Money 2005: Microsoft Unveils Simplified Approach to Financial Management and Helps People Make Sense of Their Money
Grok Headline matches for Money 2005: Microsoft Unveils Simplified Approach to Financial Management and Helps People Make Sense of Their Money
Shocker: People Realize That Mobile
Carriers Won't Make Money From Music
Shocker: People Realize That Mobile
Carriers Won't Make Money From Music
04/15/2005 04:49 AMFor quite some time, a bunch of folks have been pointing out that the
mobile phone operators are being somewhat idiotic in their belief that
they
they
can be music and media moguls. They got this idea in their head
once ringtones started to take off, and rather than thinking they
might just be a fad, both the music industry and the mobile operators
start drooling over how much money they think they're going to make --
when neither of them seem to actually understand the other's business
very much. While the theme of the last few months in the mobile world
seemed to be unquestioned acceptance that "content is king" it appears
the backlash is starting, as even the folks at Business Week are
realizing
the mobile operators will
never make much money by selling music directly. The article
points out what everyone always seems to forget. Even for Apple, the
clear leader in selling music online,
selli
ng music is a loss leader. In other words, the carriers would do
better to team up with someone (such as Apple) to handle selling
music, and they should just be happy with the increased usage. Of
course, instead of that, the operators are complaining that
iTune
s on phones will take revenue away from them. And, of course,
this doesn't even touch on issues like network over-capacity and the
fact that
people don't
want different music services on their phones and on their
computers. Between the recording industry and the mobile operators,
about the only thing you can bet on is that both industries' short
term greed, and total lack of understanding of what users want, is
likely to screw up any offerings for quite a few years.
Microsoft Money 2005 to RTM Soon
Microsoft Money 2005 to RTM Soon
07/31/2004 03:49 PMFrom MS:
"As you may know, Microsoft Money 2005 will be releasing soon.
The bug reports you submitted, the issues you brought to the beta
newsgroups, and the time you contributed to testing helped make it
possible for us to ship an outstanding new version of Microsoft Money
2005. The beta test has now come to a close. The BetaPlace site and
newsgroup will remain open for another 4-6 weeks.
To express our thanks to you as one of our best Microsoft Money 2005
beta testers, a download of the Premium version is now available for
you at . Please be sure to read the instructions on the BetaPlace
homepage (and at the bottom of this note) before installing Money
2005. Everyone will be receiving a copy of the program on CD when it
becomes available. Please accept it as a token of our thanks and
appreciation for all of your efforts.
In addition, your receipt of this letter confirms your good standing
as a Microsoft Money beta tester based on your active participation in
our recent beta program. While future participation is never
guaranteed, your current standing makes you eligible for priority
consideration in future Microsoft Money beta programs.
On behalf of the Money Product Team, we would like to again say thank
you, and we hope we have the opportunity to work with you again on
another Money beta.
Sincerely,
Chris Donohue
Microsoft Money Product Team"

News source:
Microsoft
BetaPlaceRead full story...Show Me The Money - Microsoft Money Vs.
Quicken
Show Me The Money - Microsoft Money Vs.
Quicken
07/03/2004 08:57 AMMicrosoft Money 2005 Premium
Microsoft Money 2005 Premium
08/19/2004 08:36 PMZDNet Aug 20 2004 0:30AM GMT
Microsoft Banks on Money 2005
Microsoft Banks on Money 2005
09/22/2004 11:16 PMMicrosoft is taking Money back to the "essentials". The software giant
is banking on having successfully met customers' requests for a simple
financial solution that is powerful enough to address their three
primary areas of concern: account balances, monitoring spending and
paying bills.
Musicians Making Lots Of Money, Money,
Money...
Musicians Making Lots Of Money, Money,
Money...
09/03/2004 02:40 PMJeremiah writes
"Amidst the public ballyhoo about how rampant P2P piracy is costing
the music business its very life (gasp! NO!), BMI announced it collected a record
level of revenue and royalty payout to its artist members. From
their press release: "BMI has reported revenues of $673 million for
the 2004 fiscal year, an increase of nearly $43 million, 6.8% over the
prior year. Royalties of more than $573 million were distributed to
our songwriters, composers and music publishers, an increase of $40
million or 7.5% from the previous year, and the most ever paid by an
American PRO." Another interesting tidbit: "During the period
1995-2004, BMI had an average annual revenue growth rate of 9%..." If
I read this right, BMI has been reporting solid growth over the last
nine years, which makes me question the industry's claims about P2P.
