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Virtual gaming worlds overtake Namibia







Virtual gaming worlds overtake Namibia

Virtual gaming worlds overtake Namibia 08/19/2004 03:42 AM

Inhabitants of virtual worlds are giving the games they play real economic power, a study has found.




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Virtual gaming worlds overtake Namibia

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Virtual worlds overtake Namibia


Virtual worlds overtake Namibia 08/20/2004 04:15 AM
BBC Aug 20 2004 8:51AM GMT

"Peter Ludlow is not just a computer
gaming enthusiast. He's also a
philosophy professor, with an abiding
interest in the relationship between the
real and the virtual worlds. So when the
world's most successful virtual-reality
game, the Sims, launched an ..."


"Peter Ludlow is not just a computer
gaming enthusiast. He's also a
philosophy professor, with an abiding
interest in the relationship between the
real and the virtual worlds. So when the
world's most successful virtual-reality
game, the Sims, launched an ..."
01/17/2004 11:07 PM

Freedom of Expression in Virtual Worlds


Freedom of Expression in Virtual Worlds 01/18/2004 01:28 AM

Virtual Worlds Meet the Real One


Virtual Worlds Meet the Real One 07/29/2004 05:01 AM
How did you spend your summer vacation? These students learned about urban renewal -- by playing video games. By Michelle Delio.

Real Economies In Virtual Worlds


Real Economies In Virtual Worlds 05/10/2004 02:58 AM
We've had numerous discussions about legal issues associated with virtual worlds, but there are also plenty of economic issues (which often are related to the legal ones). Wired News is running an article looking at some of the economic info available about various online games and comes to the conclusion that the only thing that really matters is if the game is still enjoyable to its players (which seems fairly obvious). It's not important that a virtual economy be a "successful" economy in the traditional sense as long as it's fun for the players. Of course, a disastrous in-game economy isn't going to be that much fun, which is why many more games (usually from the smaller online gaming companies) are paying a lot more attention to the in-game economic situation.

What's inherently hard to model in
virtual worlds?


What's inherently hard to model in
virtual worlds?
01/22/2004 12:47 PM
Interesting Terra Nova rumination on what kinds of objects are inherently hard to model in virtual worlds:
What happens when your avatar puts sugar in a bowl of water or dips an apple into honey? Even if we program the honey to get stuck on the apple and slowly drip off the apple, Richard notes that this will surely lead to a player wondering (at some juncture) why honey drips off kittens at the same rate it drips off apples.
Link

Legal Issues Seeping Into Virtual Worlds


Legal Issues Seeping Into Virtual Worlds 11/13/2003 02:55 PM
Just in dealing with websites there have been all sorts of legal questions about jurisdictions and do offline laws apply in an online world. Now the issue is becoming even more complex as more and more "virtual world" games are showing up - and actions in those virtual worlds may seem very much like actions in the offline world. So the question is whether or not those actions are just "part of the game" or are they real actions with legal consequences. It's a very fine line. We had mentioned this issue a couple months ago, but now some folks are holding an entire conference focused on the legal questions presented by online gaming. Some think that the virtual worlds will be a good "testing ground" for new laws and rules that could be applied in the real world. However, others are simply focused on how offline laws carry over into the online virtual worlds. If someone steals from you, is it theft? If someone defames you, can you sue? The biggest issue, it seems, is when real world money crosses over into the virtual worlds. Once money gets involved, so does the law - which could present problems for the crop of new games focused on bringing in real money. In many cases, it seems that the company creating the virtual world really is that world's government - and they make the laws that apply within the sandbox of the virtual world. Still, many people will undoubtedly try to pull things out of that sandbox and into the very real world court system.

