Real Game World
Grok Headline matches for Real Game World
Real World Linux 2004, Day 1: A real
world experience
Real World Linux 2004, Day 1: A real
world experience
04/13/2004 10:21 PMReal World Linux 2004 Conference and Expo is taking place this year at
the Metro Toronto Convention Center, North building, next to the
Canadian National Tower in the middle of Canada's largest city.
REAL Software Announces REAL World 2005
Conference Dates and Location
REAL Software Announces REAL World 2005
Conference Dates and Location
08/27/2004 02:00 PMAUSTIN, Texas (August 26, 2004) - REAL Software, Inc. announced today
that REAL World 2005, The REALbasic User Conference, will be held
March 23-25, 2005 at the Austin Convention Center in Austin, Texas.
Noted REALbasic authors and experts and REAL Software engineers will
be presenting sessions at REAL World 2005.
"REAL World is the perfect opportunity for REALbasic users, both
expert and novice alike, to get together to share ideas, information
and techniques. Attendees gain critical content that helps make them
better, more informed REALbasic developers," offered Geoff Perlman,
president and CEO of REAL Software.
Matrix online game hires real actors to
play in-game characters
Matrix online game hires real actors to
play in-game characters
03/25/2005 06:33 AMCory Doctorow:
The Matrix Online (a massively multiplayer online game based on the
Matrix franchise) has hired a troupe of 20 actors to hang around in
game and in character, advancing the story and generally making it all
seem more disbelief-suspendingly real.
Since the close of the beta, Warner Bros. Interactive Entertainment
announced that it has employed a troupe of 20-odd people whose job it
will be to enact narrative scenarios in The Matrix Online live. These
people will assume the roles of popular characters, interact with
players, and generally move the stories in ways that only live
"actors" can. And though it appears that the story hasn't officially
commenced, a few players on the Method server were treated to a pretty
slick sample of it this afternoon: an extended pep-talk by none other
than Morpheus himself. (See the screenshots for proof.) But this is an
Out of the Box report, so here are our first impressions of the game
so far.
Link
(
via Wonderland)
Ubi Soft Selects Eiko Media to Help
Integrate Real World Products and Brands
into the World of Video Games
Ubi Soft Selects Eiko Media to Help
Integrate Real World Products and Brands
into the World of Video Games
01/07/2005 04:22 AMUbi Soft, one of the world’s largest video game publishers has
selected Eiko Media Inc. as their preferred agency to assist in
bringing real world products into their suite of video game titles.
[PRWEB Jan 7, 2005]
Where's The Border For Real World Laws
In A Virtual World?
Where's The Border For Real World Laws
In A Virtual World?
12/04/2003 03:52 AMLast month when everyone was making a big deal over the news that the
online game Second Life had decided that players
own any
intellectual property they create in the game, I said it was a bad
idea, since it basically took all of the
problems of our
intellectual property system and moved them into the virtual world -
where it was likely to get more confusing. Over at LawMeme, James
Grimmelmann, has been thinking
a lot about that very idea and
has written an insanely long - but absolutely worth reading -
discussion about
intellectual property issues as it relates to games.
It's impossible to summarize his points, but he explores many of the
issues in-depth and appears to have thought about these issues in much
more detail than the designers of the various games. What it really
seems to come down to is the question of whether or not in-game
actions are simply covered by the End User License Agreement (which
basically becomes the Constitution for that game) or if real laws in
the real world should apply.
The Real Estate Game
The Real Estate Game
09/08/2004 08:51 AMSome of you have purchased homes before, so you know a bit about how
the process works: Mortgage Approval, Appraisals, Surveys, Title
Searches, Purchase Agreements, Stipulation Sheets, Closing, Whining,
Bickering, Signing 1,000,000 pages, Moving, blah blah blah... Even
though it's a scary thought when you first start, and you've probably
heard enough horror stories to not want to go through the process,
it's really not that bad. It's actually pretty easy if you take a
little time and learn about it. It makes more sense than most college
curricula, and it doesn't take a genius to figure it out. Literally
anyone can play the game if they have a dedication to making things
happen. This is an introduction to real estate investing using my 4
years of personal experience as a guide. While all of my experience
has been on the U.S. side of the pond, I'm sure enough of this
information will apply to everyone to make it worthwhile. (This was
originally submitted as a diary at the other site)
Indiagames to Bring “World Cyber Games
Mobile Competition”, the World’s Largest
Computer & Video Game Festival, to
Mobile Phones
Indiagames to Bring “World Cyber Games
Mobile Competition”, the World’s Largest
Computer & Video Game Festival, to
Mobile Phones
03/14/2005 05:26 PMIndiagames secures global rights to bring the WCG Mobile Game
Competition. [PRWEB Mar 7, 2005]
Real Time Strategy Game v2.0
Real Time Strategy Game v2.0
06/27/2004 12:12 AMsf cvs contents retired
the real world (II)
the real world (II)
07/22/2004 04:53 PMAstonishing, and essentially unnoticed,
genocide continues.
Bipartisan support for us doing something. That could include you.
Connect.
