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Planetwide Games, Inc. Launches "RISK YOUR LIFE" (Open Beta) - Massively Multiplayer Online Role Playing Game







Planetwide Games, Inc. Launches "RISK
YOUR LIFE" (Open Beta) - Massively
Multiplayer Online Role Playing Game

Planetwide Games, Inc. Launches "RISK
YOUR LIFE" (Open Beta) - Massively
Multiplayer Online Role Playing Game
09/22/2004 02:26 PM

Risk Your Life is one of the few MMORPGs (Massively Multiplayer Online Role-Playing Game) that bring you an online Virtual reality atmosphere that is both completely interactive and immersive. RYL is a well-balanced MMORPG developed under a 3D environment that allows players to create their own character, define its role, do battle with it in a virtual world. [PRWEB Sep 20, 2004]




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Planetwide Games, Inc. Launches "RISK YOUR LIFE" (Open Beta) - Massively Multiplayer Online Role Playing Game

Grok Headline matches for Planetwide Games, Inc. Launches "RISK YOUR LIFE" (Open Beta) - Massively Multiplayer Online Role Playing Game

Planetwide Games Launches "RYL: Path of
the Emporer" (Open Beta) Massively
Multiplayer Online Role Playing Game


Planetwide Games Launches "RYL: Path of
the Emporer" (Open Beta) Massively
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02/05/2005 09:49 PM
Also offer rare lifetime RYL Founders Guild Membership opportunity. [PRWEB Feb 4, 2005]

compares Flickr to a
massively-multiplayer online
role-playing game


compares Flickr to a
massively-multiplayer online
role-playing game
12/26/2004 03:22 AM
explanation for the success of flickr

giantant.com/antenna/archive/2004_12.php3#000952
track this site | 2 links


Planetwide Games Brings the 1st Fantasy
Player vs. Player MMORPG "Risk Your
Life" to North American Video Game
Players


Planetwide Games Brings the 1st Fantasy
Player vs. Player MMORPG "Risk Your
Life" to North American Video Game
Players
12/22/2004 01:05 AM
Open Beta for “Risk Your Life” Passes 100,000 North American Registered Player Milestone in 8 Weeks, Joining 1.2 Million Players Worldwide [PRWEB Dec 21, 2004]

Golf as a massively multiplayer online
roleplaying game


Golf as a massively multiplayer online
roleplaying game
03/30/2005 02:37 PM
Cory Doctorow: Shot-Online is a massively multiplayer online golf game. With role-playing. And questing. And golf.
Shot-Online is not just an online sports game either, but it is a highly accurate simulation and a deep role-playing experience. It is the RPG quality that makes Shot-Online the unique game it is, especially with the community interaction and the enhancement and leveling of your character. Speaking of community and role-playing, Shot-Online offers both realistic and rare items drawn from the celebrated history of golf. Practicing every day, competing against players with different skills, allows the gamer to advance their characters abilities. Quests and item exchanging and more add to the community feel.
Link (via Wonderland)


Massively multiplayer online games
evolve with dragon-loving masses


Massively multiplayer online games
evolve with dragon-loving masses
05/31/2004 08:13 PM
Nwanews.com - Mon May 31, 05:46 am GMT

"RYL - Risk Your Life" MMORPG by
Planetwide Games Announces Music on
Demand with WON-G and Paris Hilton,
Carmen Electra, Tracy Bingham and
Giselle D'Cole at CES 2005


"RYL - Risk Your Life" MMORPG by
Planetwide Games Announces Music on
Demand with WON-G and Paris Hilton,
Carmen Electra, Tracy Bingham and
Giselle D'Cole at CES 2005
01/05/2005 03:13 AM
"RYL - Risk Your Life" MMORPG by Planetwide Games Announces Music on Demand with WON-G and Paris Hilton, Carmen Electra, Tracy Bingham and Giselle D'Cole at CES 2005 [PRWEB Jan 5, 2005]