Either P2P ate into their growth (not mentioned), they found a way to
cope with it (plausible), or it may actually help music sales.
Whatever. Reminds me a bit of a spec I did for a life-insurance
company's radio ad: Money
, Money, Money (mp3 file)."
Don’t Make Me Think: A Common Sense
Approach to Web Usability
Don’t Make Me Think: A Common Sense
Approach to Web Usability
03/29/2005 08:28 PM
The title of the book is its chief personal design premise. All of
the tips, techniques, and examples presented revolve around users
being able to surf merrily through a well-designed site with minimal
cognitive strain. Readers will quickly come to agree with many of the
book's assumptions, such as "We don't read pages--we scan them" and
"We don't figure out how things work--we muddle through." Coming to
grips with such hard facts sets the stage for Web design that then
produces topnotch sites.
This is the type of book you can blow through in a couple of evenings.
But despite its conciseness, it will give you an expert's ability to
judge Web design.
Poll: Having Money Helps With
Satisfaction (AP)
Poll: Having Money Helps With
Satisfaction (AP)
09/23/2004 02:23 AMAP - Money may not buy happiness, but for many people it apparently
puts a down payment on satisfaction.
Can you make money?
Can you make money?
11/06/2003 06:11 PMAt the recent OS X conference, the question came up at the Innovators
presentation whether it was possible to make money developing OS X
applications.
Yes, it’s possible.
But, before you start, here’s some advice:
1. Don’t expect investment from VCs or Apple or anybody
else.
You’ll need to fund development yourself. Folks developing for
Windows or doing web applications may be able to find investment, but
it’s been a long time since Mac development attracted
investment.
2. You need to have a really good idea for an app that
other people like.
It’s worthwhile to show a few people privately an early
prototype. Choose people who won’t just say nice things because
they like you. Your friends and family will be encouraging. You want
honest opinions.
We originally had an app named MacNewsWire, the precursor to
NetNewsWire, that didn’t catch fire. It had a fixed list of Mac
news subscriptions. You couldn’t add or remove subscriptions. I
thought it would be popular; it wasn’t.
Then I prototyped NetNewsWire and showed it to some people, and they
liked it an awful lot. Had they not liked it, we would have done a
different app.
3. Communicate. Be open. Most of all,
listen.
If you don’t have a weblog, start one. Part of buying software
from a small independent developer is knowing that you’re buying
from people.
Put your bugs list on-line. Start a mailing list or two. You want to
be open about your software and you want people to get to know you.
But the biggest part of this is listening to other people.
4. Don’t imitate Apple.
One of the things I see often is people name their apps iSomething;
their apps use metal windows; their websites look like Apple’s
website.
I think this is a mistake. I know these folks aren’t trying to
fool people into thinking their apps are really made by Apple.
However, the benefits of your own unique presence will outweigh any
impression of a relationship to the iApps.
5. Be realistic. Work matters.
There’s no room for idealism of this sort: people
should like your app, investors
should provide
funding.
What matters is what actually happens. When you concentrate on the
shoulds you’re not working.
You need to work and keep working. There may be dinners and movies and
even vacations, but then you come back to work.
"Make Money"
"Make Money"
06/03/2004 12:52 AMMake War and Money
Make War and Money
10/28/2003 11:09 PMWar is expensive, we all know that. Was it some 600 billions the
americans decided to spend? My worry is...
we make money not art
we make money not art
03/17/2005 02:49 AMRgine Debattys near near future .. we-make-money-not-art.com/ ..
techno geek gadget blog .. WeMake$NotArt .. Today's Pick .. Regine ..
stolen .. WMMNA .. via
we-make-money-not-art.com
track this
site | 2 links
ADV: Want to Make More Money?
ADV: Want to Make More Money?
