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Feature Creep: The Real World







Feature Creep: The Real World

Feature Creep: The Real World 08/18/2004 11:01 AM

I really have to hand it to Glaser. Steve Jobs may someday permit licensing Fairplay technology to competing music services, but Real's CEO, almost assuredly a dedicated Apple worshiper, has single-handedly insured that his own company won't be one of them. By Sanford May, Gizmodo (via MyAppleMenu)




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Feature Creep: 500 Books In Your Gadget
Bag


Feature Creep: 500 Books In Your Gadget
Bag
07/28/2004 10:58 AM

fcreep_ebook.jpg imageFeature Creep is a new weekly column on Gizmodo which explores the intersection of gadgets into mass culture. This week editor Sanford May looks at what it will take for an eBooks to finally compete with dead tree publishing.

The common wisdom is that eBooks will have a hard time for two reasons: bad reader devices and book junkies opting only for the hard stuff, the dead-tree form factor. But display technology, a sticking point in making attractive readers, has come a long way. And the idea that eBooks and books printed on paper can't coexist peacefully is an almost Luddite belief. Steve Jobs doesn't show up and take your CD deck when you buy an iPod - music and books on physical media remain, for some time to come. Still, bring up eBooks in a bookish crowd, and you've got conflict as contentious as any Manchester United/Arsenal match.


Feature Creep: In the Year 2014, When
Man Is Ruled By Machine


Feature Creep: In the Year 2014, When
Man Is Ruled By Machine
09/01/2004 01:19 PM

Science-fiction novelist Robert J. Sawyer recently penned a revelatory vision of the near future for Backbone Magazine. Sawyer, like me, must have pored rapt as a child over social studies texts, paying particular attention to the renderings of deco-inspired hover cars. Heady stuff, and I for one can't wait, because of course this future will come swiftly, efficiently, and flawlessly, as the future always does.

Sawyer opines that in 2014 I will still be waking up in the morning. Sure, you think, better technology, less work, more time to sleep, but no. Instead we'll use that time to work more. Lots more. (A common human fear is that we will lie abed in our final hours lamenting all the times we could have gone to work but didn't? Technology will fix that for us.) He proposes replacing my jarring clock-radio alarm with a sophisticated brainwave monitor programmed to slowly bring up the room lights for a serene awakening. Fantastic, but I hope I can set it to stay off when my middle-aged self tries to pull a stealthy three a.m. move on my sleeping wife.

That's all I need to disrupt the domestic serenity: an over-eager brain triggering an over-eager brain monitor to spotlight my aging and unclothed ass trying to sneak in the once-a-month Bareback Cowboy. And trust me, you can't sue an alarm clock manufacturer after a divorce, either.


Feature Creep: e-Voting, Taking the
Faith-Based Initiative


Feature Creep: e-Voting, Taking the
Faith-Based Initiative
08/04/2004 07:05 PM

This week columnist Sanford May cracks open that hoary chestnut e-voting and wonders if it may be time to stop worrying and start loving the bomb. The bomb of self-rule, I'm saying.

Dare to dream of soon casting your vote in local and national elections via laptop or mobile phone, you'll run headlong into the great black wall of security issues. Indeed, security experts are lined up against e-voting, and they often present well-reasoned arguments. Yet as the Internet and devices that use it rapidly subsume other means of communication, the yen for perfect security in the digital realm is becoming outmoded. Each major step in the evolution of democracy has involved risks, obvious flaws, hidden traps, and, most importantly, the will of the people to solve the problems in the best way possible. The only sure route to the success of a democratic society is faith in the system. E-voting has the potential to greatly enhance democracy, in voter representation and a more direct process. At some point we must trust ourselves -- our talents and innovative spirit -- to create the future of self-rule.


Real World Linux 2004, Day 1: A real
world experience


Real World Linux 2004, Day 1: A real
world experience
04/13/2004 10:21 PM
Real World Linux 2004 Conference and Expo is taking place this year at the Metro Toronto Convention Center, North building, next to the Canadian National Tower in the middle of Canada's largest city.

REAL Software Announces REAL World 2005
Conference Dates and Location


REAL Software Announces REAL World 2005
Conference Dates and Location
08/27/2004 02:00 PM
AUSTIN, Texas (August 26, 2004) - REAL Software, Inc. announced today that REAL World 2005, The REALbasic User Conference, will be held March 23-25, 2005 at the Austin Convention Center in Austin, Texas. Noted REALbasic authors and experts and REAL Software engineers will be presenting sessions at REAL World 2005.

"REAL World is the perfect opportunity for REALbasic users, both expert and novice alike, to get together to share ideas, information and techniques. Attendees gain critical content that helps make them better, more informed REALbasic developers," offered Geoff Perlman, president and CEO of REAL Software.

