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Pass the Oddworld on the Left Hand Side







Pass the Oddworld on the Left Hand Side

Pass the Oddworld on the Left Hand Side 06/15/2004 11:54 AM

It's a simple looking story: Atari obtained a 50% stake in game developer Oddworld Inhabitants, way back in 1996, when Atari still called itself Infogrames because it hadn't bought the Atari name yet. And now, Atari is selling that stake to Microsoft for $1.8 million.

But Microsoft already had a publishing agreement for Oddworld's next game. It was being developed exclusively for the Xbox. Then, less than three months ago, Microsoft said they didn't want to publish it anymore.

This doesn't bode well for Oddworld. Theirs was the first game to get the axe when Ed Fries, El Generalissimo del Xbox, left Microsoft and Shane Kim took his place. Now Shane is pretty much in charge of half their company. Will Microsoft pick the game back up and shove it out for the holidays? Will Shane command Oddworld founder Lorne Lanning to be less handsome, to hide the sparkle of his eyes under cheap sunglasses at all times, to shave off the alluring, luxuriant moustache?
Read [gi News Article]




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Pass the Oddworld on the Left Hand Side

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hand?


Does the left hand talk to the right
hand?
03/12/2003 03:54 AM
The NYT is reporting that AOL is providing software to customers to block pop-ups. The sheer number of ironies in this article is simply delicious, and renders further comment unnecessary: 1) "AOL pioneered the often annoying but effective pop-up format" 2) "10 percent of its users had chosen not to receive pop-ups from AOL's own service, an option that has been harder to find than the new blocking software." Hard to find? Almost impossible. 3) "the number of sites that will accept pop-ups is increasing, including ever more sites owned by AOL Time Warner like Mapquest and CNN.com."

The Australian: Michael Costello: Left
on the wrong side of history [April 15,
2005]


The Australian: Michael Costello: Left
on the wrong side of history [April 15,
2005]
04/17/2005 04:17 AM
Michael Costello in The Australian:

theaustralian.news.com.au/common/story_page/0,5744,12856 956%255E7583,00.html
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As the Oddworld Turns


As the Oddworld Turns 06/17/2004 01:24 PM

Oddworld's game starring The Stranger, a combination of Clint Eastwood, Rob Halford, Popeye, Mega Man, a lion, and a monkey, is now once again with publisher. Earlier reports that Microsoft had bought out Atari's stake in the company turned out to be erroneous; it was actually Oddworld Inhabitants themselves who bought out Atari by handing them publishing royalties from Microsoft.

The now fully independent Oddworld is co-habitating with Electronic Arts to get this still-untitled game out in the world. Will EA now also pick up the other high-profile game Microsoft dropped from its rolls, Psychonauts? My sources say, "Gymkat a!" My sources are fired.
Re ad [GameSpot News]


Art as Game: Oddworld Stranger


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G4 Tech TV Aug 31 2004 2:17AM GMT

Side-by-Side Console Round-Up: Xbox 360
vs Playstation 3 vs. Nintendo Revolution


Side-by-Side Console Round-Up: Xbox 360
vs Playstation 3 vs. Nintendo Revolution
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Nothing like a good side by side comparison to separate the men from the boys when it comes to the next gen gaming consoles. True, not much is known at this time, but then again, for anyone seriously mulling this over and hankering for a good solid spec mash-up, you’ve come to the right place. In fact, we feel this is the longest, most massively detailed side-by-side ever built on the topic. Here we go……..

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Castor and Pollux walking naked, side by
side, past Kafka


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Guy Davenport is dead. The irrealist w riter, tra nslator of Archilochus, friend of modernists, and influential teacher has joined Hugh Kenner in whatever lies beyond this mortal coil. More links at today's wood s lot, where I learned the sad news.

Hand Job brings you exclusive hardcore
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Kyocera's Passport KPC650 EV-DO PC Card
up to 35 Percent Faster in Side-by-Side,
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Mobile phone companies and service
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Virtual Collaboration: If You Can't Work
Side-by-Side


Virtual Collaboration: If You Can't Work
Side-by-Side
03/19/2005 02:58 AM
ConfScreen
The Idea:
What do you do if you need or want to collaborate, but you can't do so in person? What purposes are best served by weblogs, wikis, and other types of online collaboration tools, spaces and media?