Terra Nova - Virtual Worlds
Collaborative Blog


Terra Nova - Virtual Worlds
Collaborative Blog
04/03/2005 07:57 AM
Terra Nova - Virtual Worlds Collaborative Blog
http://terranova.blogs.com/

Terra Nova is a collaborative weblog experiment. It is about an emerging social phenomenon called "virtual worlds" -- computer-generated, persistent, immersive, and representational social platforms. Currently, the most popular virtual worlds are massively multiplayer online roleplaying games (MMORPGs), such as Everquest and Star Wars Galaxies. However, there are many other old and new varieties of virtual worlds. Posts at Terra Nova will offer news and opinions regarding the social, economic, legal, psychological, and political aspects of these worlds. They will feature scholarship, insights, and data relevant to the study of virtual worlds. This has been added to Social Informatics Subject Tracer™ Information Blog.

Game Theories: Are these virtual worlds
the best place to study the real one?


Game Theories: Are these virtual worlds
the best place to study the real one?
05/17/2004 08:55 AM
Game Theories: Are these virtual worlds the best place to study the real one? The Gross National Product of EverQuest, measured by how much wealth all the players together created in a single year inside the game. It turned out to be $2,266 U.S. per capita. By World Bank rankings, that made EverQuest richer than India, Bulgaria, or China, and nearly as wealthy as Russia. (by Clive Thompson)

Sorting Through The Legal Questions Of
Property Rights In Virtual Worlds


Sorting Through The Legal Questions Of
Property Rights In Virtual Worlds
04/28/2004 08:12 PM
We've discussed the many questio ns raised about property rights in all of these new virtual game worlds. Do the laws of the outside world apply? If so, what country's laws apply? What about the end user license agreement? If that rules who owns property in the game, then (effectively) that makes the company law enforcement. So what happens when law enforcement in the community violates the laws of the nation? Obviously, these aren't easy questions and eventually they'll end up in courts. John has submitted a story about a case in China where someone is suing an online game company for deleting a weapon he bought in the game. Apparently, the seller had "duplicated" the weapon in the game, which was against the rules. He then sold the duplicate to the guy suing - and the company deleted it once they realized it was a duplicate. The guy is suing, saying that he worked hard to make the virtual cash to buy the virtual sword, and it's unfair for the game to simply delete it. The company claims that the rules are clear that dupes aren't allowed - but, only the seller knows it's a dupe. So, when you unravel it, this is a fairly complex legal question involving different layers of intellectual property. First, you have the problems of the "duplicates," which could be seen as infringement on its own. Then, the guy sold the unauthorized copy for profit (admittedly within the game, for virtual currency) and kept the "original". The buyer paid with virtual money and received the "illegal" copy of the virtual sword which was then deleted. So, who's really at fault? It certainly sounds like the guy who created the dupe and sold it is the most reasonable target, but how do you deal with the situation where the guy then sells the "real" virtual sword to someone else? Who gets to keep it? The simple answer - of course - is both of them. It is virtual property after all, and can be reproduced at will by the powers that be. However, the company claims this will destabilize the game. Meanwhile, the guy who's suing only really has a claim if the virtual property he bought with virtual money is considered his to own. The gaming company will, most likely, claim that it's really theirs. It seems like we'll be seeing plenty of more related lawsuits.

GameToys.com adds XaviX Virtual Reality
Gaming


GameToys.com adds XaviX Virtual Reality
Gaming
07/09/2004 03:18 AM
GameToys.com, the leading distributor of video gaming products, with the lowest price guarantee, has added XaviX Virtual Reality Gaming products to it long list of video game offerings. [PRWEB Jul 9, 2004]

Mix-up over Jackson Namibia visit


Mix-up over Jackson Namibia visit 04/16/2004 12:54 PM
Namibian government officials say they are disappointed a visit from Michael Jackson is not taking place.

Germany admits Namibia genocide


Germany admits Namibia genocide 08/14/2004 03:07 PM
Germany offers its first formal apology for the colonial-era massacre of a Namibian tribe 100 years ago.