12/24/2004 12:10 PMEarning a college education is the place to start. Find flexible,
career-oriented degree programs here. Try our free career test.
License to Make Money
License to Make Money
08/05/2004 04:12 PMCherokee's CFO shares the strategy that made the apparel maker one of
the leaders in licensed brands.
Make big money fast
Make big money fast
09/18/2004 05:43 AMUSA Today Sep 18 2004 9:23AM GMT
Are you looking to make a little money
with your webl0g
Are you looking to make a little money
with your webl0g
05/23/2004 07:53 AMI know the hard cold facts surrounding making money with websites. In
a word "difficult" but if you are looking...
Make Money Fast
Make Money Fast
09/03/2004 11:25 PMwe make money not art: 3 minutes
we make money not art: 3 minutes
03/28/2005 05:45 AMwe make money not art- 3
minutes^2
we-make-money-not-art.com/archives/004268.php
track this
site | 3 links
Make Money as a Landlord
Make Money as a Landlord
07/15/2004 10:06 AMFools sound off on the benefits of landlordship and offer advice.
What Does It Take to Make Money Online?
What Does It Take to Make Money Online?
04/23/2004 04:15 PMWebDevInfo Apr 23 2004 8:08PM GMT
I Make Money Online. You Can Too
I Make Money Online. You Can Too
04/10/2004 01:07 AMWebDevInfo Apr 10 2004 5:28AM GMT
How to Make Money with Your Blog
How to Make Money with Your Blog
07/01/2004 03:48 PMelise does the best MT tutorials around
Santorum: the right to life, and to make
money
Santorum: the right to life, and to make
money
04/11/2005 06:03 PMThe Republican senator from Pennsylvania cashed in during the Terri
Schiavo mania in more ways than one.
Is this Real or How Are You Going to
Make Money from Feedster?
Is this Real or How Are You Going to
Make Money from Feedster?
03/19/2003 10:27 PMIs this Real or How Are You Going to Make Money from
Feedster?
On a more serious note, I've been getting some questions as to
"This seems to be real ... Ah how are you paying for it?". Good
question. Having suffered through a particularly business
challenged DOT com, suffice it to say that I don't expect that to
happen. And bear in mind that I've done this stuff before.
That's not a guarantee of success but it is hopefully at least a small
indicator in that direction.
We've got some fairly good ideas of how to make a business out of
this that will roll out over the coming months. I can tell you
this:
- No banner ads
- No popups
- No selling of personal information
Beyond that I'm really not ready to say. And we're already
seeing additional interest in our bread and butter consulting services
so that's great. But as they used to say "we will sell no wine
before its time" ... Well I think you get the idea. Its
early yet so while we know how we think we can make money, we need to
fine tune the product, work with users, etc. You know the
drill.
On Leaving Us Feedback
If you leave us feedback, leave us an email address if you want a
reply. That's pretty simple. And be clear if you
can. Just give us something to work with. Every single
comments is a) logged to a database b) assigned a status (open, done,
closed, etc) and almost everything is responded to.
How Search Engines Make Money
How Search Engines Make Money
12/16/2003 07:36 PMSearch Economics, Search Monetization Strategies," at the Search
Engine Strategies conference in San Jose this past August, heard
representatives from Google ...
Want to know how Search Engines make
money?
Want to know how Search Engines make
money?
12/17/2003 02:28 PM10 ways to make money bl0gging
10 ways to make money bl0gging
02/10/2004 04:45 AMI laugh every-time I read one of these articles. How to make money
blogging! This headline reminds me of an...
make money online novice
make money online novice
04/10/2004 01:07 AMWebDevInfo Apr 10 2004 5:28AM GMT
Is It Possible To Make Money Developing
OS X Applications
Is It Possible To Make Money Developing
OS X Applications
11/06/2003 09:39 PMYes, it's possible. But, before you start, here's some advice. (Brent
Simmons via MyAppleMenu)
Online games make serious money
Online games make serious money
01/19/2004 06:14 AMOnline multiplayer games look set to rack up more than $1bn in
revenues this year, says a report.