Ubi Soft Selects Eiko Media to Help
Integrate Real World Products and Brands
into the World of Video Games


Ubi Soft Selects Eiko Media to Help
Integrate Real World Products and Brands
into the World of Video Games
01/07/2005 04:22 AM
Ubi Soft, one of the world’s largest video game publishers has selected Eiko Media Inc. as their preferred agency to assist in bringing real world products into their suite of video game titles. [PRWEB Jan 7, 2005]

Where's The Border For Real World Laws
In A Virtual World?


Where's The Border For Real World Laws
In A Virtual World?
12/04/2003 03:52 AM
Last month when everyone was making a big deal over the news that the online game Second Life had decided that players own any intellectual property they create in the game, I said it was a bad idea, since it basically took all of the problems of our intellectual property system and moved them into the virtual world - where it was likely to get more confusing. Over at LawMeme, James Grimmelmann, has been thinking a lot about that very idea and has written an insanely long - but absolutely worth reading - discussion about intellectual property issues as it relates to games. It's impossible to summarize his points, but he explores many of the issues in-depth and appears to have thought about these issues in much more detail than the designers of the various games. What it really seems to come down to is the question of whether or not in-game actions are simply covered by the End User License Agreement (which basically becomes the Constitution for that game) or if real laws in the real world should apply.

The Man Who Saved the World Finally
Recognized - FEATURE - MOSNEWS.COM


The Man Who Saved the World Finally
Recognized - FEATURE - MOSNEWS.COM
04/01/2005 03:51 AM
In 1983, Stanislav Petrov resisted pushing the missle launch button in the face of an incoming attack (which later turned out to be false) .. singlehandedly refrained from destroying the world .. The Man Who Saved the World Finally Recognized

mosnews.com/feature/2004/05/21/petrov.shtml
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PC World's Exciting New Feature: Info
Centers (PC World)


PC World's Exciting New Feature: Info
Centers (PC World)
04/19/2005 03:51 AM
PC World - Latest addition to PCWorld.com centralizes key information on topics readers deem most critical.

iFreedom Communications releases their
VoIP World Wide calling feature.


iFreedom Communications releases their
VoIP World Wide calling feature.
06/23/2004 02:36 AM
iFreedom Communications, an emerging company in the Wireless Fidelity (WiFi) and Voice over Internet Protocal (VoIP)industry, that provides residential customers with UNLIMITED flat rate calling through high-speed Internet access, is proud to announce their World Wide Calling feature. [PRWEB Jun 23, 2004]

The Real World


The Real World 08/12/2004 05:44 AM
Headhunter Mark Jaffe strips away the varnish on interview candidates -- and his profession.

Wi-Fi in the real world - pt. 2


Wi-Fi in the real world - pt. 2 02/19/2004 07:28 PM
There's a hotspot where?

the real world (II)


the real world (II) 07/22/2004 04:53 PM
Astonishing, and essentially unnoticed, genocide continues. Bipartisan support for us doing something. That could include you. Connect.

Wi-Fi in the real world - pt. 1


Wi-Fi in the real world - pt. 1 02/10/2004 12:13 PM
Yes, it works - but is it usable?

meanwhile, back in the real world


meanwhile, back in the real world 07/19/2004 10:01 AM
My wife is a housing attorney at Bay Area Legal Aid. Her work keeps mine in perspective. Yesterday, she sent friends the following appeal. Please excuse the interruption of this "free culture" channel for an issue that will determine whether hundreds of thousands of mostly working families will have a roof over their head next month. On Jul 18, 2004, at 10:53 PM, Bettina Neuefeind wrote: Click here to read.

Real Game World


Real Game World 09/10/2004 07:43 AM
New version

How to Become A Real-World Superhero


How to Become A Real-World Superhero 06/22/2005 01:47 AM

OpinionJournal - The Real World


OpinionJournal - The Real World 04/28/2004 10:22 AM
Claudia Rosett, in the Wall Street Journal, writes today .. Claudia "Give this Woman a Pulitzer" Rossett .. More on the UN Oil for Food Scandal .. UNSCAM UPDATE:

opinionjournal.com/columnists/cRosett/?id=110005011
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A Real-World Project


A Real-World Project 01/07/2004 06:41 PM
In this months column is an actual project where Poser, 3D Studio Max, and Photoshop were used to create several masks for an Art Exhibition. By Nathan Segal. 1212

Real world semantics


Real world semantics 02/18/2004 09:32 AM
At ETech (which I unfortunately could not attend) there was a presentation entitled real world semantics that is close in spirit to my own recent experimentation. The presenters were Technorati's Kevin Marks and Tantek Celik, who fought the good fight to bring quality CSS support to Microsoft's now-abandoned MSIE/Mac. Phrases they use to define real world semantics: "emerging semantic (x)html", "adoption by 'real people'", "beyond academics and theoretical discussions." Exactly. ...

meanwhile, in the world of real issues


meanwhile, in the world of real issues 09/15/2004 09:25 AM
Making Torture Legal, a story by Anthony Lewis about an issue that ought to be an issue in this issueless campaign, is the best of its kind that I've seen. It was referred to me by an Israeli friend. As he said to me, "of course there is torture in Israeli prisons, but there is nothing remotely as bad as this." Truth, and justice. May it again be the American way.