Massively multiplayer game middleware


Massively multiplayer game middleware 06/30/2004 07:38 AM
Massiv 1.1 (stable) released

uWink Licenses Video Arcade Game Library
to Planetwide Games for Global Online
Play


uWink Licenses Video Arcade Game Library
to Planetwide Games for Global Online
Play
01/06/2005 04:45 AM
Biz.yahoo.com - Mon Jan 3, 01:13 pm GMT

Massively multiplayer online gaming


Massively multiplayer online gaming 07/06/2004 09:37 PM
Pcw.co.uk - Tue Jul 6, 03:34 pm GMT

Massively useful Massively Multiplayer
growth chart


Massively useful Massively Multiplayer
growth chart
07/19/2004 01:32 AM
If you or a loved one is pulling together any kind of presentation on Massively Multiplayer Online games, check out this freqeuntly-revised chart of growth numbers for various MMOs. The curve for Final Fantasy is astounding. Link (via Waxy)

It Now Pays to Play – Planetwide Games
Enables Players to Earn Money While
Playing "RYL: Path of the Emperor"


It Now Pays to Play – Planetwide Games
Enables Players to Earn Money While
Playing "RYL: Path of the Emperor"
06/05/2005 10:52 PM
Innovative business model for revenue generation is changing online video game market. [PRWEB May 18, 2005]

Mac beta of Second Life online game now
available


Mac beta of Second Life online game now
available
12/22/2003 04:13 PM
Linden Lab announced on Monday that Mac OS X v10.3 "Panther" users can now join the online world of Second Life as beta testers. The company announced plans to produce a Mac version of Second Life earlier this year.

John Wujick - the history of role
playing games


John Wujick - the history of role
playing games
07/24/2004 12:48 PM
Here are some quick and unstructured notes from John Wujick's talk (the designer of Amber).

  • First, individuals characters were introduced to strategy games to provide things like "what if Gandalf had been fighting with the Allies"
  • Magic was originally a form of artillery
  • "People tried to kill me because I was trying to take their dice away from role playing when I was talking at Gencon about Amber"
  • "Zen and the art of roleplaying"
    • Removing everything that is not absolutely necessary - turns out that almost everything can be removed (dice, combat system, game master, players) => a role playing game has no essential components
    • "I have no idea what a role playing is, even though I do it 30 hours a week for 20+ years for a career"
    • "Every hour you are playing a role playing game YOU're paying for it - thus it's stupid to fall asleep (as in not being aware)"
  • You can only create an experience if you try something new; not repeat what you have already done
  • We have to break the rules - do things we've never done before

Random change of subject: Computer games

  • 2003 US game market worth about $20 billion USD - more than Hollywood + all TV
  • 2008 global gaming market worth about $46 billion (est)
  • Games not that different from 10 years ago - technology is only better
    • Moore's Law
    • Every second of a movie takes about two hours to fix by one person
  • In a few years, the game industry is movie quality. Where do they go next? So far the designers have not been an important part of the team - graphics people and programmers dominate the field.
  • To which designers should the game industry go to?
  • Example: Starcraft sold 3 million copies - 500,000 of them to South Korea
    • One person installed them in all Internet cafe's - all computers could play Starcraft
    • All copies were legitimate, hence plenty of money generated
    • Own level generation and creativity became a huge thing among kids
    • Government support for game industry starting at 1999: $500 Million USD support
    • 1$ Billion revenue in 2003, 80% of it from South Korea
    • Major game studios opening in China in the next couple of years
    • Not a lot of creativity in Asia, though, due to education system (no mistakes, too much time used for learning to read/write. They are afraid to do stupid and bad things. Correctible through training.)
    • At the age of 18, most Western kids know 500 games. In Asia, they know four.

  • In role playing games, you are not following anyone else's script
    • Until you put your own toys together, you don't really understand toys (if you've never played with Lego...)

  • Small countries lose their own culture under the pressure of the big ones
    • What happens to the culture within games?
  • In Gencon, 20 new game companies every year => always new stuff being produced. US gaming culture is thus protected because of the inability to understand that most companies fail ;-)
  • Small countries should dip into their own strong culture and mythology and history for creativity
  • Computer games are only narrow slices of the RPGs
  • GTA III is actually closer to roleplaying than FPS-games - it allows you to "go anywhere"
  • Computer game designers do not understand games - they understand technical issues, but they do not understand the fundamental differences between multi-player and single-player games. Most MMORPGs are FPS -games, expanded to just multiple players.

