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ASCII/edit 1.0







ASCII/edit 1.0

ASCII/edit 1.0 11/03/2003 04:03 PM

An editor for tables, diagrams, or simple graphics made of ASCII characters in a fixed-width font.




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ASCII/edit 1.0

Grok Headline matches for ASCII/edit 1.0

ascii 3.3


ascii 3.3 12/24/2003 02:29 PM
Recognize and print ASCII character names and decimal/octal/hex codes.

ascii 3.6


ascii 3.6 01/11/2004 04:50 PM
Recognize and print ASCII character names and decimal/octal/hex codes.

ascii 3.2


ascii 3.2 12/15/2003 09:24 PM
Recognize and print ASCII character names and decimal/octal/hex codes.

New: Moving ASCII 1.0


New: Moving ASCII 1.0 07/27/2004 11:24 AM
Moving ASCII generates ASCII movies and images, composed of letters, numbers, and other ASCII characters instead of pixels, and arranged to preserve the impression of the original image or movie.

r.i.p. bob bemer (ASCII, esc, \)


r.i.p. bob bemer (ASCII, esc, \) 06/25/2004 03:15 PM
someday i'll be recognized for my evangelism of the tilde key

ASCII cows and other art


ASCII cows and other art 09/12/2004 10:37 AM

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Many of these sites are hosted on free sites that limit bandwidth - if you can’t reach them now, try again later. COMPLETE GUIDE TO COWS The Signature Museum Roman Messmer STAR WARS ASCIIMATION (Best viewed in Internet Explorer) LG Beard’s Weird Wonderful Wacky World of Ascii Art The Great ASCII Art Library ASCII Art Dictionary…

ASCII Viewer 2.6


ASCII Viewer 2.6 07/30/2004 12:13 AM
ASCII Viewer allows you to display the full ASCII table and the ASCII code of pressed keys.

Convert-ASCII-String-0.09


Convert-ASCII-String-0.09 01/05/2004 11:43 PM

Convert-ASCII-String-0.08


Convert-ASCII-String-0.08 01/05/2004 11:07 AM

Convert-ASCII-String-0.2


Convert-ASCII-String-0.2 01/06/2004 10:30 AM

Convert-ASCII-String-0.23


Convert-ASCII-String-0.23 01/11/2004 10:07 AM

Convert-ASCII-String-0.30


Convert-ASCII-String-0.30 01/22/2004 06:15 PM

Convert-ASCII-String-0.31


Convert-ASCII-String-0.31 01/23/2004 05:26 PM

Convert-ASCII-String-0.33


Convert-ASCII-String-0.33 02/15/2004 05:56 AM

Kill Bill Vol 1. in ASCII


Kill Bill Vol 1. in ASCII 09/02/2004 08:11 AM
Xeni Jardin: Someone has translated Quentin Tarantino's Kill Bill Vol. 1 into a series of ASCII text images. Uma's looking unusually thin here, as if she were -- I don't know, a stick figure. But: brilliant. Link (thanks, Case)

"C505 | ASCII ROCK"


"C505 | ASCII ROCK" 07/11/2004 09:57 PM

AA3D- Ascii-Art 3D engine


AA3D- Ascii-Art 3D engine 07/06/2004 06:27 PM
Ground-breaking

Convert-ASCII-String-0.07


Convert-ASCII-String-0.07 01/04/2004 05:55 PM

Convert-ASCII-String-0.06


Convert-ASCII-String-0.06 01/03/2004 07:27 PM

Convert-ASCII-String-0.05


Convert-ASCII-String-0.05 01/02/2004 10:59 PM

Convert-ASCII-String-0.1


Convert-ASCII-String-0.1 01/06/2004 10:30 AM

What's YOUR favourite ascii fart? \m\
(-_-) /m/


What's YOUR favourite ascii fart? \m\
(-_-) /m/
11/15/2003 10:03 PM
Ascii Farts.

Ascii Generator dotNET


Ascii Generator dotNET 04/02/2005 11:14 AM
Ascii Generator dotNET Beta 1.0 Released

Convert-ASCII-String-0.01


Convert-ASCII-String-0.01 01/01/2004 06:12 PM

Convert-ASCII-String-0.03


Convert-ASCII-String-0.03 01/01/2004 10:54 PM

Convert-ASCII-String-0.02


Convert-ASCII-String-0.02 01/01/2004 10:54 PM

The ASCII-ized World


The ASCII-ized World 03/19/2005 02:22 AM

While tidying up some files on my hard drive — slow day today — I bumped into a copy of the ASCII Matrix movie clip that we wrote about a while back (was it really that long ago?) After watching it a couple of times I got to wondering where it came from (did I mention it was a slow day?)

After a little digging I came across romanm.ch; very clever site design, all in monospaced text, of course. It's not clear whether this guy came up with this work or not (I'm not sure what language this guy speaks, but thankfully most of the menu items are pretty understandable) but some of it, especially the "Animationen" is amazing. Check out Spiderman as an example. The ASCII Matrix movie clip is there under Movies, along with three other Matrix clips, and clips from several other titles, like Spiderman, Ice Age, Terminator, X-Men &: Stargate. He's even made a clip of one of my favorite animated shorts, Pixar's "For the Birds".

I'm not sure how he's made these ASCII movies; my best guess is that he used something like ASCII Generator to convert one frame at a time into text. Or maybe it's magic.

Another neat toy that romanm.ch links to is an ASCII sig line generator; key in whatever text you'd like to have ASCII-ized, customize it, and plug it into your e-mail signatures.

