PHP in
BBEdit
12/12/2003 07:48 PMAt
work I spend a lot of time
coding, which means I also spend a lot of time using
BBEdit
. Thankfully it's a fantastic program with excellent
Applescript integration.
As a PHP coder, I thought I'd share some of the great Applescripts
that are out there to enhance your coding experience, and hopefully
save you some time.
VoidFil
lPHP
This is a PHP code completion script. Type the beginning of function
name, hit F1 (or whatever key you've assigned it to), and it provides
a list a potential matches (e.g. type
html and you can
choose from
html_entity_decode,
htmlentities
or
htmlspecialchars).
Search php.net for selection
It does what it says on the tin. Highlight a PHP function or keyword,
hit the assigned key combination, and it fires up a browser window and
searches through the manual on
php.net
for the function or keyword. Very useful if you've not got a PHP
reference book handy.
PHP Syntax Check
Written by
John Gruber (a
former Bare Bones developer, so he obviously knows a thing or two),
this flexible script can scan your document for PHP parsing errors
(highlighting the problematic lines). The script can also replace the
built-in HTML Document Syntax command, so it can check the syntax of
your HTML also. Pretty nifty huh?
What other Applescripts make your BBEdit life easier?
How Would You Handle a $1,000,000 Coding
Error?
How Would You Handle a $1,000,000 Coding
Error?
07/19/2004 11:48 PMSitePoint: Why You Need Coding Standards
SitePoint: Why You Need Coding Standards
09/23/2004 08:58 AM
In a new
article on Sitepoint, David Mytton explains why coding standards
are important not only to the individual developer or development
team, but to the script users as well. He takes a problem-solution
approach to creating maintainable code, peeks at different coding
standards, and also has a zip file of his own coding standards that
you may want to use.
Zend's PHP 5 Coding Contest
Zend's PHP 5 Coding Contest
06/06/2004 06:37 AMZend's PHP 5 Coding Contest is underway and accepting submissions.
This is every developer's chance to flaunt their PHP 5 skills and let
their application shine! Applications will be rated both by your peers
and by a panel of judges assembled from among the most known and
well-respected names in the PHP community. Lots of prizes are
available!
Evolt.org: PHP Coding Guidelines
Evolt.org: PHP Coding Guidelines
01/06/2004 09:13 AMIn an effort to bring some kind of standard to the PHP coding world,
the folks over at
Evolt.org have
posted a new article detailing one man's effort to
standardize the code he writes.
New PHP coding contest at Codewalkers
New PHP coding contest at Codewalkers
12/09/2002 05:10 AMWin a whole lotta stuff—including a one-year subscription to
php|a—with a bit of your PHP magic
Nice, secure coding
Nice, secure coding
09/09/2004 04:47 PMMeanwhile, on a irc channel in a galaxy far, far away: 23:18
<gav> also $x=$cgi->param(‘x’); &{$x}();
It’s always good to...
Parenting and a Career in Coding?
Parenting and a Career in Coding?
06/04/2004 07:05 PMWavefront Coding for phonecams
Wavefront Coding for phonecams
09/14/2004 03:48 AM
Xeni Jardin:
A new type of lens may make blurry phonecam snapshots a thing of the
past:
A specially shaped camera lens and processing method to ensure images
are always in focus has been developed. Physicist Dr Andy Harvey said
it was a "simple system with a simple lens" which uses an optical
encoder so that no information in images is lost. Developed primarily
for military night vision cameras, the technology could find its way
into camera phones.
Link
(
thanks, Siege)
PHP-Editors.com: New PHP Coding Contest
PHP-Editors.com: New PHP Coding Contest
04/13/2004 07:25 AMNew from
php-editors.com this
morning is their latest
PHP Programming
Contest.
Key computer coding creator dies
Key computer coding creator dies
06/25/2004 08:39 AMBBC Jun 25 2004 12:05PM GMT
Coding Experience Not Necessarily
Required
Coding Experience Not Necessarily
Required
07/07/2004 01:17 PMCan new GUI development tools make this generation of coders obsolete?
Friendster, PHP, Java, and Coding
Platforms
Friendster, PHP, Java, and Coding
Platforms
07/05/2004 07:33 PMFriendster goes PHP: This is good news. I hate to dis
Java, but, well, I hate it. Always have.
...on Friday we launched a platform rearchitecture based
on loose-coupling, web standards, and a move from JSP (via Tomcat) to
PHP. The website doesn't look much different, but hopefully we can now
stop being a byword for unacceptably poky site performance.
Related to this, here's something that just threw me for a loop the
other day —
A long time ago, I developed an open source app for churches. The
app is very simple to set up and get running. I wrote it back when I
didn't know the first thing about object-oriented programming, and the
code certainly won't win any awards, but it did a job and did it very
well. A lot of churches got it up and running and benefitted from
it.
I gave up the project to someone else two years ago, and the guy
who owns it now is doing great things with it. However, he just
anounced that the app is being re-written in J2EE. Here's what he
said:
As for J2EE, there is plenty reason why this needs to be the
direction for future development of [App Name] and, in fact, all other
Open Source enterprise software. PHP simply does not scale and does
not offer the richness of development tools that J2EE does through the
many open source projects implementing and surrounding it. There are a
lot of misconceptions about J2EE that abound because many
people/companies misuse/misunderstand it. It is not
difficult/expensive to set up, it is not harder to develop for (past
the learning curve), and it is certainly not slow (in fact,
performance is one reason we are moving away from PHP's limiting
CGI-like architecture).
