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China To Censor Online Games







China To Censor Online Games

China To Censor Online Games 06/01/2004 08:24 PM

Einnews.com - Tue Jun 1, 10:57 pm GMT




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China To Censor Online Games

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China to censor text messages


China to censor text messages 07/02/2004 05:04 AM
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Is Google Helping China Censor the Net?


Is Google Helping China Censor the Net? 09/22/2004 01:49 PM
  • New Scientist: Google omits controversial news stories in China. Some users recently reported that Google's Chinese news search returned different results depending when they searched using a computer based outside of China. The claims were substantiated by researchers who connected to computers inside the country.
  • Very disturbing if true, but not all that surprising. The tech industry, after all, has happily been supplying China with technology that helps keep the Great Firewall up and running. Networking giant Cisco, for example, is just one of the many suppliers in this system. The Net will be zoned, it seems. See also the comments on this story on Slashdot.

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    While the US has been notoriously tough on the idea of any online gambling in the US, there are a number of companies doing quite well in the somewhat "gray" area of online games of skill for money. These aren't games of chance, but still require players to put up money, and the winners go home with more than they put in. The difference, of course, is that the win is based (at least somewhat) on the skills of the players. However, this can be a very fine line. Most games involve a mix of skill and luck, and you can make the claim that classic gambling games like poker and blackjack require some amount of skill as well. Still, the online "games of skill" providers claim they're just like a typical sports association, like the US Tennis Association, that sets up tournaments and awards prizes to the winners - minus their own cut. Of course, they conveniently skip over the part about where the money comes from. With these online games, it is still a "pay to enter" sort of contest. Either way, it's not entirely clear how the legal issues will play out. Some states already bar such online games of skill, but many don't. Federal laws are still unclear, and the companies involved in this space are lobbying heavily to try to make the point that they should be allowed to continue where online gambling sites are forbidden.

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    I filed this story for Wired News about a crackdown on electronic games by the Chinese government:
    Responding to an unprecedented boom in computer game popularity, China's government established a censorship task force this week to monitor the content of imported games for offensive or politically sensitive content.

    Ministry of Culture officials said all online and wireless games produced outside the country will now be subject to examination first before they can be legally distributed within the country. Foreign producers of online games already in distribution must submit those products to MOC examinations by Sept. 1, or face punishment.

    "The ministry allows the import of foreign online games whose content accords with Chinese national conditions and has positive effects on young people's mentality," according to an MOC statement. Chinese officials had been monitoring the content of video games before, but they seem to be stepping up efforts after a period of exponential growth in computer and wireless gaming. Two European games were recently banned.

    Link

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    China launching crackdown on rampant
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    "Online Games"


    "Online Games" 06/03/2004 05:04 AM

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    Trouble with Online Games 07/16/2004 08:41 PM

    Wired reports on Electonic Arts' decision to shut down UXO (Ultima X: Odyssey) and goes on to elaborate on the pain and cost of running a massive online games.  While developing the game client and server itself is within the realm of developers' abilities, creating the content of a virtual world and keeping it an interesting place to live in is a difficult and neverending task that most developers will find difficult to manage, even if they have a deep pocket like EA.

    The missing ingredient in today's online games that full 3D online world developers forgot to translate from MUD (Multiple User Dungeon, a text-only online world) is community participation in building and maintaining the online world.  Instead of hiring legions of artists and area designers, they should have leveraged the creative power of the players themselves by creating tools and offering incentives.  With such legions of superusers, all they needed was a much smaller staff to control the legion.

    Player participation in running online worlds should not stop with content but also operation.  Let the superusers handle most of the in-game headaches such as user complaints and conflict moderation.  Going beyond that, superusers should also be used to play NPC roles such as monsters, shop owners, etc.

    Unfortunately, EA looked only at the numbers and chose the easy way out instead of using UXO as an opportunity to explore more creative options.


    A few online games can be priceless


    A few online games can be priceless 01/01/2004 11:14 AM
    CNN Jan 1 2004 10:01AM ET

    Online games could be next big thing,
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    Online Games a Massive Pain


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    Just a couple of years ago, every major game company was developing a massively multiplayer online game, based on the attractive business premise. But after many disappointments in recent months, the industry is realizing these games can become tar pits. By Daniel Terdiman.
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