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Man Seeks Ideas for 'Groping Arnold' Doll (AP)







Man Seeks Ideas for 'Groping Arnold'
Doll (AP)

Man Seeks Ideas for 'Groping Arnold'
Doll (AP)
06/23/2004 03:48 PM

AP - OAKLAND, Calif. — The gun-wielding, bobble-headed Arnold Schwarzenegger doll isn't the only knickknack giving the California governor a headache. Despite a pending lawsuit by Schwarzenegger over the doll, its creator is seeking ideas over the Internet on how to design a new "groping Arnold" doll.




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Man Seeks Ideas for 'Groping Arnold' Doll (AP)

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Beef flavoured baby, yeah!

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The Eight Biggest Tech Flops Ever: I haven't even heard of half of these: Data Play? Magic Cap? Go?

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Click here to comment on this entry


Where Do Your Great Ideas Come from?


Where Do Your Great Ideas Come from? 02/05/2005 09:32 PM
IdeaSources1
Some more 'fun with numbers' today. A while ago I mentioned IdeaChampions' When & Where Do You Get Your Best Ideas? survey. If you haven't taken the survey already, you can still do so. But before you click to post your answers, write them down. Then you can use this article to create your Personal Creativity Profile, as I've done above. The Profile will tell you:
  • When and where you get your best ideas
  • How your sources of great ideas differ from others, and why
  • How you can make more time and space for creative activities
The chart above compares my scores on the 36 questions with the normalized* answers of other respondents. If you want to create your own chart like this, using Excel or a similar spreadsheet software, here's how to do it:
  • From the IdeaChampions' survey page, copy the 36 questions, and paste them to the first column of your spreadsheet using Paste SpecialText. Copy your scores into the next column. Then copy the normalized average scores from the bottom of this post into the third column, using Paste SpecialText. Highlight the entire table you've created and sort it in ascending order by your scores. Then add a row at the top of the chart and type in column headings.
  • Then highlight the entire table you've created and Insert a bar chart, which should look something like the chart above.
Interpreting your Profile: In my case, brainstorming, creative thinking techniques, talking with customers, taking time just upon waking, taking breaks, and listening to music are my six 'sure-fire' ways to generate creativity, so I should learn to draw on one or more of them whenever creative thinking is needed. I should keep a pencil and paper beside the bed for waking-hour inspirations. And since I take a lot of breaks and walk around, I should get wireless headphones so my music goes with me. I should study creative thinking techniques so that they become second nature. And I should spend more time talking with, and listening to, current and potential customers.

What's more, the last three of these six creativity sources are unusual to me, and not effective for most others, so if I'm in a group creativity setting I should be cautious about suggesting others take breaks or listen to music. I should be sensitive to the fact that happiness is an essential precondition to creativity for most people, though it isn't for me, and also that most others will be more creative if they take a walk, read books, talk with friends, or spend time thinking just before bed, even though those techniques don't work particularly well for me.

There are some other interesting differences between my creative places and times, and those of most others. I find flying and commuting very stimulating -- perhaps it's the movement, and the fact that my commutes are off-rush-hour and hence fast-paced and relaxing. I find television stimulates my thinking more than it does for most others, but that's probably because of what I watch -- documentaries, mysteries, in-depth investigative reports and foreign programming. And the least effective three sources for me -- internet surfing, vacationing and exercising, are all fairly intense, focused activities for me, that don't leave many 'cycles of brainpower' for creative thinking, though I can appreciate that others who find these activities more recreational could also find them more creatively stimulating.

Next I asked myself how I could find more time and space for the creative activities that work best for me. To answer this I added another column to the spreadsheet, and entered for each of the 36 activities the amount of time each week I currently spent on each. I again used a scale of 1-5 for this:
  • Activities that consume >20 hours of time a week -- 5
  • Activities that consume 15-20 hours a week -- 4
  • Activities that consume 10-15 hours a week -- 3
  • Activities that consume 5-10 hours a week -- 2
  • Activities that consume <5 hours a week -- 1
Now I added one more column that showed, for each of the 36 activities, my rating (1-5), divided by the amount of time I spend at it each week (1-5, using the scale above). If you do this and re-sort the 36 activities in ascending order of this last 'Personal Score/Time Spent' column, the resulting chart looks like this:

IdeaSources2

What this second chart reveals is what, ideally speaking, you should try to spend more time doing (the activities at the top of the chart, which you've rated as a source of great ideas, but which you spend relatively little time doing) and what you should try to spend less time doing (the activities at the bottom of the chart). In my case, I should 'get out more' -- spend more time brainstorming with others and just moving around, and less time in front of the computer. I also need to use creative thinking techniques more often. My 'catch-all' #36 'other source' answer was spending time in the hot tub, which I suppose must somehow work for me the way showers work for others. What is it about being in the water that gets us thinking creatively? No wonder dolphins are such imaginative creatures! Though to my surprise, others' top 'write-in' answer for question #36 was 'on the toilet', so perhaps we should see whether porcelain has some mysterious power to spark ideation.

While others spend their time in airport lounges, airplanes and traffic either bored or fuming, I find these activities 'transport' me and get me thinking very creatively. Because it's dangerous to write while driving, I've learned to use mnemonic devices to capture and remember ideas that occur to me until I can safely write them down (works in the shower, too). If I could find a dictating machine that worked with my voice-recognition software I'd probably use it instead -- maybe even write a whole paper or blog post simply thinking out loud while I drive. It's quite possible, though, that since much of my travel is early-morning, it's actually that time of day that's responsible for the flurry of ideas, rather than the movement. Though since I'm a night-owl, usually miserable in the morning, I'm not sure that my body clock, or the ones around me, could handle it if I tried early-to-bed, early-to-rise. It hurts just thinking about it.

