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Apple gets iTunes user interface patent







Apple gets iTunes user interface patent

Apple gets iTunes user interface patent 05/12/2004 02:52 AM

Apple Computer Inc. has been awarded a patent by the U.S. Patent and Trademark office for the iTunes interface. It's the latest in a series of patents Apple has applied for specific to its music software technology, according to Cnet. Apple has previously been awarded patents for other parts of iTunes, including the ability to stream songs over a network to another copy of the program.




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Apple gets iTunes user interface patent

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Patent Suit Filed Against Apple Over
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Patent Suit Filed Against Apple Over
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AppleInsider reports that Contois Music Technology, run by David Contois, filed suit Monday against Apple for patent infringement based on the iTunes ...

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Apple Sued Over iTunes Software
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Contois Music Technology last week asked a Federal COurt to stop the iPod maker from distributing its iTunes jukebox software and is seeking damages over an alleged patent violation by the iTunes software. By AppleInsider


iTunes User Sues Apple Over DRM


iTunes User Sues Apple Over DRM 01/06/2005 09:19 AM
Reuters is reporting that an angry iTunes customer is suing Apple, claiming that he is forced to buy an iPod if he wants to listen to his music on the move. Thomas Slattery, from California, filed the lawsuit for unspecified damages over the inclusion of Apple's "Fairplay" Digital Rights Management system in tracks bought over iTunes. "Fairplay" encodes files in the AAC format, and downloaded songs cannot be transferred to MP3 players - except Apple's own iPod.

The suit alleges Apple has broken anti-trust laws by only allowing its songs to be played on its own player. The majority of MP3 players support rival Microsoft's WMA format which also has DRM. The WMA standard is also used by most online music stores, including Napster. Apple is believed to hold as much as 87% of the digital music player market, with more than six million iPods now sold.

It alleges that "Apple has turned an open and interactive standard into an artifice that prevents consumers from using the portable hard drive digital music player of their choice, even where players exist that would otherwise be able to play these music files absent Apple's actions". Mr Slattery described himself as an iTunes customer who "was also forced to purchase an Apple iPod" if he wanted to take the music he had bought with him.

View: Apple | Apple iTunes

Read full story...

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A user of Apple's iTunes services sues the firm saying it is unfair that he can only use an iPod to play songs.

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iTunes user sues Apple over FairPlay DRM 01/06/2005 08:02 PM
Thomas William Slattery has filed a class action suit against Apple Computer Inc. in U.S. District Court for the Northern District of California, alleging Apple is guilt of violating federal antitrust laws and California's unfair competition law by requiring users who buy music from the iTunes Music Store to use an iPod if they plan to take their music on the road with them. Slattery's suit cuts to the heart of an ongoing issue related to Digital Rights Management (DRM) technology present in commercial downloaded music.

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iTunes user sues Apple over FairPlay DRM
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BBC NEWS | Technology | ITunes user sues
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BBC NEWS | Technology | ITunes user sues
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01/07/2005 04:15 AM
forced him to buy an iPod in order to take his iTunes stuff with him .. ITunes user sues Apple over iPod .. suing Apple because each song

news.bbc.co.uk/1/hi/technology/4151009.stm
track this site | 4 links


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Licenses Freeny

iTunes User Sues Apple For Only Letting
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iTunes User Sues Apple For Only Letting
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Well, this should be interesting. An "unhappy" iTunes user is now suing Apple for antitrust violations, claiming that they broke antitrust laws by only allowing their music to play on iPods -- blocking out other music players from the market. It's unlikely that he'll win the lawsuit, and honestly, it sounds more like a setup by an Apple competitor than just some individual who feels wronged. The guy in question says he was "forced" to buy an iPod in order to make use of the music he bought on iTunes, but the courts will likely point out that he could have gone to a competing online music store. Of course, what this really highlights is how some of these copy protection issues are building fragmented worlds. How would people react if the CDs they bought at Tower Records could only play on Tower-branded radios? Thanks to the way the industry views intellectual property online, the end result is a lot of competing separate worlds, which actively discourages use.