Collaboration entails finding the right group of people (skills, personalities, knowledge, work-styles, and chemistry), ensuring they share commitment to the collaboration task at hand, and providing them with an environment, tools, knowledge, training, process and facilitation to ensure they work together effectively. This is challenging enough face-to-face in real-time. It's doubly difficult virtually and asynchronously. But there are examples of great music, literature, invention, scientific discovery and problem-solving that have come from such handicapped collaboration. How did they do it, and can you improve the likelihood of brilliant virtual collaboration by using the right tools and media?

Let's take a look at some of the alternatives:

Tool / Medium
Collaborative Advantages
Collaborative Disadvantages
Best Suited to Collaborative:
weblog
easy to post & comment; content is subscribable/ publishable
participation limited to comments
Conversations
wiki
anyone can contribute content
harder to learn; can be easily sabotaged; inelegant appearance
Projects / Alliances
whiteboard
real-time; anyone can contribute content content only persists for duration of call; possible firewall issues
Conversations / Projects
document-sharing
can be real time; anyone can contribute content
possible firewall issues; attention is focused on a document
Conversations / Projects
IM/skype/phone/ e-mail/ videoconferencing
real-time conversations; audio/visual context; speed
content only persists for duration of callConversations
mindmaps
shows and documents consensus
can't capture detail
Projects
discussion forums
threading of comments; content is subscribable/ publishable limited contextual knowledge of participants; can attract undisciplined behaviours; threads can be hard to follow
Conversations
community of practice/ interest spaces
organization; defined membership; multiple collaborative tools
harder to learn; formality can reduce intimacy and level of participation
Projects / Alliances
personal e-mail groups
flexible; personal; easy to use
e-mail overload/spam; threads get lost or hard to navigate and follow
Projects / Alliances
social networking tools
large number of members; good way to find collaborators
most actual collaboration is done using other tools and media
Finding collaborators
in-person collaboration
easy; real-time; context-rich; flexible
expensive; time-consuming
All of the above if time & cost permits

There are three levels of collaboration based on duration of contact:
  • Conversations: Where you're in contact just once, or a few times, discussing a particular subject or group of subjects.
  • Projects: Where you're in contact as often as necessary to complete a project.
  • Alliances: Where you're in contact in multiple conversations and on multiple projects, working together for an indefinite period of time.
A collaborative conversation may be provoked by an interesting or important idea or an urgent one-off need for information or assistance. Much of the time spent in business is consumed in consulting with others, in canvassing for ideas or suggestions or comments, and in making decisions on what something means or how to respond to it. These are generally quick, collaborative conversations. In large organizations these conversations are usually peer-to-peer (where trust is stronger than up or down the hierarchy), and as size increases further they tend to be more and more intermediated (one middle-manager recently told me that 70% of his e-mail and 50% of his telephone calls are of the "Who should I talk to about X?" variety). In smaller organizations, these conversations are more likely to draw on external networks, and to involve the use of today's clunky social networking tools like LinkedIn and eCademy. I have argued before that the next generation of social networking tools should include 'people-finders' that streamline and automate the process of finding the right person (inside or outside the organization) to talk to, so that more time can be spent on actual conversations with those people.

Once you've found the right person to converse with, if they're close and inexpensive to talk to in person, that's likely what you'll do. But what if they aren't? How do you quickly provide your Conversation Collaborators with the context they need to converse with you effectively when you can't put a chart or a piece of paper in front of them and brief them? Organizations have found that if the person you want to converse with face-to-face is more than two minutes walk (or elevator ride) away, the probability of you making the effort to converse with them in person drops precipitously.

If you have a blog, an audience, and a little time, your blog can serve this need well. Ask a question on a popular blog and you'll probably get an informed answer quite quickly (thank you readers!) Most businesses, alas, have few established blogs and even less time. Preferred conversation tools in business, when face-to-face is impossible, are now IM and the telephone -- with IM trumping the phone for its self-documentation, its suitability to multi-tasking, and because it's easier to browse than voice-mail, and the phone trumping IM if a lot of iteration is needed to provide context. White-boarding and document-sharing applications, awkward as they are, can be helpful additions to IM and telephone conversations if the participants are savvy enough to use them properly (most aren't) and if documents and graphics are needed to provide more context. E-mail is the increasingly unpopular fall-back.

Discussion forums are the ultimate tool of last resort for conversations, because of the disadvantages listed above. In most of the companies I am familiar with, they are only sporadically used and quickly grow stale.