What works for you, and why? Are there times and places and techniques that aren't on this list at all that seem to surface great ideas for you? In what ways does your ideal environment for idea generation differ from mine, and from the other survey respondents'? And are there ways you could be spending your time a little differently to allow your right brain to get some more exercise?

* How I normalized the 'average' answers to the survey: First of all, I double-counted the '5' scores, the proportion of people who found each time or place a 'sure-fire' source of great ideas, because I think that's just as important as 'average' score. Then, because when you average scores you get most of them clustered around the 3 average, I 'stretched' the results so that the top-scoring source (brainstorming) received a normalized score of 5 and the lowest-scoring source (being sad or depressed) received a normalized score of 2. Finally, I rounded the results to the nearest 0.5. The results then more closely map, in standard deviation and distribution of results, an individual's scoring.

Here are the normalized scores in order for the 36 questions (for copying and pasting into your own spreadsheet):
4.0
4.0
3.0
3.5
3.5
4.0
3.0
4.5
3.0
3.5
4.5
4.0
5.0
3.0
3.0
3.5
4.0
3.0
2.5
2.5
3.5
3.0
3.0
4.5
4.0
4.0
2.0
3.0
3.5
4.0
4.5
4.0
4.5
5.0
3.5
4.0

Donation Ideas


Donation Ideas 07/20/2002 11:08 AM

Product ideas


Product ideas 07/02/2004 04:17 PM

With every WWDC, Apple announces more and more cool stuff for developers that make writing apps ever easier.

So that makes me wonder about the process of deciding what apps to develop. Assuming you have a ton of good ideas for apps, there are two basic ways to approach the decision:

1. Pick one that should be easy to implement because Apple has already given you most of what you need.

2. Pick one that should be difficult to implement because you have to invent a bunch of stuff from scratch.

For instance... when NetNewsWire 1.0 shipped, there was no WebKit for displaying HTML. There was an XML parser, but there was no object-oriented, easy-to-use Cocoa XML parser. The Cocoa bindings technology didn’t exist. HTTP networking was poorly supported. The XML-RPC support (for weblog editing) was so crashy at the time that I had to write my own XML-RPC client.

(When I was a boy, we used to have walk ten miles through the snow before we could retain an object. If we wanted to use autorelease we had to go without lunch.)

You can’t draw a conclusion from one example, but I’ll give it a try anyway. The conclusion might be that #2—pick something difficult to implement—is the better choice.

I say that because it gives you a chance to be first at something, to do something new. If it’s a good idea and you’ve done a good job, your chances of success are good.

On the other hand, you could probably do three easy apps in the time it takes to do one difficult app. So there’s definitely that to consider.

However, while I can’t talk about most of what happens at WWDC, I can tell you it’s utterly predictable that, in six months or less, there will be 15 apps that do X, 20 that do Y, and 30 that do Z—just because X, Y, and Z have been made so darn easy to do. But those aren’t apps, they’re statistics.


The Year In Ideas


The Year In Ideas 12/13/2003 12:45 PM
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Great ideas 101


Great ideas 101 12/03/2003 02:57 AM
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Surfing for ideas on the Net


Surfing for ideas on the Net 06/01/2004 05:21 PM
Source: CBS.MarketWatch.com - ...fund managers are finding alternative investments to play the positive sentiment surrounding the [Google] IPO....

Too many ideas in one place?


Too many ideas in one place? 05/10/2004 03:01 AM

Jonas has another thing to say.....

Back to The Future.

Dave Winer:

Supernova and the recently announced Web 2.0 conference are throwbacks to the priorities of old conferences, of the eighties and nineties: sponsors, speakers, panels, audience.
Execs from high tech companies pay sponsorship fees, not disclosed, and guarantee that the content is paid advertising and that nothing real is said on stage. If you don’t pay the sponsorship fee, you don’t get a speaking slot. If you offend a sponsor, you don’t get invited back.

I agree with Dave and Marc. Conferences like these are more or less paid-for sales events, highly priced ones at that. Speaker selection and attendee lists reflect this trend, as well. We have at our hands what can be simply described as a traveling circus of speakers, echoing a number of messages which have been carefully selected and tailored to support the barely buried ulterior motives of sponsors and organizers.

This is less so an issue with the speakers. Most of which are genuine and looking to spread not a sales message but to educate and entertain.

I disagree with Dave on the next part:

The organization of the conferences, with speakers and panels, guarantees that the audience falls asleep or is frustrated, waiting to make their point until they get to ask questions at the end of the session.

Not so, I say. Conferences do their best to deliver a lively and inductive message. Supernova, Web 2.0, and others, make generous use of the traveling circus, add promises about financial gain or new discoveries and developments, and keep attendees on their toes.

This is, where the true problem lies. The infusion of new material, different speakers, or dissenting opinions is dangerous to the ideas of events with an agenda. A controlled message requires controlled ideas. The circus, by means of exposure, has since created celebrities of their own makings, another benefit to the organizers – big names draw big bucks, and big recognition for the advertised services.

[a preponderance of evidence - What Willis Wuz' Talkin' 'Bout]
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Man Seeks Ideas for 'Groping Arnold' Doll (AP)

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