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Market Update: Games Workshop scraps online project







Market Update: Games Workshop scraps
online project

Market Update: Games Workshop scraps
online project
06/21/2004 08:36 PM

News.independent.co.uk - Mon Jun 21, 03:29 pm GMT




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Market Update: Games Workshop scraps online project

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While the US has been notoriously tough on the idea of any online gambling in the US, there are a number of companies doing quite well in the somewhat "gray" area of online games of skill for money. These aren't games of chance, but still require players to put up money, and the winners go home with more than they put in. The difference, of course, is that the win is based (at least somewhat) on the skills of the players. However, this can be a very fine line. Most games involve a mix of skill and luck, and you can make the claim that classic gambling games like poker and blackjack require some amount of skill as well. Still, the online "games of skill" providers claim they're just like a typical sports association, like the US Tennis Association, that sets up tournaments and awards prizes to the winners - minus their own cut. Of course, they conveniently skip over the part about where the money comes from. With these online games, it is still a "pay to enter" sort of contest. Either way, it's not entirely clear how the legal issues will play out. Some states already bar such online games of skill, but many don't. Federal laws are still unclear, and the companies involved in this space are lobbying heavily to try to make the point that they should be allowed to continue where online gambling sites are forbidden.

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Gamer buys $26,500 virtual land: At first, I thought this was the stupidest thing I've ever heard of.

A 22-year-old gamer has spent $26,500 on an island that exists only in a computer role-playing game. [...]

The land exists within the game Project Entropia, an RPG which allows thousands of players to interact with each other.

But, then I read further:

[The gamer] will make money from his investment as he is able to tax other gamers who come to his virtual land to hunt or mine for gold.

He has also begun to sell plots to people who wish to build virtual homes.

Project Entropia is different from other MMORPGs in that it has a real money economy built into it, meaning that people can buy and sell things for actual money within the game. (A lot of games have ad hoc markets offline — you can buy or sell stuff on, say, eBay. However, I don't think there's any way to force the seller to deliver the actual goods in the game, but I could be wrong.)

So he buys this island, and he's started selling pieces of it to other people. If he develops it right, and nets more than he paid, then he has legitimately become a real estate developer of land that doesn't exist.

Stupid as we might think it is, things are worth what someone wants to pay. If people want to pay this guy more than he paid for the item in question, then it's a good investment, no matter how silly the notion of developing fake land seems to most people.

The downside is wrapped up in the law of supply and demand

Demand in the "virtual economy" is fairly untested. In the real world, the value of land has held true for millions of years. Who knows if this trend of people wanting stuff in a fake universe is going to continue? The market could fall apart in an instant, whereas the real world land market is comparatively stable.

As for supply, this virtual land market is dependent on the "owners" of the game not destroying it by expanding the world. Land (or any other commodity) has value only because there's a finite amount of it. If the producers of this world just decided to flip a switch and double the size of the world, thus flooding the virtual land market with other islands like this one, then this guy's investment drops like a stone.

In the real world of land development, you have the protection of the simple fact that you can't just flip a switch and "create" new land. Thus, your investment has value. In the virtual world, this may or may not be true. Before I invested money, I'd want some contractual agreement with the game producers that they weren't going to flood the market I'm speculating in.

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BoingBoing reader Marc says:
After reading this previous BoingBoing post in May about the Nepal Wireless project, I decided to interview Mahabir Pun about his work. Some of the responses surprised me, and many of the decisions are in direct contrast to a project in Laos I covered two years ago: they're using Windows and Microsoft NetMeeting instead of open source; they're not localizing; and social mobility isn't necessarily one of the project goals. I think in many ways the Nepalese project is more successful because it's less ambitious. Mahabir also talks about working while living through the Maoist insurgency.
Link

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The European Library (TEL) Project Update
http://www.ariadne. ac.uk/issue38/woldering/
http://www.europeanlibrary.org/

The European Library (TEL) project is a new pan-European service which ultimately will provide Internet access to the combined resources of the national libraries of Europe. Begun in January after 36 months of study, the project hopes to launch TEL by the end of this year. It will offer free searching for both digital and non-digital resources, and will deliver digital objects -- some free, some for a fee. There will be limited multilingual features at launch; although the partners are committed to multilingual interfaces with links to translation services, there will be no integrated multilingual search capability. TEL will integrate with Gabriel, the Web service for 43 European national libraries. Aimed at informed citizens worldwide who want a powerful, simple way of finding European cultural resources, TEL's vast virtual collection of material is also expected to attract researchers from around the world. The European Library will be a "collection of collections" and allow for cross-collection searching which would otherwise be impossible. TEL will contribute to new research by making resources from many disciplines widely available, and by enabling new connections through exploitation of a huge virtual library collection. The TEL team will be established this month and start to transfer the project results into an operational service.

Tsunami Reconnect Project: Update


Tsunami Reconnect Project: Update 12/31/2004 04:37 PM
Xeni Jardin: BoingBoing pal Mike Outmesguine gives us an update on the blog-driven project to provide free wireless communication services to areas cut off by the disaster:
Here's a rough update. Smartbridges located in Singapore has pledged 5 access points to begin with and more as specific needs arise. They can be used to connect remote locales over a distance or to create coverage in a local area.

Individuals have pledged spare antennas and radio bridges. Several people have volunteered their time and expertise, including volunteers from the US and Europe prepared to travel to the area to help set up the equipment.

I have been asked specifically to help rebuild communications from people in Sri Lanka, Indonesia, and an island near the epicenter without any telecom connection to nearby Sumatra.

We are now working in coordination with the efforts of the Wireless Comm Association International, and I will be attending the Jan. 13th disaster relief meeting in san jose. Other wireless activists and group leaders have contacted me about working together, which I am thrilled to do. I am in touch with companies that want to help, but are working with us to determine what specific models we could put in use.

Bloggers without Borders has pledged 10% of current donations will go to socalwug for this effort.

Donations can be made to socalwug via paypal (through my account at mo@transstellar.com) or credit card. Equipment can be sent to me to redistribute or may ship directly from the manufacturer to the site if practical (as in SmartBridges case from Singapore.)

Link

"Online Games"


"Online Games" 06/03/2004 05:04 AM

What have online games done to us?


What have online games done to us? 06/07/2004 04:23 AM
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Project 2003 Security Update: KB838344


Project 2003 Security Update: KB838344 09/22/2004 12:14 AM
Microsoft recommends that you use the Office Update site to determine if your computer requires this update before installing it. For more information on this update, see the Microsoft Knowledge Base article (838344) Overview of the Project 2003 Security Update: KB838344.

REALbasic update improves VB Project
Converter


REALbasic update improves VB Project
Converter
03/22/2005 05:04 PM
REAL Software on Monday announced the release of REALbasic 5.5.5, an update to its development environment for Mac, PC and Linux operating systems. This release emphasizes a continuing effort REAL Software has made to reach out to Windows developers who are experienced with Microsoft's Visual Basic (VB) environment; it includes improvements to REALbasic's VB Project Converter, which helps port existing VB applications to REALbasic, where they can be cross-compiled for Mac OS X and Linux.
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