  • How do we create games that allow for complete immersion
  • Last 10 years of published RPGs have been going to the wrong direction
    • Game designers are too good in creating rules that are perfect (too well balanced, "something for everyone")
    • It's a dead end
  • Difficult part in gamemastering is challenging players until they want to "get out of the box"
  • "I once ran a really horrible g

...

Planetwide Games Launches "RYL: Path of
the Emperor" Worldwide Player vs. Demon
Battle at RYL.net


Planetwide Games Launches "RYL: Path of
the Emperor" Worldwide Player vs. Demon
Battle at RYL.net
03/14/2005 05:55 PM
Open Beta Ends and Pay to Play Begins March 17, 2005 [PRWEB Feb 25, 2005]

Planetwide Games Joins Forces with First
Data to Launch Authentication Product
for the Video Game Industry


Planetwide Games Joins Forces with First
Data to Launch Authentication Product
for the Video Game Industry
06/05/2005 10:52 PM
The "GameFREQ™" Security Card uses DataSIGN™ Solutions to protect video game players and enhance transactions. [PRWEB May 19, 2005]

DJRPG role playing game development kit


DJRPG role playing game development kit 02/15/2004 10:28 PM
Tool overhaul in progress

Custom Strategy Role Playing Game


Custom Strategy Role Playing Game 11/02/2003 04:18 PM
First release!

Custom Strategy Role Playing Game 0.12


Custom Strategy Role Playing Game 0.12 01/22/2004 02:20 PM
An engine for creating strategy role-playing games.

Planetwide Games to Host "Golden Launch"
Event For RYL: Path of the Emperor Video
Game at Digital Hollywood


Planetwide Games to Host "Golden Launch"
Event For RYL: Path of the Emperor Video
Game at Digital Hollywood
03/29/2005 02:19 PM
Planetwide Games will hold an official Golden Launch event at Digital Hollywood, March 30, 2005 in Santa Monica, CA for RYL: Path of the Emperor, a Massively Multiplayer Online Role Playing Game (MMORPG), which recently announced a $1,000,000 Grand Prize skill-based Player vs. Player tournament within the game. [PRWEB Mar 29, 2005]

Java Tile Based Role Playing Game


Java Tile Based Role Playing Game 05/01/2004 07:31 AM
Website up!

Massively multiplayer thumbwrestling


Massively multiplayer thumbwrestling 05/29/2004 08:05 AM
Last week in Vienna, I attended Monochrom's first-ever massively multiplayer thumbwrestling competition. Now the Monochromers have posted detailed descriptions for running your won MMTW events.
By forming a star, it is also possible to play the game with three or four participants. The left hands are also free to hook up with even more players. Again a connection with up to 4 players is possible. By Massive Thumb-Wrestling according to the rules described above unlimited amounts of players can connect to join a Multiplayer Thumb-Wrestling Network. As the number of players is unlimited, global thumb-wrestling may emerge through self-sustaining peer-to-peer networks and ad-hoc socializing.
Link (Thanks, Johannes!)

Bringing Worlds Together™ Planetwide
Games Expands Worldwide as Marketing Arm
and Master Licensor for Video Game
Developers Youxiland Digital and
Gamasoft


Bringing Worlds Together™ Planetwide
Games Expands Worldwide as Marketing Arm
and Master Licensor for Video Game
Developers Youxiland Digital and
Gamasoft
06/05/2005 10:52 PM
Planetwide Games now combines over 100 video game titles with 8.2 million registered users worldwide. [PRWEB May 19, 2005]

Microsoft scraps 'True Fantasy' mass
role-playing game for Xbox


Microsoft scraps 'True Fantasy' mass
role-playing game for Xbox
06/04/2004 05:45 AM
AFP via Yahoo! Jun 4 2004 9:55AM GMT

