Outdated graphics of new CSI video game detract from experience: review
Grok Headline matches for Outdated graphics of new CSI video game detract from experience: review
Video-Game Graphics Hit the Road
Video-Game Graphics Hit the Road
06/15/2004 05:19 AMWired News Jun 15 2004 9:48AM GMT
Video Game Review: 'Political Machine'
Video Game Review: 'Political Machine'
09/08/2004 09:42 PMAP via Los Angeles Times Sep 9 2004 2:29AM GMT
AP Praises 'King' in Video Game Review
AP Praises 'King' in Video Game Review
11/12/2003 06:52 PMAP via Los Angeles Times Nov 12 2003 6:24PM ET
AP Video Game Review Praises 'Prince'
AP Video Game Review Praises 'Prince'
12/16/2003 03:00 PMAP via Daily Press Dec 16 2003 2:37PM ET
Video Game Review: 'Political Machine'
(AP)
Video Game Review: 'Political Machine'
(AP)
09/08/2004 10:03 PMAP - Political couch potatoes who can't get enough of the impending
presidential election will find endless fun with "The Political
Machine."
AP video game review praises 'Prince'
AP video game review praises 'Prince'
12/16/2003 06:33 PMBoston Globe Dec 16 2003 5:50PM ET
VIDEO GAME REVIEW: Driv3r Plot Is
Tedious (AP)
VIDEO GAME REVIEW: Driv3r Plot Is
Tedious (AP)
08/18/2004 03:11 PMAP - Atari could have redefined guns and gas pedal mayhem with the
much anticipated "Driv3r" (pronounced Driver 3), the latest
installment in a series of bad-boy-driving-'n'-violence titles. But
there's nothing new here to see nothing new graphically,
emotionally, or functionally in the way of game play.
VIDEO GAME REVIEW: Voodoo Vince's clever
VIDEO GAME REVIEW: Voodoo Vince's clever
12/24/2003 12:13 PMBoston Globe Dec 24 2003 10:01AM ET
Video game review: 'Riddick' redefines
Xbox gaming
Video game review: 'Riddick' redefines
Xbox gaming
06/22/2004 08:18 PMNewshub.com - Tue Jun 22, 06:46 pm GMT
Euro 2004 game offers tournament
experience with new game play
Euro 2004 game offers tournament
experience with new game play
06/14/2004 04:15 PMCanadian Press via Canada.com Jun 14 2004 7:41PM GMT
Ill. gov. seeks violent video game ban
Review: E-mail program lacks 'wow'
factor Apple fights back a
Ill. gov. seeks violent video game ban
Review: E-mail program lacks 'wow'
factor Apple fights back a
12/19/2004 03:28 PMSeattletimes.nwsource.com - Thu Dec 16, 05:23 pm GMT
Longhorn graphics requirements reveal
multi-tiered experience
Longhorn graphics requirements reveal
multi-tiered experience
05/06/2004 03:53 PMThe company will be sticking with a tiered approach to the user
experience, enabling and disabling some UI features based on the
graphics power at hand in any given system and the preferences of the
user.
Tablet PC Experience Pack Video
Tablet PC Experience Pack Video
04/04/2005 04:34 PM-4:10 Energy Blue Theme and Skinned Media Player (designed for pen
input)
-4:59 Ink Art (new version of Art Rage, drawing program designed for
pen usage).
-8:44 Ink Crossword Puzzle.
-10:55 Ink Desktop (turns wallpaper into inkable surface).
-13:18 Media Transfer to take videos/audios from home or Office PC
with you.
-18:40 New snipping tool (a must have for Tablet PC users).
Music video made with Soul Calibur video
game footage
Music video made with Soul Calibur video
game footage
07/19/2004 01:32 AM
Dance, Voldo, Dance is a music video made by synchronizing the
movements of gladiators from the game Soul Calibur with a dance track,
so that they appear to be getting down with their nasty selves to the
music. It's quite good!
11.2 MB Quicktime
Link
(
via Waxy)
REVIEW: 'Doom 3' a Terrifying Experience
REVIEW: 'Doom 3' a Terrifying Experience
08/10/2004 11:11 PMSan Jose Mercury News Aug 11 2004 3:24AM GMT
Cinematic Game Graphics
Cinematic Game Graphics
05/02/2004 01:54 PMBook Review: The Elements of the User
Experience
Book Review: The Elements of the User
Experience
10/30/2002 04:53 AMBook Review: The Elements of User
Experience
Book Review: The Elements of User
Experience
01/09/2003 07:22 AMOpenGL galvanizes game graphics
OpenGL galvanizes game graphics
09/09/2004 04:06 PMThe graphics library, an alternative to Microsoft's DirectX, gets new
features designed to add razzle-dazzle to PC games.