A variety of tools have been developed for more enduring project collaborations and alliance collaborations. Because they tend to involve more participants than conversations do, the logistics get tougher and the effectiveness of these tools gets more challenging. And the threshold point for giving up on the viability of in-person collaboration rises dramatically. I think this is an absolutely critical point. It is the reason large corporations, with the internal resources (people and money) to sequester, have the capacity to collaborate more effectively than small corporations and loose, unfunded collaborative groups (though whether they use that capacity to advantage is another question entirely). Open Source project teams and alliances have pioneered low-budget, virtual, asynchronous collaboration, and are the role model to follow. But is the reason for this perhaps that Open Source collaborations are generally undertaken by exceptionally tech-savvy groups, very agile at using and even inventing their own collaborative tools to get the job done? They usually have a good GUI for the non-techie, but wade into the material and collaboration technology behind a lot of these groups and your head will start spinning. What about the other 95% of the population? If I want to set up a virtual collaboration team to design a model intentional community (with people I might end up spending the rest of the my life with) or to invent a post-capitalist economy (a large project if there ever was one), what tools and media should I use?

Wikis are one place to start -- a bit nerdy and physically inelegant but functional and not that hard to learn once you take the plunge. They are, however, asynchronous tools, which is a significant barrier to true collaboration.

There are some more robust collaborative 'spaces' for communities of interest and communities of practice to adopt, but some of the best 'groupware' (like Groove and Exchange and eRooms) costs money and requires considerable learning to use its different tools effectively. These tools generally also require a coordinator to invest a lot of time to setting up and managing the 'space'.

There are a variety of document-sharing technologies in the market, which allow several people to see a document at once and to 'take control' each in turn to change that document.

Ideally, using a combination of
  1. Skype (free global VoIP telephony),
  2. White-boarding (everyone online can see what anyone posts to the white-board),
  3. Document-sharing and
  4. Mindmapping or some similar session annotation tool (everyone can see what the group's 'scribe' has documented as the findings, decisions and next actions from the collaboration)
would be a close approximation to an in-person collaborative session. But that's a lot of technology to juggle on your screen, to hog and interfere with your bandwidth, and (if you opt for the more powerful tools in these categories) can also require some outlay of money. My experience has been (thanks in no small part to the valuable insights of online communication wizard Robin Good and Skypemaster Stu Henshall) that video-conferencing (seeing the people you're talking with online) is a "nice to have" not a "need to have", especially when bandwidth limitations force you to choose which applications to have running at any one time.

I am confident that, as bandwidth and processing power continue to expand, we will soon see:
  • A single, free, reliable, easy-to-use, professional-looking application that will provide what I've called Simple Virtual Presence -- the four applications listed above plus the option of videoconferencing (illustrated above), and
  • A simple, free, easy-to-use collaboration space where the results of the online collaboration sessions, and a library of relevant resources and links, are stored, with wiki-like capability so it can be maintained by any and all in the group.
Now that would be a real virtual collaboration environment.

Game Makers' Hand-to-Hand Combat


Game Makers' Hand-to-Hand Combat 05/06/2004 05:51 AM
Nintendo is in danger of getting slapped silly by Sony twice in a decade. As Sony preps a new whiz-bang handheld video-game machine, Nintendo will answer with the upcoming DS. If the DS flops, Nintendo is in big trouble. By Daniel Terdiman.

Get Ready for Some Hand-to-Hand Combat
(washingtonpost.com)


Get Ready for Some Hand-to-Hand Combat
(washingtonpost.com)
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The Music Goes on Side A and the Flip
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03/22/2005 04:52 PM
New York Times Mar 21 2005 6:56AM GMT

Hand-to-hand combat over Bolton


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Sony and Nintendo go hand to hand 05/13/2004 11:11 AM
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"side-by-side comparison" 09/19/2004 02:22 AM

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Xbox 360, Xbox Side-By-Side Picture 06/05/2005 11:36 PM

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Backstage Pass 06/27/2004 03:19 AM
“Over the past couple of years, The Smoking Gun has published excerpts from the backstage riders of a few dozen performers. But that assemblage has not been extensive enough for demanding TSG visitors, so we’ve gone out and obtained loads of new riders. So many, in fact, that our backstage collection now covers a whopping 142 acts—everyone from Frank Sinatra and the Rolling Stones to Kenny G and KC & the Sunshine Band.”