Namibia: Media Must Help Fight 'Internet
Abuse'


Namibia: Media Must Help Fight 'Internet
Abuse'
08/04/2004 05:20 PM
AllAfrica.com Aug 4 2004 8:54PM GMT

Online Games Equal The Economic Impact
Of... Namibia?


Online Games Equal The Economic Impact
Of... Namibia?
08/19/2004 02:20 PM
Remember that study a few years back saying that the average EverQuest player could earn the equivalent wage of a person in Bulgaria by selling the fruits of his labors on eBay? Well, the same guy appears to have done a more in-depth study about the "GDP" of the online gaming world and found that it doesn't quite stack up to Bulgaria, but has about the economic impact of Namibia -- though, this ignores the cost of subscribing to the service, which might cut into the GDP quite a bit. The article claims that the next country on the list that could be passed is Jamaica, but according to the CIA World Factbook, it looks like Namibia is already a few notches ahead of Jamaica. Plus, the study actually seems to be looking at GDP per capita (as opposed to overall), in which case the findings make even less sense. The article claims a GDP per capita in the gaming world of about $2,000. According to the World Facts and Figures list, Namibia's GDP per capita is about $7,100. Jamaica is about $3,800. When you get down to $2,000, you're talking about the Federated States of Micronesia.

Online gamers outpace Namibia in world
economic tables


Online gamers outpace Namibia in world
economic tables
08/20/2004 12:44 AM
News.bbc.co.uk - Thu Aug 19, 08:44 am GMT

CES Gaming Preview: Xbox 2 and PSP
Mysteries, and Portable Gaming


CES Gaming Preview: Xbox 2 and PSP
Mysteries, and Portable Gaming
01/01/2005 04:24 AM
Abcnews.go.com - Fri Dec 31, 06:48 pm GMT

AMD to overtake Intel in 2017...


AMD to overtake Intel in 2017... 08/11/2004 06:43 AM
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'Games overtake music' for US men


'Games overtake music' for US men 04/08/2005 04:40 AM
Video games become the second most popular purchase for men in the US, shows a survey

S'pore: XBox set to overtake PS2


S'pore: XBox set to overtake PS2 05/04/2004 05:11 AM
CNET Asia May 4 2004 9:12AM GMT

Samsung set to overtake Motorola


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thestar.com.my Jul 31 2004 0:17AM GMT

AMD to overtake Intel in 2017


AMD to overtake Intel in 2017 08/11/2004 06:50 AM
The Register Aug 11 2004 10:43AM GMT

Exec: Samsung Set to Overtake Motorola


Exec: Samsung Set to Overtake Motorola 08/16/2004 08:47 AM
Forbes Aug 16 2004 12:47PM GMT

iSCSI will overtake fibre channel


iSCSI will overtake fibre channel 04/20/2004 09:54 AM
Computer Weekly Apr 20 2004 2:08PM GMT

Samsung set to overtake Motorola in
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Samsung set to overtake Motorola in
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08/18/2004 12:51 AM
China Post Aug 18 2004 5:06AM GMT

Football: Everton overtake Spurs


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Can The Zealous Zen Overtake Cool iPod?


Can The Zealous Zen Overtake Cool iPod? 01/03/2005 10:24 AM

The bottomline is emotion -- consumers buy the style, not the device. It is not price that matters, but the premium. By Roland Lim, Business Times


India's population to overtake China's
within 30 years


India's population to overtake China's
within 30 years
07/13/2004 12:24 AM
Content.sina.com - Mon Jul 12, 08:18 pm GMT

China could overtake U.S. in broadband
access this year


China could overtake U.S. in broadband
access this year
04/04/2005 10:44 AM
China will have more broadband Internet access subscribers than the U.S. by the end of the year, if the number of subscribers to broadband Internet access services continues to grow at current rates, according to figures published Monday by market analyst Point Topic of London.