PHP is only good for simple, lightweight web apps. J2EE is good for
professional enterprise-class applications, which is what [App Name]
is going to become. In the end, [App Name] development is going to
become faster and far more professional and the software itself is
going to become far more reliable, extensible and sophisticated.
I am wickedly biting my tonque over this, but, I tell you, I could
not disagree more completely with everything this guy has written.
BUT — it's not my project anymore, and this guy has really done
good things with it in terms of developing a community and adding
functionality. Perhaps the benefits he brought there will offset this
error.
(I'm not going to mention the name of the project, because I don't
want to start a war of words or anything. If you know the name of the
project, please keep it to yourself. I hate to censor anything, but
I'll get rid of any comments that identify the app or the developer.
Thanks.)
After that little rant, it may seem strange for me to say that I'm
trying not to get hung up on platforms lately. My buddy Matt has been
pelting my with .Net propaganda, and Joe told me that it's fantastic
as well ("I tried really hard to hate it..."). This being the case,
I'm trying to stay platform neutral these days and concentrate on app
design and usability, without regard for what platform the app is
written in.
I've recently use PHP to write perhaps the best app I've ever
designed, but I'm trying not to identify it with PHP so much. I'm
trying to think that the value of the app is in the design, the flow,
and the usability, and that we could re-write it in any platform that
makes sense. (See this post for much more on this note.)
So why am I so hot about the aofrementioned Java re-write? Because
that app is designed for organizations with very, very limited
computer budgets and resources. For them to set-up a PHP-capable Web
server is probably asking too much, but it was the lowest barrier to
entry I could find. Above, I said "re-write it in any platform that
makes sense" — I don't see that Java makes any sense here.
Okay, rant over. I've probably said too much already. I know this
post will offend someone, and I apologize in advance while bracing for
the deluge.
Click here to comment on this entry
Grok Description matches for Game Coding Complete, Second Edition
GrokA matches for Game Coding Complete, Second Edition
Vertext Shader 3.0
Vertext Shader 3.0
04/25/2004 05:51 AMShader Model 3.0
Shader Model 3.0
04/26/2004 09:06 AMOpenGL Shader Designer 1.4.3
OpenGL Shader Designer 1.4.3
05/31/2004 05:33 PMXshade Shader Builder for Mac OS X
Xshade Shader Builder for Mac OS X
04/12/2005 11:06 PMJust started
Pixel Shader 3 Videos
Pixel Shader 3 Videos
04/16/2004 06:13 AMCryTek Comments on Shader 3.0
CryTek Comments on Shader 3.0
04/29/2004 10:25 AMFar Cry 1.2 with Shader Model 3.0 @
TechReport
Far Cry 1.2 with Shader Model 3.0 @
TechReport
07/02/2004 04:53 AMFar Cry shader 3.0 Patch Arrives
Far Cry shader 3.0 Patch Arrives
06/24/2004 11:20 PMDany Lepage on Shader 3.0 and
PCI-Express
Dany Lepage on Shader 3.0 and
PCI-Express
01/26/2004 06:27 PMATI confirms no Shader 3.0 in Radeon
X800
ATI confirms no Shader 3.0 in Radeon
X800
05/04/2004 09:21 AMFuture is 3Dc 'normal map' compression
New ATI hardware supports Shader Model
3.0
New ATI hardware supports Shader Model
3.0
06/22/2005 02:16 AMCrytek weighs in on Shader Model 3.0 @
TechReport
Crytek weighs in on Shader Model 3.0 @
TechReport
07/05/2004 03:47 PMShader Model 3.0 Support in NVIDIA SDK
8.0 and FX Composer 1.5
Shader Model 3.0 Support in NVIDIA SDK
8.0 and FX Composer 1.5
08/10/2004 07:08 AMOpenGL 2.0 launched with built-in shader
language
OpenGL 2.0 launched with built-in shader
language
08/10/2004 12:03 PMOpenGL 2.0 was formally launched today and with it the completion of
the graphics API's Shading Language specification for vertex- and
pixel-shader programming. OpenGL Shading Language was approved by the
OpenGL Architecture Review Board (ARB) in June 2003 as an extension to
OpenGL 1.4, which has since been updated to version 1.5.
The language was always destined to be integrated into the full OpenGL
specification, and that's essentially what happened today. Next,
graphics chip vendors have to offer OpenGL 2.0-capable drivers,
allowing programmers to code using the new API in the sure and certain
knowledge that their apps will run on the latest programmable pixel
and vertex shaders from ATI, Nvidia, Intel and co. And, indeed, both
ATI and Nvidia were quick to voice their happiness that Shading
Language has been wrapped into OpenGL and is no longer an optional
add-on.

News source:
The RegisterRead full story...Grantsdale DX9 support limited to pixel
shader only
Grantsdale DX9 support limited to pixel
shader only
02/18/2004 06:48 PMIDF Geometry offloaded onto the CPU
NVIDIA First Company to Support Shader
Model 3.0, Key Feature of Microsoft
DirectX 9.0
NVIDIA First Company to Support Shader
Model 3.0, Key Feature of Microsoft
DirectX 9.0
05/04/2004 03:24 PMBelga Direct Press Releases May 4 2004 7:56PM GMT
Game Coding Complete, Second Edition