Wi-Fi in the real world - pt. 1
Wi-Fi in the real world - pt. 1
02/10/2004 12:13 PMYes, it works - but is it usable?
Wi-Fi in the real world - pt. 2
Wi-Fi in the real world - pt. 2
02/19/2004 07:28 PMThere's a hotspot where?
The Real World
The Real World
08/12/2004 05:44 AMHeadhunter Mark Jaffe strips away the varnish on interview candidates
-- and his profession.
Game developer: the real pirates are my
publishers
Game developer: the real pirates are my
publishers
07/22/2004 01:20 PMFrom the author of Galactic Civilizations I and II:
"So don't talk to me about piracy. It's not the pirates that have
ripped us off of hundreds of thousands in lost royalties. It's been
"Real businesses" doing that thank you very much. The position of
royalty eating parasite has already been taken."...
"So yea, tell me again how I need to put some dongle or whatever on my
game to keep 15 year olds from pirating? When our contract with
publishers forces them to wear a shock collar that I can press a
button to shock them if royalties aren't paid on time then we'll talk
about forcing customers to deal with massive copy protection. But it's
not the pirates I worry about."
Link
(
Thanks, -d!)
Campaign Game Mimics Real Life
Campaign Game Mimics Real Life
08/19/2004 06:11 AMA new simulated election game that lets you play campaign manager to a
presidential candidate is both thrillingly and disturbingly similar to
real-world politics. A review by Jason Silverman.
Real world semantics
Real world semantics
02/18/2004 09:32 AM
At ETech (which I unfortunately could not attend) there was a
presentation entitled
real world semantics that is close in spirit to my own
recent experimentation. The presenters were Technorati's
Kevin Marks and
Tantek Celik, who fought
the good fight to bring quality CSS support to Microsoft's
now-abandoned MSIE/Mac. Phrases they use to define real world
semantics: "emerging semantic (x)html", "adoption by 'real people'",
"beyond academics and theoretical discussions." Exactly.
...OpinionJournal - The Real World
OpinionJournal - The Real World
04/28/2004 10:22 AMClaudia Rosett, in the Wall Street Journal, writes today .. Claudia
"Give this Woman a Pulitzer" Rossett .. More on the UN Oil for Food
Scandal .. UNSCAM
UPDATE:
opinionjournal.com/columnists/cRosett/?id=110005011
track this
site | 6 links
How to Become A Real-World Superhero
How to Become A Real-World Superhero
06/22/2005 01:47 AMmeanwhile, in the world of real issues
meanwhile, in the world of real issues
09/15/2004 09:25 AMMaking Torture
Legal, a story by Anthony Lewis about an issue that ought to be an
issue in this issueless campaign, is the best of its kind that I've
seen. It was referred to me by an Israeli friend. As he said to me,
"of course there is torture in Israeli prisons, but there is nothing
remotely as bad as this."
Truth, and justice. May it again be the American way.
meanwhile, back in the real world
meanwhile, back in the real world
07/19/2004 10:01 AMMy wife is a housing attorney at
Bay Area Legal Aid. Her work keeps
mine in perspective. Yesterday, she sent friends the following appeal.
Please excuse the interruption of this "free culture" channel for an
issue that will determine whether hundreds of thousands of mostly
working families will have a roof over their head next month.
On Jul 18, 2004, at 10:53 PM, Bettina Neuefeind wrote:
Click
here to
read.
A Real-World Project
A Real-World Project
01/07/2004 06:41 PMIn this months column is an actual project where Poser, 3D Studio Max,
and Photoshop were used to create several masks for an Art Exhibition.
By Nathan Segal. 1212
New media Online's real game-players are
moms
New media Online's real game-players are
moms
06/22/2004 08:18 PM69.20.6.242 - Tue Jun 22, 07:50 pm GMT
Real property rights to virtual game
objects
Real property rights to virtual game
objects
11/14/2003 09:14 AMThe Terra Nova gaming groupblog reports that Second Life, a massively
multiplayer online game, has amended its terms of service to allow
players to "retain real world property rights in the virtual world
products they produce."
LinkFreeCraft real-time strategy game engine
FreeCraft real-time strategy game engine
03/13/2003 10:26 AMFreeCraft stable 1.18 released
Video Game Sports Taking Over For The
Real Thing
Video Game Sports Taking Over For The
Real Thing
09/27/2004 03:20 AMEvery year when big sporting events come, you always see news
organizations run the various teams through a sports game simulator to
see what the game predicts will happen. They do it every year with
the Superbowl and the World Series among others. Well, now that
there's a labor battle in the hockey world, it appears that G4techTV
(which hasn't really recovered since buying, and then ditching TechTV)
has decided it will start
playing the games virtually and posting the scores
and stats to their website along with videos from the virtual games.
Parent company Comcast claims they'll feature video highlights from
the games on their Sportsnet Channel as well (as if anyone watches
it). Of course, there's no indication if anyone will actually
care. Apparently, G4 hasn't decided which video hockey game
they'll be using, so it may just depend on which one coughs up enough
dough to sponsor the event.