MMFG: Massively Multiplayer Freeform
Gameverse


MMFG: Massively Multiplayer Freeform
Gameverse
02/17/2004 06:41 AM
Imagine a game which followed the freeform ideal to the limit. A game that incorporated all genres from first-person shooters to space trading sims to 4X space operas. A game where someone could fight as an FPS grunt, in a battle directed by a tactical squad commander, as part of a wide battle front directed by an RTS general, which was but one part of a planetary war planned and executed by the ruler of a galactic empire. A game where you would never go on a cookie-cutter mission stamped out upon request by a vending NPC, because all "missions" would be requests from other players for a particular service, such as transporting a combat team to an enemy stronghold, designing a corporate headquarters, or tracking the movements of a spy working for a foreign power. Picture this, if you will:

Funrungames.com launches first worldwide
multiplayer action game for mobiles


Funrungames.com launches first worldwide
multiplayer action game for mobiles
06/29/2004 02:13 AM
Funrungames.com today announced that it has launched the first worldwide multiplayer action game for mobiles. [PRWEB Jun 29, 2004]

Online Collaboration Borne From
Multiplayer Game


Online Collaboration Borne From
Multiplayer Game
02/12/2004 11:24 PM
Flickr, new social networking-meets-IM-meets-collaborative workspace software unveiled at ETech, strives to make online groupware more fun as it draws on code from the gaming world.

Planetwide Games to Publish Pixel
Poppers™ Library of 80 Video Arcade
Games


Planetwide Games to Publish Pixel
Poppers™ Library of 80 Video Arcade
Games
06/05/2005 10:52 PM
Games based on uWink Game Library Developed by Nolan Bushnell. [PRWEB May 18, 2005]

Playing the Game Boy DS Online


Playing the Game Boy DS Online 12/22/2004 01:40 AM
Slashdot Dec 20 2004 5:26PM GMT

The companies signed a long-term
licensing deal to create multiplayer
online games based on characte


The companies signed a long-term
licensing deal to create multiplayer
online games based on characte
06/22/2005 02:09 AM
Newyorkbusiness.com - Fri Jun 17, 06:24 pm GMT

Blackjack Slots 21 a World-Class Casino
- Enjoy Playing at the Largest Casino
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Receive $1,000.00 Free to Play, No
Deposit is Required


Blackjack Slots 21 a World-Class Casino
- Enjoy Playing at the Largest Casino
Online Now with 201 Online Games -
Receive $1,000.00 Free to Play, No
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09/18/2004 03:27 AM
Blackjack Slots 21 Online Casino is a World-Class Casino with an exciting range of state-of-the-art games, superb customer service with 24 hour live support and exceptional player promotions, quality 3-D graphics, realistic digital audio. We offer all new players $1,000.00 in free chips to download and test drive our casino game software containing 201 games. We are also offering a Hot New Promotion for real money players "Free Frequent Flyer Miles". We hope you visit us today to experience the best in online gaming with fast downloads, exciting games, great promotions and secure transactions. [PRWEB Sep 18, 2004]

Dismantling the Axis of Evil: A New
Battle for Control and Total Conquest Is
Underway - AirG Launches Art of Tyranny
- World’s Latest Mobile Multiplayer Game


Dismantling the Axis of Evil: A New
Battle for Control and Total Conquest Is
Underway - AirG Launches Art of Tyranny
- World’s Latest Mobile Multiplayer Game
03/14/2005 05:55 PM
After months in development AirG, the global leading in developing and distributing cutting edge multiplayer mobile entertainment applications, announces the launch of Art of Tyranny (AoT). This highly sought after game is now available through mobile operators in North America, Europe, Asia and Australia. [PRWEB Mar 5, 2005]

FOX Launches Online Game Based on Hit
Series '24'; LG Mobile Phones Signs on
for In-Game Product Pla


FOX Launches Online Game Based on Hit
Series '24'; LG Mobile Phones Signs on
for In-Game Product Pla
12/22/2004 01:41 AM
Biz.yahoo.com - Tue Dec 21, 11:15 am GMT

Clampdown risk worries China's online
game firms


Clampdown risk worries China's online
game firms
09/05/2004 12:22 AM
Article.wn.com - Thu Sep 2, 01:30 pm GMT

Clampdown Risk Worries China's Online
Game Firms (Reuters)


Clampdown Risk Worries China's Online
Game Firms (Reuters)
09/02/2004 02:50 AM
Reuters - China's online games industry fears it could be in line for a clampdown similar to one hurting providers of mobile messaging services.