My personal experience with Package
Cleaner – a short review
My personal experience with Package
Cleaner – a short review
01/09/2004 09:52 PMNvidia Programming Tools Take Aim at
Game Graphics
Nvidia Programming Tools Take Aim at
Game Graphics
03/20/2003 01:05 PMGraphics giant Nvidia said it plans to bring cinema-quality graphics
in video games and
other computer-generated graphics one step closer to reality with the
release of its Cg
Compiler and toolkit for the Cg programming language.
Sony's HMP-A1 VAIO Video Pocket Video
Review
Sony's HMP-A1 VAIO Video Pocket Video
Review
06/16/2004 07:12 AM
Portable Media World (a spanking new sister site to our favorite
French gadget site, Akihabara News) has a review of the HMP-A1, the
second-generation video player from Sony. They're impressed by its
fit-and-finish, but it's clear from the review that Sony has crippled
the device, forcing the user to go through two different programs to
copy audio and video to the unit (and no ATRAC, hilariously), as well
as reencode most video before transferring it over (it supports MPEG
1/2/4 but not MPEG4 derivatives like DivX or XviD, apparently).
Battery life varies wildly depending on how much decoding the HMP-A1
must do, but even when gnawing on the relatively dense MPEG2 files it
manages around a 4 hour playback -- couple of movies worth, which is
decent. Left-handed users get an unfulfilled tease, as the HMP-A1
supports a screen pivot for lefty use, but doesn't switch the
directions of the controls, meaning scrolling down, for instance, will
cause the HMP-A1 to scroll up.
It looks nice, but considering the major market for these units --
we geeks who rip our own DVDs, record TV, and download video
(illegally) -- it's probably better to wait for one of the iRiver or
Archos players that don't do annoying things like hide the directories
on the hard drive.
Read
[PMW.SorobanGeeks]
Related
Sony's HMP-A1 VAIO Video Pocket [Gizmodo]
How would this machine perform on all
the graphics , needed with kids' game
CD's?
How would this machine perform on all
the graphics , needed with kids' game
CD's?
09/12/2004 08:42 AMTechTree Sep 12 2004 11:51AM GMT
Sapphire Radeon X800 XT Graphics Card
Review
Sapphire Radeon X800 XT Graphics Card
Review
08/15/2004 05:34 PMFlash Video Template: Spokesperson
Presentation with Synchronized Graphics
Flash Video Template: Spokesperson
Presentation with Synchronized Graphics
08/16/2004 07:42 PMBuild a presentation using video of a live presenter, synchronizing
graphics to the presenter's points.
Apple Launches Graphics Software, Video
Bundle (Reuters)
Apple Launches Graphics Software, Video
Bundle (Reuters)
08/10/2004 05:50 PMReuters - Apple Computer Inc.(AAPL.O) on
Tuesday began shipping a new program designed to let users
create real-time motion graphics and unveiled a discount
video-editing software bundle featuring its flagship Final Cut
Pro software.
Take part of the Explosive Computer
Graphics Revolution with 'Shaders for
Game Programmers and Artists'
Take part of the Explosive Computer
Graphics Revolution with 'Shaders for
Game Programmers and Artists'
08/03/2004 12:26 PMDevMaster.Net Aug 3 2004 5:14PM GMT
ATI X800 Pro Ultra 2X Dual GPU Graphics
Card Review @ Adrian's Rojak Pot
ATI X800 Pro Ultra 2X Dual GPU Graphics
Card Review @ Adrian's Rojak Pot
03/31/2005 11:56 PMTake part of the Explosive Computer
Graphics Revolution with “Shaders for
Game Programmers and Artists” by
Sebastien St-Laurent.
Take part of the Explosive Computer
Graphics Revolution with “Shaders for
Game Programmers and Artists” by
Sebastien St-Laurent.
08/03/2004 02:14 AM“Shaders for Game Programmers and Artists”, a first of its kind, is
now available in online and stores worldwide. Many of the most
anticipated games such as Doom 3 (ID Software), HALO 2 (Bungie) and
Half-Life 2 (Valve), take advantage of new programmable Shader
technology to create the most breathtaking computer graphics. This new
books takes a head-on approach programmable shaders, allowing both
developers and technically minded artists to take advantage of this
new revolution. [PRWEB Aug 3, 2004]
Learn Real-Time Computer Graphics the
Easy Way With “Shaders for Game
Programmers and Artists” by Sebastien
St-Laurent.
Learn Real-Time Computer Graphics the
Easy Way With “Shaders for Game
Programmers and Artists” by Sebastien
St-Laurent.