Passport gets another pass


Passport gets another pass 12/31/2004 12:32 PM
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Another pass for Gannon


Another pass for Gannon 03/19/2005 02:52 AM
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Don't Pass on iPass


Don't Pass on iPass 09/21/2004 10:37 AM
Investors should weigh shareholder unfriendliness against a stock's cheap price.

Big-Screen Pass


Big-Screen Pass 01/26/2004 10:20 AM
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get andy an E3 pass


get andy an E3 pass 05/06/2004 06:58 PM
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Reports: NTT DoCoMo Likely to Pass on
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Historic pass on horizon 06/02/2004 12:44 AM
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Pass the talking points


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SAP/Microsoft would not pass regulators


SAP/Microsoft would not pass regulators 06/08/2004 12:18 PM
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Sun takes a pass on Eclipse


Sun takes a pass on Eclipse 12/03/2003 07:18 PM
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Lawmakers vow to pass new law against
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Lawmakers vow to pass new law against
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Legislators in Congress are backing a bill that would require purveyors of spyware on the Internet to notify people before loading new software on their machines.

The Smoking Gun: Backstage Pass


The Smoking Gun: Backstage Pass 01/07/2004 07:00 PM
The Smoking Gun: Backstage Pass .. riders

thesmokinggun.com/backstagetour/index.html
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New Orleans Stations Pass on Gas Ads
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New Orleans Stations Pass on Gas Ads
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06/22/2005 02:18 AM
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Don't Pass Go - Don't Collect 200
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Don't Pass Go - Don't Collect 200
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Reports: NTT DoCoMo Likely to Pass on
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Reports: NTT DoCoMo Likely to Pass on
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Highers pass rate is on the up


Highers pass rate is on the up 08/09/2004 10:22 PM
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Forward Pass for Pocket PC


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Distributed Proofreaders pass 4,000
ebooks


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04/10/2004 07:14 PM
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Distributed Proofreaders is a volunteer driven website that is committed to putting Public Domain books online. OCR generated text is reviewed online and compared to page scans. Once the book has completed the proofreading process it is posted to Project Gutenberg where the ebook is available to the world for free.

On April 6th Distributed Proofreaders posted it 4,000 ebook: "Aventures du capitaine Hatteras" by Jules Verne. Yes, it is in French. Come help us produce more free ebooks in more languages at Distributed Proofreaders. Proofread a page a day, that's all we ask.

Link

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Grok Description matches for Pass the Oddworld on the Left Hand Side
GrokA matches for Pass the Oddworld on the Left Hand Side

Texture


Texture 07/14/2004 01:26 PM

Flat colour and gradients only go so far. It's nice to have alternatives for filling larger stretches of space within a design; I've been turning to texture more frequently. Here are some notes on that.


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The World of Texture 06/05/2005 11:48 PM
This week, we revisit an article by Dmitry Kirsanov. The article has been updated with new information and links to current (and past) examples. 0506

3Dc Texture Compression Demo


3Dc Texture Compression Demo 06/28/2004 11:55 AM

NV40 Texture Filtering


NV40 Texture Filtering 07/08/2004 10:53 AM

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3DMark05 and Depth Stencil Texture 06/05/2005 11:36 PM

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ATI's Radeon X800 Texture Filtering Game
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Welcome to the Brick Apple!


Welcome to the Brick Apple! 12/08/2003 04:32 AM
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brickapple.com
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another brick in the wall part II


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I decided to make Han Solo frozen in carbonite. Life size. It took about 10,000 bricks, almost all dark gray, and about three months of on and off building. I built the sculpture so it can break down easily into smaller parts, thus making it mobile. Because, like most people, I like to take large sculptures of people frozen in carbonite with me whenever I travel.
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AFOL News: Brick Journal


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Glow Brick Night Light


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glow_bulb_nightlight.jpgThe "glow brick" is a light bulb set in a clear solid brick. Simply set the bulb near sunlight and it'll soak up whatever juice it needs to make a decent night light once darkness takes over. Only $45 and available now (including shipping, no less!), this might be just the thing you need to add to your quirky light-toys collection.