Video, Software Downloads Overtake Music
(AP)


Video, Software Downloads Overtake Music
(AP)
07/09/2004 11:51 AM
AP - Music is no longer the download of choice for Internet file swappers, according to a new study on online file sharing.

IBM's Linux revenue: Services to
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IBM's Linux revenue: Services to
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08/04/2004 08:13 PM
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B2B Websites Overtake Offline Media As
First For Business Information


B2B Websites Overtake Offline Media As
First For Business Information
04/10/2005 04:04 AM
AOP releases first-ever findings on how B2B online media influences business decision makers [PRWEB Apr 10, 2005]

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Victory for CPRM: SD cards overtake
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12/23/2003 03:21 PM
A trip down flash memory lane...

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Samsung May Overtake Motorola as No. 2
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08/22/2004 11:29 PM
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Virtual PC 7 The first major update to
Virtual PC since Microsoft bought the
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01/03/2005 07:57 PM
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Samsung set to overtake Motorola in
global mobile phone market


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08/17/2004 06:07 AM
eircom net Aug 17 2004 8:59AM GMT

The Virtual Mobile Virtual Network
Operator From 7-Eleven


The Virtual Mobile Virtual Network
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04/27/2004 05:27 PM
Mobile virtual network operators (MVNOs) are nothing new. Virgin, both in the UK and the US, has been quite successful creating their own mobile phone carrier, despite not having a network of their own, but simply handling the branding and management, while leaving all the technology issues to a network operator partner. So far, most MVNOs seem to be targeting the youth market (often with "pre-paid plans"), and considering just how lucrative that market seems these days, it's no surprise that plenty of others want into the market. However, operating the whole MVNO is probably a lot of work, so now we're getting to the point where you have virtual MVNOs (VMVNOs) who will do all the work for a company, and simply slap their brand on the final product. That seems to be what's happening with convenience store 7-Eleven, who has announced plans to sell pre-paid mobile phones and service under the "Speak Out" brand - though, all the work appears to be done by Ztar Mobile. Other retailers are quickly expected to follow. Wal-Mart is at the top of the list, with Costco and Home Depot also apparently considering their own mobile phone offerings. The idea is to target younger users, or those with bad credit histories, who can simply pick up a phone at the store, and use it until their minutes run out, at which point they can top it up again - back at the store, of course.

HotFix Watch: Stop error message when
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client components on a Windows NT
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HotFix Watch: Stop error message when
you install Virtual PC Additions and SMS
client components on a Windows NT
4.0-based virtual machine
09/08/2004 07:55 PM

Virtual Universe 0.38 (Virtual World
Server)


Virtual Universe 0.38 (Virtual World
Server)
11/02/2003 10:51 AM
A platform independent 3D virtual reality environment.
Grok Description matches for Virtual gaming worlds overtake Namibia
GrokA matches for Virtual gaming worlds overtake Namibia

Arcade Machine Self Test


Arcade Machine Self Test 02/05/2005 10:17 PM

bootloader.jpgimageFrom the AX|BX page at Assembler.org:

"When arcade machines boot, many will preform a self test, part of which is visual in nature. These come in various shapes and sizes. Some are for video calibration (convergence grids, color patterns, etc), while others show a tile map of sprites used in the game. These test screens can last a millisecond, or flash through a sequence of visual items that last several seconds.

For extra credit, watch while playing one of these:

http://2a03.assembler.org/Rahm_Fk.mp3
http://2a03.assembler.org/7_Hy.mp3
http://2a03.assembler.org/+28.mp3

Be sure load sound first. (Thanks, Josh!)