Thinking Robotics for the Real World


Thinking Robotics for the Real World 12/19/2004 03:41 PM
IST has published a new article on the Bayesian Inspired Brain and Artefacts project (BIBA), which is part of NEURO-iT, a European Union Future and Emerging Technologies Initiative. The goal of BIBA is to produce artefacts that are capable of using Bayesian probabilistic logic to "understand and implement life-like behavioral coordination". To state their goal in more understandable terms, they intend to make robots that can act on incomplete data just like humans and other animals can. To this end they have constructed BIBA Bot, a robot equipped with cameras, a SICK LMS and IR sensors. BIBA Bot will initially demonstrate insect-level intelligence similar to that of an ant but researcher hope to eventually achieve mammal-level intelligence equal to that of a dog.

The Real World Of Online Music


The Real World Of Online Music 09/15/2004 09:47 PM
Sometimes soon, the labels will be forced to start using P2P to market, distribute and sell their offerings. By Jon Newton, TechNewsWorld (via MyAppleMenu)

REAL World 2005 announced


REAL World 2005 announced 08/27/2004 02:02 PM
REAL Software Inc. announced Thursday details of REAL World 2005, the user conference for its REALbasic programming environment. Next year's event will be held March 23 - 25, 2005 at the Austin Convention Center in Austin, Texas. The event's keynote will be presented by REAL Software founder Geoff Perlman. REAL World 2005 includes two days of sessions covering REALbasic topics, with content for beginners and advanced users. Presentations by REAL Software professionals will be given, as well the REALbasic Design Awards.

Lucire enters the real world


Lucire enters the real world 05/31/2004 05:15 PM
Lucire the fashion website becomes the next website to go real world with a magazine in newsagents. It's not the first (see Chud which publishes Movi e Insider) but they've taken the step of putting the prototype May issue online in .pdf format and are asking readers for their input. How well can they do in an already crowded market place and is it significantly different for us to care?

Real-world wardriving arrests


Real-world wardriving arrests 09/19/2004 09:09 PM
ZDNet Sep 20 2004 0:32AM GMT

IBM SVC - real-world storage
virtualisation


IBM SVC - real-world storage
virtualisation
08/09/2004 05:43 AM
The Register Aug 9 2004 10:15AM GMT

Buzz on 3D real-world-ish interfaces


Buzz on 3D real-world-ish interfaces 12/12/2003 04:20 PM
Buzz Andersen posts on the problems with interfaces that mimic the real-world too closely.

Accessibility Issues In The Real World


Accessibility Issues In The Real World 06/11/2002 06:52 AM
"To be honest, my considerations in regard to usability and accessibility extended to making sure sites were cross- browser compliant. That changed when I was handed the task of developing content for several sites that by necessity must be accessible to people with impaired vision. "

Real World Creative Commons


Real World Creative Commons 03/14/2005 06:06 PM

London-based music business magazine Five Eight has published an article by Magnatune founder John Buckman titled Using the Creative Commons in the Real World in which Buckman explains how he chose to use a CC license for his record label.

Also, Buckman in response to a question on his blog regarding source material:

I'm in the process of consolidating all the various individual tracks we've received, to make a "remix sources" page at Magnatune, so you can easily find them all, and create new, interesting works.

Keep up the good work John!


Using Creative Commons in the Real World


Using Creative Commons in the Real World 03/24/2005 02:23 PM
Magnatune founder John Buckman has posted an interview he did with Five Eight Magazine, about the use of Creative Commons licenses in Magnatunes song catalog. He covers the whys and hows of licensing, and how it helped at Magnatune.

Other News: REAL World 2005


Other News: REAL World 2005 08/30/2004 09:59 AM
A conference for REALbasic programmers is scheduled for next March in Austin.

Semacode - Hyperlinks For The Real World


Semacode - Hyperlinks For The Real World 05/08/2004 03:55 PM

"GoogleMaps Satellite View
Real-World-Mix"


"GoogleMaps Satellite View
Real-World-Mix"
04/09/2005 03:03 PM

Real-World Hyperlinks Via Mobile Phone


Real-World Hyperlinks Via Mobile Phone 05/05/2004 06:33 PM

UPDATED Semacode "allows any person with access to a computer to tag their local and urban environment, and anyone with a cellphone to read those tags and follow the virtual links." Very, very interesting... I should have realized -- the SmartMobs folks had this months ago. It's still cool.


Real World Experiences With Satellite
Internet


Real World Experiences With Satellite
Internet
02/22/2003 06:44 PM
"I am unable to get DSL or Cable Modem..."

REAL World 2005 Schedule Posted


REAL World 2005 Schedule Posted 12/19/2004 02:56 PM
REAL World 2005 is scheduled for March 23rd through March 25th and the session schedule has just been posted! There are over 35 sessions on a wide range of topics for all REALbasic users from...

[[ Visit http://www.macmegasite.com for full article ]]
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