Now, back to work!


Extreme minimalist ASCII boob art


Extreme minimalist ASCII boob art 07/19/2004 09:57 PM
Fourteen lines, 28 total breasts, 6 characters maximum per line. Link (via Fleshbot)

Covert Channel: ASCII Art Over ICMP


Covert Channel: ASCII Art Over ICMP 05/18/2004 02:57 PM

Data-TreeDumper-Renderer-ASCII-0.01


Data-TreeDumper-Renderer-ASCII-0.01 06/27/2004 10:06 AM

Convert ASCII Code to Character


Convert ASCII Code to Character 06/22/2004 05:05 PM

ASCII Code in Dialog Boxes


ASCII Code in Dialog Boxes 09/21/2004 12:43 AM

Spammers Use Dark Ages' ASCII Art Trick


Spammers Use Dark Ages' ASCII Art Trick 03/17/2005 03:27 AM
Spammers are not stupid. Just to drive this point home, they are now employing an age old ASCII trick in an attempt to jump by junk mail filters. ASCII art used to be a fun thing. It is a shame to see such a fun part of the Internet’s history turned into something to sell Viagra….

Direct and Related Links for 'Spammers Use Dark Ages’ ASCII Art Trick'


Source code: String of ASCII or Tree of
Goodness?


Source code: String of ASCII or Tree of
Goodness?
02/01/2005 10:12 PM

I am a big fan of tools which hide the underlying complexities of code from developers. I argue constantly with a developer collegue of mine about this. He advocates source code level control. I want to ditch source code all together. It becomes too messy even with source control tools and tracking systems. I've seen RAD environments try to incorporate Flowcharting instead of code. This worked to an extent, but was never robust enough.

The development tools which came from NEXT and are now part of Mac OS X begin to create a "building" block style of framework. Users still create code, but then items in the GUI are wired together simply by dragging and dropping icons that represent objects, adapters and other abstractions of the underlying code. This is powerful. What's needed here is the visual tools to edit and create source code via similar "blocks" and then those block can be reused and refactored as code is developed.

I think may of the advances in programming will not come into being until operating systems begin to embrace Virtual Reality and 3D spaces are part of their interfaces. 2D representations of code are usable, but in order to work quickly, developers will need a 3D space in which to operate. Source code is structured, but in multiple dimensions, and layers of code exist on different planes. More advanced visualization equipment and OSes are needed before some advances can begin.

Source code as structure rathe than text … bring it on

Jon Udell blogs about The Deep Structure of Code. Instead of treating source code as a boring old text file, treat it as a data structure. Then, you can render it however you like it. I was captivated by this idea when I read this 2003 James Gosling interview about Jackpot.

Gosling explained that treating programs as structures lets you perform powerful refactorings:

It’s a very different world when a program is an algebraic structure rather than a bag of characters, when you can actually do algebra on programs rather than just swizzling characters around. A lot of things become possible … If you look at any of the refactoring books, most of those refactoring actions become much more straightforward, in ways that are fairly deep.

In addition, he illustrated how views can be flexible:

[O]nce it’s not text, all of a sudden you can display it in really interesting ways … You can, for example, turn the square root function into the obvious mathematical notation. You can turn the identifier theta into the Greek letter theta. You can turn division into the horizontal bar with numbers stacked. And we’ve done experiments with wackier things, such as trying to generate real time flow charts.

Software developers, we need to eat our own dog food. Through the magic of software, we’ve allowed end-users to view and manipulate databases in countless ways. A single corporate database might be viewed and edited via any number of command-line interfaces, charts, text reports, and web pages. But how about source code? Just a glorified text editor will do, mate.

Eclipse and Idea advance the idea somewhat. They do treat code as structure and are much more powerful on the refactoring side. Also, plugins are available that manipulate this structure to render code as UML. But there is so much more to go.

In terms of manipulation, you should be able to manipulate code like a GUI — altering the source code text of an attribute performs a rename refactoring; dragging one class into another makes it an inner class.

In terms of display, data structures could be represented visually (and manipulated that way too). For instance, a multi-dimensional array could be depicted as a filled-in table. This view would be especially useful during debugging. Lines between words could be shown to indicate relationships. These views don’t all have to be on; the point is to make them flexible, in much the same way as systems for experts in other domains. That’s the magic of software, and something you can’t do with paper: infinite representations of the same data; the right combination chosen based on the user’s disposition and situational needs.

As a side note, the idea of representing the code in XML is actually a non-issue. As Jon Udell points out, programmers themselves don’t have to touch the underlying structure, and Eclipse/Idea are living proof.

< /div>
[Software As She's Developed]

A.T.Edit 1.01


A.T.Edit 1.01 05/09/2004 03:02 AM
A Tcl/Tk-based text editor.

A.T.Edit 1.02


A.T.Edit 1.02 05/17/2004 01:12 PM
A Tcl/Tk-based text editor.

edit-on Pro 4.0.45 (4.x)


edit-on Pro 4.0.45 (4.x) 06/08/2004 05:23 PM
A WYSIWYG XHTML/XML editor Java applet.

A.T.Edit 1.03


A.T.Edit 1.03 05/27/2004 10:38 AM
A Tcl/Tk-based text editor.

HM NIS Edit


HM NIS Edit 11/03/2003 03:39 PM
HM NIS Edit 2.0 beta 4 released
Grok Description matches for ASCII/edit 1.0
GrokA matches for ASCII/edit 1.0

ASCII/edit 1.0

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