Real World Creative Commons
Real World Creative Commons
03/14/2005 06:06 PMLondon-based music business magazine Five Eight has published an
article by Magnatune founder John
Buckman titled Using the Creative Commons in the Real World in which Buckman
explains how he chose to use a CC license for his record label.
Also, Buckman in response to a question on his blog regarding source material:
I'm in the process of consolidating all the various
individual tracks we've received, to make a "remix sources" page at
Magnatune, so you can easily find them all, and create new,
interesting works.
Keep up the good work John!
Feature Creep: The Real World
Feature Creep: The Real World
08/18/2004 11:01 AMI really have to hand it to Glaser. Steve Jobs may someday permit
licensing Fairplay technology to competing music services, but Real's
CEO, almost assuredly a dedicated Apple worshiper, has single-handedly
insured that his own company won't be one of them. By Sanford May,
Gizmodo (via MyAppleMenu)
Real-world wardriving arrests
Real-world wardriving arrests
09/19/2004 09:09 PMZDNet Sep 20 2004 0:32AM GMT
Buzz on 3D real-world-ish interfaces
Buzz on 3D real-world-ish interfaces
12/12/2003 04:20 PMBuzz Andersen posts on the problems with interfaces that mimic
the real-world too closely.
Other News: REAL World 2005
Other News: REAL World 2005
08/30/2004 09:59 AMA conference for REALbasic programmers is scheduled for next March in
Austin.
Lucire enters the real world
Lucire enters the real world
05/31/2004 05:15 PM
Lucire the
fashion website becomes the next website to go real world with a
magazine in newsagents. It's not the first (see
Chud which publishes
Movi
e Insider) but they've taken the step of putting the prototype May
issue online in .pdf format and are asking readers for their input.
How well can they do in an already crowded market place and is it
significantly different for us to care?
The Real World Of Online Music
The Real World Of Online Music
09/15/2004 09:47 PMSometimes soon, the labels will be forced to start using P2P to
market, distribute and sell their offerings. By Jon Newton,
TechNewsWorld (via MyAppleMenu)
IBM SVC - real-world storage
virtualisation
IBM SVC - real-world storage
virtualisation
08/09/2004 05:43 AMThe Register Aug 9 2004 10:15AM GMT
Thinking Robotics for the Real World
Thinking Robotics for the Real World
12/19/2004 03:41 PMIST has published a new
article on the Bayesian Inspired
Brain and Artefacts project (BIBA), which is part of NEURO-iT, a
European Union Future and Emerging
Technologies Initiative. The goal of BIBA is to produce artefacts
that are capable of using Bayesian probabilistic logic to "understand
and implement life-like behavioral coordination". To state their goal
in
more understandable terms, they intend to make robots that can act on
incomplete data just like humans and other animals can. To this end
they
have constructed BIBA
Bot, a robot equipped with cameras, a SICK LMS and IR sensors.
BIBA Bot will initially demonstrate insect-level intelligence similar
to
that of an ant but researcher hope to eventually achieve mammal-level
intelligence equal to that of a dog.
Semacode - Hyperlinks For The Real World
Semacode - Hyperlinks For The Real World
05/08/2004 03:55 PMUsing Creative Commons in the Real World
Using Creative Commons in the Real World
03/24/2005 02:23 PMMagnatune founder John Buckman has
posted an
interview he did with Five Eight Magazine, about the use of
Creative Commons licenses in Magnatunes song catalog. He covers the
whys and hows of licensing, and how it helped at Magnatune.
REAL World 2005 announced
REAL World 2005 announced
08/27/2004 02:02 PMREAL Software Inc. announced Thursday details of
REAL World 2005, the
user conference for its REALbasic programming environment. Next year's
event will be held March 23 - 25, 2005 at the Austin Convention Center
in Austin, Texas. The event's keynote will be presented by REAL
Software founder Geoff Perlman. REAL World 2005 includes two days of
sessions covering REALbasic topics, with content for beginners and
advanced users. Presentations by REAL Software professionals will be
given, as well the REALbasic Design Awards.
Accessibility Issues In The Real World
Accessibility Issues In The Real World
06/11/2002 06:52 AM"To be honest, my considerations in regard to usability and
accessibility extended to making sure sites were cross- browser
compliant. That changed when I was handed the task of developing
content for several sites that by necessity must be accessible to
people with impaired vision. "
Game Theories: Are these virtual worlds
the best place to study the real one?
Game Theories: Are these virtual worlds
the best place to study the real one?
05/17/2004 08:55 AM
Game Theories: Are these virtual worlds the best place to
study the real one? The Gross National Product of EverQuest,
measured by how much wealth all the players together created in a
single year inside the game. It turned out to be $2,266 U.S. per
capita. By World Bank rankings, that made EverQuest richer than India,
Bulgaria, or China, and nearly as wealthy as Russia. (by Clive
Thompson)
Real World Scandinavian Search Numbers
Real World Scandinavian Search Numbers
01/21/2003 05:53 AMSampling of search referral numbers from Scandinavian search engines.
Grok Description matches for Real Game World
GrokA matches for Real Game World
Real Game World