09/21/2004 02:34 AM“Shaders for Game Programmers and Artists”, a first of its kind, is
now available in online, and is selling strong. This book teaches in
an easy to understand way some of the latest real-time computer
graphics such as the ones used in some of the most anticipated games
of the year such as Doom 3 (ID Software), HALO 2 (Bungie) and
Half-Life 2 (Valve). [PRWEB Sep 21, 2004]
Review - The Elements of User
Experience: User-Centered Design for the
Web
Review - The Elements of User
Experience: User-Centered Design for the
Web
12/08/2002 10:04 PMWebmasterBase Dec 8 2002 8:41PM ET
Good Experience - Budgeting for
Advertising and Customer Experience
Good Experience - Budgeting for
Advertising and Customer Experience
07/30/2004 08:59 PMWhat if companies spent their money on improving customer experience
rather than on marketing? .. Budgeting for Advertising and Customer
Experience
goodexperience.com/blog/archives/000036.php
track this
site | 4 links
Honours system outdated, say MPs
Honours system outdated, say MPs
07/13/2004 03:11 AMThe current system of awarding honours is secretive, over-complicated
and out of date, an MPs' report says.
Outdated IE6 May Get Makeover Before
Longhorn
Outdated IE6 May Get Makeover Before
Longhorn
06/22/2004 10:42 AM"Some analysts believe the appointment means that the much criticised
browser will get a polish before Longhorn is released and IE's
importance begins to fade."
Are In-House R&D Labs Outdated?
Are In-House R&D Labs Outdated?
03/08/2004 11:04 PMHas start-up culture completely changed the idea of research and
development? This isn't a new idea, as many companies have made this
point in the past. However, here's an article raising the idea again.
These days, with a (mostly) healthy venture capital industry, and a
strong startup culture in the US, many tech companies are realizing
that
in-house
R&D just isn't worth it. In some ways, it's the typical
"decentralized vs. centralized" argument at work. With an in-house
R&D system, you have a centralized solution, where limited resources
force researchers to focus on specific problems, and they tend to
focus on improving core products, without cannibalizing existing lines
too much. This shows why they often get blind-sided by more
disruptive technologies that change the market. With the
decentralized startup model of research, lots of companies (funded by
VCs) do all different types of research, and the bigger tech companies
get to pick the more successful ones and buy them out. They may pay
more, but the results are more proven in the marketplace, and they end
up spending less on completely wasteful projects. Of course, it
doesn't always work out that way, and there are plenty of stories of
acquisitions gone bad (though, in many cases, this is because bigger
companies losing marketshare tend to buy companies that simply prop up
their obsolete offerings, rather than really jump into more
revolutionary areas). The big downside of this model, of course, is
that it makes integration much more difficult (another reason why many
of these deals fail), but that doesn't seem to offset the upside. It
will be interesting to see if the pendulum shifts back, or if the
focus will remain on this more decentralized means of R&D.
Mind over video game
Mind over video game
06/15/2004 09:05 PMEpisode III: The Video Game
Episode III: The Video Game
04/20/2004 11:38 PMCheck out this promotional image from the upcoming video game for
Star Wars: Episode III sent in by Rebelscum reader Gilbert
Hayes. According to the DVD news released earlier this week, this game
will be released in spring 2005 for PlayStation 2 and Xbox. More
details as they become available.
U.S. Election: the Video Game
U.S. Election: the Video Game
06/03/2004 04:51 PMBoston Globe Jun 3 2004 8:50PM GMT
If IKEA was a video game
If IKEA was a video game
01/25/2004 12:51 PMTreating spousally mandated IKEA visits as a video-game seems like a
pretty good coping strategy, especially when you've got a walk-through
to crib from. This is a screamingly funny piece from The Morning News.
You start this world armed only with a UNIVERSAL FURNITURE-ASSEMBLY
ALLEN WRENCH. This is the weakest weapon in IKEA: You will have to hit
a person 16 times with it to kill them. So your primary goal in this
level is to find more lethal means of dispatching your enemies.
As you enter the SHOWROOM, perform a rolling dodge to the left. Grab a
free PAPER TAPE MEASURE and a handful of IKEA EMBLAZONED GOLF PENCILS
from the kiosk near the entryway. The PENCILS serve quite well as
ranged weapons, but it will take some time to master their use. Before
venturing further in the world, stand at the kiosk and practice
hurling GOLF PENCILS at patrons as they enter the SHOWROOM. Remember:
Hitting the eyes does triple damage.
Link
(
via Dive Into Mark)
Grok Description matches for Outdated graphics of new CSI video game detract from experience: review
GrokA matches for Outdated graphics of new CSI video game detract from experience: review
Outdated graphics of new CSI video game detract from experience: review