Planetwide Games Rocks the MTV Style
Lounge 2005


Planetwide Games Rocks the MTV Style
Lounge 2005
06/17/2005 03:44 PM
Celebrities and rock stars play "RYL: Path of the Emperor" online. [PRWEB Jun 6, 2005]

GameFREQ Comic Book Creator Launched by
Planetwide Games at E3


GameFREQ Comic Book Creator Launched by
Planetwide Games at E3
06/05/2005 10:52 PM
Self-publishing software allows players to create customized comic books of actual "RYL: Path of the Emperor" gameplay. [PRWEB May 18, 2005]

Role Playing


Role Playing 03/14/2005 05:35 PM
The boss-man was in the office today, he stopped by my office around 09:30 and asked me to visit his...

Game of politics How activists are using
online games to spread their message


Game of politics How activists are using
online games to spread their message
08/31/2004 06:31 AM
News.bbc.co.uk - Tue Aug 31, 08:36 am GMT

He's playing a top role in payroll


He's playing a top role in payroll 05/06/2004 07:31 AM
Chicago Sun-Times May 6 2004 11:16AM GMT
Grok Description matches for Planetwide Games, Inc. Launches "RISK YOUR LIFE" (Open Beta) - Massively Multiplayer Online Role Playing Game
GrokA matches for Planetwide Games, Inc. Launches "RISK YOUR LIFE" (Open Beta) - Massively Multiplayer Online Role Playing Game

Cvalley announces Xtream Path
Illustrator plug-in


Cvalley announces Xtream Path
Illustrator plug-in
01/05/2004 04:16 PM
Irvine, Calif.-based developer CValley Inc. announced on Monday that they will release Xtream Path, a new plug-in for Adobe Illustrator, on January 15.

Beating a Path to Path Finder 3.2
(03-May-2004; 1.6K)


Beating a Path to Path Finder 3.2
(03-May-2004; 1.6K)
05/03/2004 09:01 PM

[waraxe-2004-SA#034 - XSS and path full
path disclosure in PhpBB 2.0.8]


[waraxe-2004-SA#034 - XSS and path full
path disclosure in PhpBB 2.0.8]
07/16/2004 12:02 PM
Janek Vind (Jul 16 2004)

New: Xtream Path


New: Xtream Path 01/08/2004 08:46 PM
CValley's Xtream Path is an Adobe Illustrator plug-in for path editing.

Path Finder 3.1


Path Finder 3.1 12/17/2003 04:53 PM
Comprehensive, powerful file browser, with many integrated utilities.

Mac Tip: Path Finder


Mac Tip: Path Finder 07/09/2004 11:43 AM
G4 Tech TV Jul 9 2004 3:45PM GMT

new trailer for Uru: The Path of the
Shell


new trailer for Uru: The Path of the
Shell
06/19/2004 04:54 PM
There's a new trailer for Uru: The Path of the Shell. There appears to be a tantalizing hint at the end...

Update: Path Finder 3.2


Update: Path Finder 3.2 04/23/2004 11:02 AM
Mac OS X file browser and utility adds integrated CD burning, Fast Find, built-in screen capture, and more.

Cocoatech releases Path Finder 3.2


Cocoatech releases Path Finder 3.2 04/23/2004 01:38 PM
Cocoatech has released Path Finder 3.2, an update to its file manager and utility for Mac OS X...

Cocoatech releases Path Finder 3.1


Cocoatech releases Path Finder 3.1 12/16/2003 06:29 PM
Cocoatech today released Path Finder 3.1, an update to its Mac OS X file browser and integrated file utility...

The only way to unwind the future is to
follow the path


The only way to unwind the future is to
follow the path
06/21/2004 05:33 PM
What i f you could go back in time, and take a ll those hours of pain and dar kness and replace them with something better?