Make Free Money With Google
Make Free Money With Google
04/15/2004 02:37 AMWebDevInfo Apr 15 2004 5:57AM GMT
Critics: Management, not IT money, is
FBI problem
Critics: Management, not IT money, is
FBI problem
04/14/2004 05:03 PMExperts are disputing Attorney General John Ashcroft's claims that
deficient IT funding hurt the FBI's intelligence gathering before
Sept. 11. A disregard for tech was really at fault, they say.
How to Make Money Giving Stuff Away Free
How to Make Money Giving Stuff Away Free
03/14/2005 06:22 PM
The Idea:
Innovative companies are learning that giving something away free can
be good for both the top and bottom line. Unscrupulous companies are
abusing it. Oligopolies are wringing their hands and calling it theft,
and the end of the world. Is this trend inevitable, and how can we
make
it work to everyone's benefit?
The price trend in almost
everything, except for oil and other non-renewables, is downward. In
some cases this is a good thing: Open Source development of software,
and the free exchange of information over the Internet, for example.
In
some cases it's not so good: The Wal-Mart
Dilemma
for example, which trades off low prices for poor quality, third world
slavery and loss of Western jobs. In some cases whether it's good or
bad depends on where you sit -- File-sharing, for example, which
allows
new artists to get low-cost exposure or markets, and which hurts both
the price-gouging recording industry oligopoly and independent artists
who count on modest-price CD and MP3 sales to make a living.
Conventional wisdom is that if you lower the price you have to make up
the loss by either cutting costs (by squeezing suppliers and employees
a la Wal-Mart) or drastically increasing volume, a la Amazon. But what
happens when the price goes to zero -- How do you make money then?
The answer is by being innovative, and recognizing that the
supply/demand curve is inexorable, and, except when distorted by
government subsidy, failure to absorb full external costs, or
oligopolistic price-fixing, the price will find its own level. And
increasingly that level is zero, reflecting both the lower value that
consumers put on most of the mass-produced junk that we're inundated
with, and the lower buying power that consumers have been left with
thanks to corporatist exploitation and cowardly lack of government
regulation.
If you can't beat 'em, join 'em. How can responsible, innovative
companies give stuff away free, and still make a living? Some new ways
are being invented all the time, but here, classified by consumer
receptivity, are some of these techniques:
1. Thumbs
Down -- disreputable methods, some bordering on fraud:
- Pyramid
schemes:
Sign up five other people to buy X, and you get it free. Just don't
expect those five other people to be your friends ever
again.
- Buy one get one free
schemes: Consumers aren't stupid. They know this means half
price when you buy in bulk, not free.
- Limited-time free
trials:
One of the frankensteins of high-tech. This means you have a
now-useless piece of software, non-functional link or 'expired' online
subscription with the vendor's name all over it, so you can curse them
again every time you stumble over it until you get pissed off enough
to
delete it once and for all. Once you've given something away it's bad
manners to take it back.
- Free if you're not satisfied: Yeah, right. Just try
and get your money back without investing more in time, effort and
aggravation than the product cost.
2. So-So -- methods that work sometimes, sometimes not:
- Free samples:
These are better than limited-time free trials because they don't
persist, on your computer or anywhere else. Once they're gone, they're
gone, and you know that going in.
- Free prize inside: So-called
by marketing guru Seth Godin, this is something you give away that's
'hidden' in the product, like the crackerjack prize, or a surprise
feature in hardware or software, or the extra video you get with your
music CD. If it's genuinely valuable and not hyped, it's a good deal.
But if it's not valuable, you're getting what you paid for it. And if
it's hyped, the consumer will start to suspect that it's not free --
its value has been built into the total price.
- Shareware, pay what you want: Free
with a guilt trip attached is not free, unless you're
shameless.
- Barter: If
you're
trading away something that someone else values more highly than you
do, to get something that you value more highly than they do, then
this
is a winner. It rarely works that way, however, and when it doesn't,
barter is just two market transactions back-to-back, with the money
reflecting the real (greater than zero) price invisible. All you save
is the sales tax, and maybe the environment if you're buying used
instead of new. Which is OK, too. But not free.