Catalog Page [Gnr8 via Engadget]


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Brick thrower jailed over death


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Airports Hit Brick Wall in Regulating
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Unlicensed Radio
06/25/2004 12:01 PM
The FCC says landlords, associations can't regulate Part 15 use: The FCC's Office of Engineering and Technology says that the function of regulating and coordinating frequency use is reserved to the FCC itself. It's a clear refutation of mall owners, airports, and condominium associations to limit use of Wi-Fi and other wireless technologies. (Document as Word, PDF, Text.) The report says in part, the FCC has exclusive authority to resolve matters involving radio frequency interference [RFI] when unlicensed devices are being used, regardless of venue. We also affirm that the rights that consumers have under our rules to install and operate customer antennas one meter or less in size apply to the operation of unlicensed equipment, such as Wi-Fi access points - just as they do to the use of equipment in connection with fixed wireless services licensed by the FCC. And it's hard to put their conclusion any better than they themselves: The rules prohibit homeowner associations, landlords, state and local governments, or any other third parties from placing restrictions that impair a customer antenna user's ability to install, maintain, or use such customer antennas transmitting and/or receiving commercial nonbroadcast communications signals when the antenna is located "on property within the exclusive use or control" of the user where the user has a "direct or indirect ownership or leasehold interest in the property, except under certain exceptions for safety and historic preservation." Dewayne Hendricks notes in his post of this order that airlines only recourse now is to appeal this decision to the entire Commission. In other words, airlines, start your (Wi-Fi) engines. [link via Dewayne Hendricks]...

Online lamp seller goes brick-and-mortar
with news store


Online lamp seller goes brick-and-mortar
with news store
07/25/2004 06:00 AM
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Brick-And-Mortar Companies Convert Fewer
Online Shoppers


Brick-And-Mortar Companies Convert Fewer
Online Shoppers
04/08/2005 10:04 AM
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Brick Brewing extends PC Beer licensing
deal with Loblaws to Quebec


Brick Brewing extends PC Beer licensing
deal with Loblaws to Quebec
07/08/2004 12:10 PM
Canadian Press via Canada.com Jul 8 2004 3:53PM GMT

KORN: 'Another Brick In The Wall' Audio
Clip Posted Online - Sep. 23, 2004


KORN: 'Another Brick In The Wall' Audio
Clip Posted Online - Sep. 23, 2004
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Roadrun.com - Fri Sep 24, 10:34 am GMT

A2ZCDS.com Partners with Bookworld
Trade, LLC to Offer First Ever Brick and
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A2ZCDS.com Partners with Bookworld
Trade, LLC to Offer First Ever Brick and
Mortar Product Distribution
04/04/2005 04:08 AM
A2ZCDS.com, a popular Internet library of historical and educational CDs, documentary DVDs and vintage films today announced that it will partner with Bookworld Trade, LLC in order to enter the offline marketplace. [PRWEB Apr 4, 2005]

Pass the Oddworld on the Left Hand Side

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European Beachhead

Europe Gets An
iTune-Up

Iran conundrum
Breaking codes is
virtually
impossible, experts
believe

Red Hat issues
financial teaser

Juniper: Enterprise,
here we come

Football museum
finances probed

More 'dirty scopes'
discovered

Attacks 'halt Iraq
oil exports'

US accuses China of
weapons trade

S Leone war crimes
court slammed

Security call over
Saddam

GMC rules against
paediatrician

Akamai outage
hobbles Google,
Microsoft, others

End Of The Line For
DVD Burners?

Supernova
pre-conference blogs

Apple ranks 74 on
Info Tech list

Gizmo! USB flash
drive gets slimmer,
faster

SwiftData 200 offers
terabyte of internal
storage in G5s

Register for UGLC by
June 30 for
discount, freebie

Iconfactory releases
200th freeware icon
collection

Kano offers
pocket-size 80GB
hard drive

Automatic Software
Downloading Now
Patented

Spamming Canadian
Family Claims
They've Changed

UK Indie Labels
Claim Apple's Offer
Equals Commercial
Suicide

Heyer's Bubbly Bucks
Bob Evans Eats
Rivals

Pier 1 Needs a
Makeover

QLT Swallows Atrix
Politics is Smart
Business

Abbott's Gambit
Polaris Motors On
Praxair's Not Just
Hot Air

Red Hat Sees
Better-Than-Expected
Profit (Reuters)

Bluetooth Worm
FCC protects
educational band in
spectrum

Bush Says U.S. Will
Not Block Sadr
Political Role
(Reuters)

Apple Launches
ITunes in Europe
(AP)

Greenspan: Economy
Must Deal With
Threats (AP)

Feds Decline to
Create 'Do-Not-Spam'
List (AP)

Gasoline Prices May
Continue Declining
(AP)

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