AX | BX [Assembler]


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08/13/2004 08:52 AM
Slashdot Aug 13 2004 12:19PM GMT

eBay item 5563490518 (Ends Mar-12-05
19:34:43 PST) - TIME MACHINE ! For Time
Travel ? very low reserve


eBay item 5563490518 (Ends Mar-12-05
19:34:43 PST) - TIME MACHINE ! For Time
Travel ? very low reserve
04/18/2005 06:42 PM
Bet your very own non-working, fake as hell looking time machine here .. buy a time machine on eBay .. enchère .. 2239 .. dit

cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=5563490518
track this site | 2 links


Knock, knock. Who's there? Super shuffle


Knock, knock. Who's there? Super shuffle 03/22/2005 03:32 PM
Through the years, Apple has had to deal with its share of copycats. With innovation, there's a price to be paid, and inevitably, other manufacturers are going to want a piece of the action, forcing the bar and the stakes higher as each adds a bit to the original idea. After all, patents can only go so far, and lawyers can only do so much. But the Super shuffle clearly takes the cake. I mean, the company even borrowed the haphazard placement of Apple’s earbuds on their homepage. But let's assume for a moment that the Super shuffle is, indeed, a real product in development, and it gets past Apple's legal hurdles and somehow hits the shelves in a conspicuously iPod shuffle-looked blister case. I'm willing to be they wouldn’t sell more than a few hundred units. The Super shuffle is hardly super, adding a voice recorder and an FM tuner to the existing model. There's still no screen, which makes a radio mostly useless, and it’s hard to visualize just how recordings would be started, stopped, played or saved. And I think that's probably the point of this whole silly venture. If anyone has ever heard of a company named LuxPro before this silly imitation, raise your hand. Anyone? Anyone? Much like Golden Palace casino buying a $30,000 grilled cheese or U2 filming an gratis iPod commercial, exposure is worth its weight in gold. And publicity — even negative — is equally valuable. At CeBIT, when the Super shuffle was publicly unveiled, I’m sure the LuxPro booth was mobbed with visitors just waiting to get a glimpse of the device. After all, the company's other offerings aren't knock-offs and, based on the field of digital music players that aren't the iPod, they stacks up fairly well. But with Dell, Napster, Rio and all the others, it's still difficult for a unknown company to compete in such a crowded field. But by taking on Apple in such a blatant way, they may just be on to something. But you might want to stay away from any Super shuffles auctions on eBay.

Knock, Knock: Information Pollution Is
Here


Knock, Knock: Information Pollution Is
Here
12/28/2003 08:05 PM

Discount dupes?


Discount dupes? 01/06/2005 04:59 PM
USA Today Jan 6 2005 8:01PM GMT

Sun Yat-Sen Imposter Dupes Old Chinese
Patriots (Reuters)


Sun Yat-Sen Imposter Dupes Old Chinese
Patriots (Reuters)
05/10/2004 10:27 AM
Reuters - A conman took advantage of his resemblance to Sun Yat-sen, father of the revolution that toppled China's last emperor in 1911, to dupe a few patriotic old people out of their money, officials said on Monday.

Imposter dupes old Chinese patriots
(Reuters)


Imposter dupes old Chinese patriots
(Reuters)
05/10/2004 02:53 AM
Reuters - A conman took advantage of his resemblance to Sun Yat-sen, father of the revolution that toppled China's last emperor in 1911, to dupe a few patriotic old people out of their money, officials say.

Adware ploy dupes IMers with bin Laden
'news'


Adware ploy dupes IMers with bin Laden
'news'
02/11/2004 05:52 PM
A Trojan horse uses bogus news of the al-Qaida leader's capture to get AIM users to open a program that installs adware called BuddyLinks on the victim's PC.

Computer expert dupes media with hostage
video


Computer expert dupes media with hostage
video
08/09/2004 12:52 AM
Irish Examiner Aug 9 2004 4:31AM GMT

µWEBox Lite GSM/GPRS & GPS Intelligent
M2M (Machine to Machine) Rugged Box
Modem Family Launched by Comtech.


