PC World interview with VisiCalc's fathers
Grok Headline matches for PC World interview with VisiCalc's fathers
Dean's World: Interview with Chris Muir
Dean's World: Interview with Chris Muir
03/13/2003 10:21 AMAn Interview With Chris Muir Of 'Day By Day' .. Dean Esmay interviews
Chris Muir .. very nice interview .. interview
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Fathers & Sons
Fathers & Sons
09/17/2004 02:21 PMI just finished reading The Rule of Four, a book I thoroughly enjoyed.
On the very first page of the book is a heartbreaking quote that I
hope isn't true, though I fear that it is: A son is the...
Should fathers have equal access?
Should fathers have equal access?
07/21/2004 07:34 AMThe government's Green Paper on relationship breakdown rejects shared
parenting, arguing the rights of the child should come first. Do you
agree?
Unix's Founding Fathers
Unix's Founding Fathers
07/26/2004 03:46 AMMac Founding Fathers Look B Ack, Ahead
Mac Founding Fathers Look B Ack, Ahead
07/13/2004 06:48 PMApple co-foudner Steve Jobs boycotted Macworld in Boston over a
dispute with the show's producers. But that didn't stop four former
engineers from swapping stories about him -- flattering or otherwise.
By Colin C. Haley, InternetNews.com (via MyAppleMenu)
High-Tech Gadgets For Fathers Day
High-Tech Gadgets For Fathers Day
06/18/2004 12:05 AMCBS News Jun 18 2004 4:03AM GMT
Palace fathers freed by police
Palace fathers freed by police
09/14/2004 08:51 AMThe two fathers' rights protesters who breached security at Buckingham
Palace have been released.
Mice Created for 1st Time Without
Fathers (AP)
Mice Created for 1st Time Without
Fathers (AP)
04/21/2004 12:52 PMAP - Men, your gender just took a hit in the animal kingdom.
Scientists report they've created mice by using two genetic moms
and no dad.
Two Fathers, and One Stays Home With
Children
Two Fathers, and One Stays Home With
Children
01/11/2004 10:30 PMAn emerging population of gay men are not only raising children but
are also committed to the idea that one parent should leave the
workplace to do it.
Not your fathers POTS phone system goes
Voip
Not your fathers POTS phone system goes
Voip
12/11/2003 06:12 PM Its not your fathers P.O.T.S.
Plain Old Telephone Service is undergoing a fundamental shift as
companies such as Verizon, AT&T and British Telecom embrace
Internet technology to route long-distance and local phone calls to
compete with services from the likes of upstarts Vonage and Packet8
and Skype etc. Is this the beginning of the
Telepocalypse
a race to the bottom of less and less profit and more and more
layoffs? Follow the history and future of the woeful crumbling of the
hiearchical phone phone company at
David Isen's web page Are the
guts of the phone companies the class 5 switch
go the way of
mainframe computer Fathers of Linux Revealed: Tooth Fairy
& Santa Claus
Fathers of Linux Revealed: Tooth Fairy
& Santa Claus
05/17/2004 07:38 PM'Never Forget: They Kept Lots of
Slaves.' The latest maneuver in the
culture wars, and how it is distorting
our thinking about the Founding Fathers
'Never Forget: They Kept Lots of
Slaves.' The latest maneuver in the
culture wars, and how it is distorting
our thinking about the Founding Fathers
12/30/2003 06:12 AMplot to destroy America .. National Reviw
Online
nationalreview.com/comment/beran200312290000.asp
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Interview: YARI (Yet Another Rasmus
Interview)
Interview: YARI (Yet Another Rasmus
Interview)
01/30/2003 09:29 AMBBC NEWS | World | Americas | German
crowned world beard champion
BBC NEWS | World | Americas | German
crowned world beard champion
11/04/2003 05:18 AMworld beard and moustache championships .. German crowned world beard
champion .. Beardy
Weirdies!