3. Ingenious -- methods that work:
- Information and/or
do-it-yourself process free, 'live' service extra:
We need to learn to do more things for ourselves. I applaud companies
that help people do things themselves, and offer to help, at a
reasonable charge, if it turns out they can't do it themselves because
they just don't have the time or the skill. It can be abused of
course,
if the information or do-it-yourself instructions have landmines in
them (e.g. vague, erroneous, or impossible to follow instructions).
But
it's usually legit.
- Basic
product or service free, premium product or service extra:
You get what you need to function effectively, a 'satisfactory
customer
experience' free. Add-ons that increase functionality, convenience, or
ease of use, cost. Give away desktop-to-desktop VoIP free and charge
for desktop-to-landline calls, as Skype has done. Or give away the CD
and create a huge appetite for the band's live $60/ticket concerts.
Again, this can be abused if the basic service doesn't meet minimum
functionality standards. But most companies realize the bad PR they
will get if they abuse this isn't worth it.
4. You Tell
Me -- new methods not yet proven:
- Money back if you
don't use it:
The other day I heard a radio commercial for insurance that gives you
your premium back if you don'f file a claim during the year. If you
don't, and you renew for another year, they keep the premium and apply
it to that second year, so they effectively have one year premium to
invest forever, and they make their profit by that investment. Their
premiums are probably higher than the normal insurance company rates,
but once you sell the car or house you get it back, so who cares? I
suspect that if you have a claim they drop you like a hot potato, and
that, because you forfeit the premium if you do, the number of claims
is probably lower and the likelihood of anyone putting in a small
claim
is low. But it still sounds too good to be true. Anyone know about
this? Is there a catch?
What am I missing? What other innovative or devious ways are companies
using to give people something for nothing, and still make a living?
Is
this the wave of the future? Think of the essentials of life: food,
clothing, energy and shelter. How could we give people a comfortable
level of all three, for free, in a way that would allow the producers
of these things a reasonable income? And if we did, would people get
lazy and stop working? Would this necessarily be a bad thing? Or would
they be inspired by a personal moral code to invest some time and
energy to give something back, free, in return?
|
FAIRCOPY lets your fans make you money
FAIRCOPY lets your fans make you money
06/18/2004 07:26 PMFAIRCOPY has developed an
innovative way for musicians to distribute their content over P2P
networks and get paid. They've also built in a way for fans to leverage the
power of P2P to resdistribute their favorite FAIRCOPY artists, and
make a commission. Musicians can also offer free samples of their
work under Creative Commons licenses.
we make money not art: Back Seat Gaming
we make money not art: Back Seat Gaming
03/28/2005 05:45 AMwe make money not art- Back Seat
Gaming
we-make-money-not-art.com/archives/004243.php
track this
site | 3 links
Can You Really Make Money with Surf for
Cash Programs?
Can You Really Make Money with Surf for
Cash Programs?
05/25/2004 08:47 PMWebDevInfo May 26 2004 0:58AM GMT
Are There Ways To Make Money From The
iPod Phenomenon?
Are There Ways To Make Money From The
iPod Phenomenon?
12/17/2004 06:27 PMThe catch is that the device is so new, it's unclear what the
future holds. By Matt Krantz, USA Today
"With a heavy dose of fear and violence,
and a lot of money for projects, I think
we can convince these people that we are
here to help them"
"With a heavy dose of fear and violence,
and a lot of money for projects, I think
we can convince these people that we are
here to help them"
12/08/2003 05:45 AMTough New Tactics by U.S. Tighten Grip on Iraq
Towns
nytimes.com/2003/12/07/international/middleeast/07TACT.html?pa
gewanted=2&hp
track this
site | 4 links
Can Friendster Type Social Networking
Make Money?
Can Friendster Type Social Networking
Make Money?
02/15/2004 07:49 PMGoogle launched Orkut, Lycos is dropping normal search for friend
networking, and Friendster is popping up clones all over the place.
...
Grok Description matches for Money 2005: Microsoft Unveils Simplified Approach to Financial Management and Helps People Make Sense of Their Money
GrokA matches for Money 2005: Microsoft Unveils Simplified Approach to Financial Management and Helps People Make Sense of Their Money
Money 2005: Microsoft Unveils Simplified Approach to Financial Management and Helps People Make Sense of Their Money