µWEBox Lite GSM/GPRS & GPS Intelligent
M2M (Machine to Machine) Rugged Box
Modem Family Launched by Comtech.
12/17/2004 06:31 PM
Intelligent wireless TCP/IP modems, which support application features including E-mail, FTP and automated I/O & GPS location reporting. - Part of a Box-to-Module-to-License design philosophy offering rapid time to market. - Eases integration of legacy equipment with Central Management applications. [PRWEB Nov 28, 2004]

knock 0.1


knock 0.1 04/14/2004 07:54 AM
A port-knocking implementation.

Knock it off


Knock it off 05/14/2004 06:15 AM
USA Today May 14 2004 10:43AM GMT

knock 0.3.1


knock 0.3.1 09/15/2004 05:56 AM
A port-knocking implementation.

knock 0.3


knock 0.3 05/07/2004 04:34 PM
A port-knocking implementation.

A Turing Machine in Conway's Game of
Life, extendable to a Universal Turing
Machine


A Turing Machine in Conway's Game of
Life, extendable to a Universal Turing
Machine
08/04/2004 10:03 PM
A Turing Machine in Conway's Game of Life, extendable to a Universal Turing Machine

rendell.server.org.uk/gol/tm.htm
track this site | 3 links


The Knock Daemon


The Knock Daemon 09/20/2004 03:28 PM
First Release

SML-Item-0.10


SML-Item-0.10 05/28/2004 11:14 AM

"this item"


"this item" 06/18/2004 12:29 AM

It's a Hard-Knock Market


It's a Hard-Knock Market 08/30/2004 12:02 PM
When the market smacks you around, you wise up fast.

Angels Knock A's Out of First Place (AP)


Angels Knock A's Out of First Place (AP) 06/22/2004 07:21 AM
AP - The Oakland Athletics weren't able to compete with the Anaheim Angels in the free agent market last winter. They haven't done much better against them on the field, either. The Angels have won five of seven meetings against their AL West rivals, including a 10-3 romp Monday night that kicked off a four-game series.

It's a hard knock life


It's a hard knock life 11/14/2003 11:28 AM
New Scientist reports that a virus has been built up from mail order components. Other reports on this are in USA Today and Nature. This isn't time life has been created in the lab, as previously linked.
What's interesting is that this study was funded by the Department of Energy to produce a completely man made lifeform that can create hydrogen or consume greenhouse gasses. The present virus is an artificially created copy of a naturally occurring virus.

Cablevision Takes Another Knock


Cablevision Takes Another Knock 11/11/2003 12:52 PM
TheStreet.com Nov 11 2003 11:33AM ET

Ukraine Girls Really Knock Me Out


Ukraine Girls Really Knock Me Out 01/08/2004 07:10 PM
The eXile sleeps with Russian whores so you won't have to. "Whores can do three things with their eyes closed: lube-swiping their snappers, mouth-applying condoms, and finding coat racks in a john's entrance hall to hang up their leopard-spotted coats." (01-08)

Bournemouth knock out Blackburn


Bournemouth knock out Blackburn 09/22/2004 06:43 PM
Bournemouth knock Blackburn out of the Carling Cup on penalties after an epic 3-3 draw at Ewood Park.

First Ever 3G Network in Bulgaria


First Ever 3G Network in Bulgaria 03/31/2005 09:28 AM
3G Mar 31 2005 1:35PM GMT

Bulgaria Pays 1.2 M for PCs


Bulgaria Pays 1.2 M for PCs 07/17/2004 02:42 PM
novinite.com Jul 17 2004 5:27PM GMT

Email this item to:


Email this item to: 05/28/2004 06:27 PM
Wonkette,United States-2 hours agoThe Hit Parade ranks stories other people tuned into. Chart placement is determined by Google News bots, Noted Now shoutouts and our whim. ...

Domino tool could knock down wi-fi
cheats


Domino tool could knock down wi-fi
cheats
06/10/2004 08:05 AM
Computer Weekly Jun 10 2004 12:31PM GMT

Virtual gaming worlds overtake Namibia

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