news.bbc.co.uk/1/hi/world/americas/3233833.stm
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Trend Micro's PC-cillin Internet
Security wins 2004 World Class Award
from PC World
Trend Micro's PC-cillin Internet
Security wins 2004 World Class Award
from PC World
06/18/2004 10:08 PMSunday Times South Africa Jun 19 2004 2:20AM GMT
Weinberger: "free access to every work
of creativity in the world is a better
world"
Weinberger: "free access to every work
of creativity in the world is a better
world"
09/21/2004 04:55 PM
Cory Doctorow:
David Weinberger, author of the brilliant and seminal
Small Pieces Loosely Joined, has posted a draft of a great
speech on copyright that he's giving at the World Economic Forum in
NYC tomorrow:
[F]or one moment, I'd like you to perform an exercise in selective
attention. Forget every other consideration — even though they're
fair and important considerations — and see if you can acknowledge
that a world in which everyone has free access to every work of
creativity in the world is a better world. Imagine your children could
listen to any song ever created anywhere. What a blessing that would
be!
...We publish stuff that gets its meaning and its reality by being
read, viewed or heard. An unpublished novel is about as meaningful and
real as an imaginary novel. It needs its readers to be. But readers
aren't passive consumers. We reimagine the book, we complete the
vision of the book. Readers appropriate works, make them their own.
Listeners and viewers, too. In making a work public, artists enter
into partnership with their audience. The work succeeds insofar as the
audience makes it their own, takes it up, understands it within their
own unpredictable circumstances. It leaves the artist's hands and
enters our lives. And that's not a betrayal of the work. That's its
success. It succeeds insofar as we hum it, quote it, appropriate it so
thoroughly that we no longer remember where the phrase came from.
That's artistic success, although it's a branding failure.
Link
(
via isen.blog)
Ubi Soft Selects Eiko Media to Help
Integrate Real World Products and Brands
into the World of Video Games
Ubi Soft Selects Eiko Media to Help
Integrate Real World Products and Brands
into the World of Video Games
01/07/2005 04:22 AMUbi Soft, one of the world’s largest video game publishers has
selected Eiko Media Inc. as their preferred agency to assist in
bringing real world products into their suite of video game titles.
[PRWEB Jan 7, 2005]
VOIP Video Phones by Packet 8 and 5 LINX
Are Changing How the World Communicates
and Can Reunite Your Family No Matter
Where They Live in The World
VOIP Video Phones by Packet 8 and 5 LINX
Are Changing How the World Communicates
and Can Reunite Your Family No Matter
Where They Live in The World
06/24/2005 03:20 PMVOIP Video Phones (Voice Over Internet Protocol) by Packet 8 and 5
LINX are revolutionizing the communications industry as you read this
and reuniting families that in many cases haven't seen one another in
years. There hasn't been a cultural or business change as dramatic
since trains were being replaced by airplanes as the common way to
travel. [PRWEB Jun 24, 2005]
Where's The Border For Real World Laws
In A Virtual World?
Where's The Border For Real World Laws
In A Virtual World?
12/04/2003 03:52 AMLast month when everyone was making a big deal over the news that the
online game Second Life had decided that players
own any
intellectual property they create in the game, I said it was a bad
idea, since it basically took all of the
problems of our
intellectual property system and moved them into the virtual world -
where it was likely to get more confusing. Over at LawMeme, James
Grimmelmann, has been thinking
a lot about that very idea and
has written an insanely long - but absolutely worth reading -
discussion about
intellectual property issues as it relates to games.
It's impossible to summarize his points, but he explores many of the
issues in-depth and appears to have thought about these issues in much
more detail than the designers of the various games. What it really
seems to come down to is the question of whether or not in-game
actions are simply covered by the End User License Agreement (which
basically becomes the Constitution for that game) or if real laws in
the real world should apply.
PC World gives World Class Awards to Mac
OS X, iTunes
PC World gives World Class Awards to Mac
OS X, iTunes
06/03/2004 07:16 AMTechnology business magazine PC World has announced the winners of its
2004
World Class Awards, and Apple is on the list. The magazine's
editors make their selections for the awards "based on exemplary
usability, design, innovation, features, performance, and value from a
reliable manufacturer."