Victims of Uganda Atrocities Follow a
Path of Forgiveness


Victims of Uganda Atrocities Follow a
Path of Forgiveness
04/18/2005 12:06 AM
The International Criminal Court and traditional reconciliation ceremonies are clashing in their response to a guerrilla war.

RYL: Path of the Emperor MMORPG Online
Video Game Launches in over 8,100
Retailers on June 21, 2005 throughout
North America


RYL: Path of the Emperor MMORPG Online
Video Game Launches in over 8,100
Retailers on June 21, 2005 throughout
North America
06/22/2005 01:51 AM
Unique Free Online Gameplay with Survey Participation Draws in Gamers Around the World to Play Without having to Pay the Monthly Fees and Participate in $1,000,000 Grand Prize Tournament [PRWEB Jun 21, 2005]

RYL: Path of the Emperor Video Game
Premieres at No.2 on MMORPG.com and
Debuts in the Top 5 Downloads at
GameDaily.com


RYL: Path of the Emperor Video Game
Premieres at No.2 on MMORPG.com and
Debuts in the Top 5 Downloads at
GameDaily.com
03/22/2005 04:47 PM
Intuitive combat system and custom weaponry are key factors to successful RYL launch. [PRWEB Mar 21, 2005]

RYL: Path of the Emperor Launches Today
With Largest MMORPG Tournament Award in
Video Game History


RYL: Path of the Emperor Launches Today
With Largest MMORPG Tournament Award in
Video Game History
03/17/2005 03:06 AM
Skill-Based Player vs. Player Tournament to Culminate in $1,000,000 Grand Prize [PRWEB Mar 17, 2005]

CGI-Path-1.04


CGI-Path-1.04 01/08/2004 08:20 PM

PATH


PATH 01/25/2004 03:04 PM
Java PATH interpreter in development

CGI-Path-1.05


CGI-Path-1.05 01/08/2004 08:20 PM

The Path to 802.11i


The Path to 802.11i 12/02/2003 12:34 AM
Or, how do we get from here to there? A colleague wrote in to ask several questions about the path from WEP through WPA to 802.11i, the final IEEE security standard that's expected next year. I answered his questions in email, but I thought they were a good foundation for discussion. Currently, all 802.11a, b, and g devices support WEP (Wired Equivalent Privacy) encryption which has had flaws and exploits well documented. The ultimate goal is 802.11i, a robust set of security improvements. On the road to 802.11i, the Wi-Fi Alliance has required WPA (Wi-Fi Protected Access), which fixes all of WEP's problems, is a subset of 802.11i, and which allows full backwards compatibility for most 802.11a and b devices made before 2003. My colleague asked what would become of the current generation of 802.11 devices when 802.11i appeared? Because of WPA, I expect from promises made by manufacturers that virtually all client adapters and many (but not all) access points will have firmware upgrades that allow them to support the full WPA subset. Equipment released in 2003, and some in 2002, already has the silicon in place to support full 802.11i, which has a more complex option for encryption (AES or Advanced Encryption System, in a couple of flavors), and a few more requirements. Broadcom, Texas Instruments, Intersil, Atheros, and others can merely push out firmware upgrades to enable AES and other features to their partners who will then push them out to customers....

CGI-Path-1.08


CGI-Path-1.08 02/10/2004 02:47 AM

CGI-Path-1.07


CGI-Path-1.07 02/10/2004 02:47 AM

CGI-Path-1.02


CGI-Path-1.02 12/16/2003 06:33 PM

CGI-Path-1.06


CGI-Path-1.06 01/27/2004 06:21 PM

CGI-Path-1.09


CGI-Path-1.09 02/12/2004 06:08 PM

Path-Class-0.04


Path-Class-0.04 01/02/2004 04:43 AM

Mac-Path-Util-0.11


Mac-Path-Util-0.11 09/08/2004 07:12 AM

Planetwide Games, Inc. Launches "RISK YOUR LIFE" (Open Beta) - Massively Multiplayer Online Role Playing Game

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