Indiagames to Bring “World Cyber Games
Mobile Competition”, the World’s Largest
Computer & Video Game Festival, to
Mobile Phones
Indiagames to Bring “World Cyber Games
Mobile Competition”, the World’s Largest
Computer & Video Game Festival, to
Mobile Phones
03/14/2005 05:26 PMIndiagames secures global rights to bring the WCG Mobile Game
Competition. [PRWEB Mar 7, 2005]
where earlier in the day there used to
be the biggest Toys R Us in the world,
in its place is now a store that sells
the nastiest sex toys in the world.
where earlier in the day there used to
be the biggest Toys R Us in the world,
in its place is now a store that sells
the nastiest sex toys in the world.
05/18/2004 07:24 PM
Choose Your Own New
York You're in town to visit your wealthy and eccentric Aunt
Ginny, who is spending the day having her blood replaced with Botox on
the Upper East Side. Now you have the entire day to yourself to
explore the most exciting city in the world! -- A Choose Your Own
Adventure story, updated.
Global Disaster Information Network in
the Works to Help Remote Crisis-Stricken
Areas Around the World;Preliminary
Findings to Be Presented at World
Conference on Disaster Reduction, Kobe,
Japan, January 18-22, 2005
Global Disaster Information Network in
the Works to Help Remote Crisis-Stricken
Areas Around the World;Preliminary
Findings to Be Presented at World
Conference on Disaster Reduction, Kobe,
Japan, January 18-22, 2005
01/05/2005 03:28 AMIn the aftermath of the tsunamis that devastated Asia in late December
2004, observers pointed out that lack of official, credible
information gave victims and governments in the area little prior
warning of the impending disaster. Although still in the developmental
stages, a partnership of the Global Disaster Information Network
(GDIN) and the Organsation for Economic Cooperation and Development
(OECD) is creating an information system that may significantly reduce
the impact of future natural and manmade disasters. Native American
Pueblo and Navajo Nations in Arizona, New Mexico, Utah and Colorado
are providing pilot sites for the GDIN system. [PRWEB Jan 5, 2005]
Real World Linux 2004, Day 1: A real
world experience
Real World Linux 2004, Day 1: A real
world experience
04/13/2004 10:21 PMReal World Linux 2004 Conference and Expo is taking place this year at
the Metro Toronto Convention Center, North building, next to the
Canadian National Tower in the middle of Canada's largest city.
Interview with me
Interview with me
05/13/2004 11:01 PMIt's been a while since my last post here, so for all of you suffering
from withdrawal, you can get your fix at The RSS Weblog, where Harold
Check just published an interview with me about syndication in general
and SharpReader in particular. This is the first post in a series of
interviews he conducted with aggregator authors. I thought... (78
words)
New interview
New interview
06/24/2005 06:53 PMRebecca Blood s
tarted a new feature on her site, setting out to interview
bloggers about how they got started, why they do what they do, and
what others can learn from that. I was lucky enough to be the first
one, and she's posted part
one of our interview (part two will be posted Friday).
If you also blog, you'll probably find something useful in it. It
was good to talk to Rebecca and get into some hearty questions (mostly
in part 2). I'm used to doing interviews with reporters writing for a
general audience so it was refreshing to get really specific
weblog-oriented questions directed at me.
Interview
Interview
08/13/2004 06:20 PM
P. J.
O'Rourke interviews Colin Powell in The Atlantic. "interview"
"interview"
05/28/2004 09:25 PMDon Hopkins interview
Don Hopkins interview
06/03/2004 12:37 AMAlpha
ville Herald Interview with Don Hopkins.
Interview with Don Hopkins
In this interview, Don Hopkins describes his early days on the Sims
development team with Will Wright (back when the project was called
Dollhouse) and the difficulties the team had fighting EA's attempts to
terminate the project, and then preventing EA from gutting it of
interesting content (like architecture tools). Even now, he claims
that EA fails to respect Will Wright and his vision by not developing
custom content for TSO, and that it has shown no interest in a tool
that he (Hopkins) created that would allow users to safely create
custom objects that won't crash the game.
Overview of the Interview -- some headline quotes:
"I recall that one of our most difficult accomplishments was
convincing EA not to cancel the project, because some of the EA old
guard didnt trust nor respect Wills vision, didnt
get the idea of Dollhouse, didnt think it would
sell, wanted to inject it full of their old tried and trusted formula,
and wanted to gut out the most interesting parts of the game (like the
architecture tools). I think its a lucky fluke that The Sims
ever shipped, and I hope EA has learned enough from their experience
to trust the projects that Will is directly involved in, listen to
what hes been saying eloquently and consistently for years, and
let something like The Sims happen again."
" I dont think the lack of user created content is the only
reason The Sims Online is a failure, but I think its an
extremely important one that EA went out on a limb and promised, but
never executed on. EA still hasnt officially announced that
theyre not going to let Maxis support user created content, but
as far as I have been able to tell, theyve whitewashed the
original discussion groups where they made and discussed the promise.
I realize that there are some difficult technical issues that have to
be solved, in order to support user created content in an online game
like The Sims Online. Thats why I wrote this proposal for
SafeTMog, a tool that would enable users to safely create objects for
The Sims Online that could not possibly crash the game: http://www.donhop
kins.com/2004/02/05.html#a72"
"Unfortunately
EA was not apparently interested in SafeTMog, which leads me to
believe that theyre not interested in ever supporting user
created content in The Sims Online. I dont know why Maxis never
executed on the plan they promised, but I do believe they disregarded
and didnt respect Will Wrights opinion in this matter,
which he clearly articulated. I dont think the problem was a
lack of resources just the opposite. So much conservative money
was bet on the project that it wasnt allowed to innovate. I
dont believe it was ineptitude at the engineering or design
level, but more likely at the executive management, resource
allocation and marketing level. My impression is that some of the
people in charge didnt believe in Wills vision,
didnt trust him, didnt listen to him, didnt do what
hes been saying for years, all along. I wish EA would have taken
some of the millions of dollars they made from The Sims 1, and
invested it back in fully developing The Sims Online, instead of
sucking it out of Maxis to support the rest of EA."
You can read the entire Inter
view with Don Hopkins in the Alphaville
Herald.
[Don Hopkins' RadiOMatic
BlogUTron]
Don is an old friend. He's also MAD I tell you MAD!
Interview with Sapphire
Interview with Sapphire
04/02/2005 10:59 AMBiden Interview
Biden Interview
07/04/2004 07:36 AM Joshua Micah Marshall is running the first half of an awesome
interview with Joseph Biden....
Interview on OSNews.com
Interview on OSNews.com
10/28/2003 11:07 PM
OSNews.com today is featuring a
mini-interview with
one of our project leaders, Max Horn. It contains some rather unusual
questions,
so even if you know Fink fairly well, you might find it informative.
Interview With The Webmaster
Interview With The Webmaster
11/08/2002 12:11 PMInterview with HÃ¥kon Wium Lie
Interview with HÃ¥kon Wium Lie
04/02/2005 02:47 AMThe WaSP has a
n interview with HÃ¥kon Wium Lie, CTO of Opera Software and father
of CSS.
Interview: Xandros and KDE
Interview: Xandros and KDE
05/07/2004 10:26 AMAudio interview with me, me, me
Audio interview with me, me, me
04/09/2004 04:11 PMSome of the topics covered are rather ancient and/or embarrassing
but if you're curious to hear what I sound like... http://www.i
tconversations.com/shows/detail94.html
Panic Interview
Panic Interview
04/09/2004 03:59 PMJames Duncan Davidson
int
erviews Panic, the folks behind such lovely apps as Transmit and
Unison.
How to Interview a Programmer
How to Interview a Programmer
02/24/2003 12:18 PMThe final morning of the Writing Better Code summit, Bruce Eckel
announced he was "hijacking" the meeting. Bruce wanted each person at
the table to share his or her interview techniques. He wanted to know
how we recognize a good programmer in an interview. In this article, I
highlight some interview techniques discussed that morning. --
Bill Venners
"zeldman.clwn2"
Wiki Interview
Wiki Interview
04/09/2004 04:02 PMRobin Good interviewed me for the MasterNewMedia site in How Working
Groups Can Further Connect Without Adding Further Technology. What was
different was doing the interview in a Workspace. As you can see from
the piece, Robin found it really...
Grok Description matches for PC World interview with VisiCalc's fathers
GrokA matches for PC World interview with VisiCalc's fathers
PC World interview with VisiCalc's fathers