On Beyond Help: User Assistance and the
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The Zooming User Interface


The Zooming User Interface 08/15/2004 08:45 PM

Even in the present day, the desktop metaphor still pervades, but with increases in the amount of information available to any one person, this metaphor is felt to be in need of a reworking. The zooming user interface (ZUI) is an idea first discussed by Bederson (1993) as a radical change to the way in which a person interacts with a computer. This paper will initially discuss how a ZUI works, followed by a review of the empirical literature available.

User Interface Design


User Interface Design 06/14/2002 12:15 PM
"(...) good design always involves a process of compromise."

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Here's a fascinating rap on a new way to do UI's.

It's called ZUI.

Always interesting in that.....

Found via Advogato


Other pages on OS X user interface


Other pages on OS X user interface 06/05/2005 11:39 PM
Other developers write about walking the user interface line—trying to be consistent but also having to create custom widgets to stay modern.

Michael Dupuis: “Sure there are ‘lesser’ elements available to us as developers, but they often don’t have the ‘bling’ that users come to expect.”

Dan Wood: “We have to walk the line in our user interface decisions all the time, trying to make an application look consistent with the Mac interface, and also ‘modern.’”

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User Interface Design for Programmers


User Interface Design for Programmers 05/31/2004 11:33 PM

I read Joel Spolsky's book over the weekend: "User Interface Design for Programmers." This is an excellent guide to usability — for client apps and for Web development.

The strength of the book is that it doesn't start by presenting many hard-and-fast rules, but instead concetrates on general concepts that you really need to understand to develop an effective user interface. People Can't Read. People Can't Remember. People Can't Control the Mouse. Design for Extremes. These principles then naturally lead to more specific guidelines.

For example: you know how when you first learn CSS, you put a textarea rule in your sheet to change the font in text boxes from that ugly monospaced, Courier font to some slick variably-spaced font? Looks nice, sure, but Joel demonstrates how hard it can be to edit for some people. Sure, it's fine for you, but you're young and you have an optical, USB mouse, and you've been using computers since you got out of diapers.

Sadly, however, everyone isn't you. Some users don't have your eyesight, motor skills, or experience, and your tiny little variably-spaced font is now a problem for them. Lower-case L's, for instance, are now just one pixel wide. A lower-case I differs from a lower-case L by only a single pixel. If two lower-cased L's are next to each other ("allegory"), there's only one pixel of "gutter" space between them — ever tried getting the text insert cursor to land exactly between them? You're literally trying to hit a 1-pixel wide target.

Upon reading this, I went back to an app I was writing and changed all text inputs and text areas to Courier New, 12px. It doesn't look as nice, but I'll concede that it's easier and clearer to edit. Sometimes usability comes at the price of how things look, but so it goes.

Joel touches on the user model and system model that I read about earlier this year in Don Norman's "The Design of Everyday Things." Simply put, a user forms a model in his or her head about how your app works. That model may have nothing to do with how it really works (the system model), but that's your problem, not the user's. Your goal as an interface designer, is to make the implementation model (how the interface represents the system model) match the user model as closely as possible.

The book is full of good ideas and really solid, non-frilly advice. Joel's obvious experience saturates every page (I gather he did the UI for the ISP Juno, and was on the Microsoft Excel team). It's full-color with glossy pages and scads of screen caps.

I'll finish here by hand-typing an excerpt that's so good I'll risk the copyright lawyers. It addresses a point I talked about a while ago when I was struggling with the non-confirmity of the Linux interface.

I've seen companies where management prides themselves on doing things deliberately different from Microsoft. "Just because Microsoft does it, doesn't mean it's right," they brag, and then proceed to create a gratuitouisly different interface from the one that people are used to. Before you start chanting the mantra "just because because Microsoft does it, doesn't mean it's right," please consider two things.

One, even if it's not right, if Microsoft is doing it in a popular program like Word, Excel, Windows, or Internet Explorer, millions of people are going to think that it's right, or at least fairly standard. [...and] if you refuse to do it on some general religious principle that Bill Gates is the evil Smurf arch-nemesis Gargamel then you are just gratuitiously ruining your program so that you can feel smug and self-satisifed [...]

Two, don't be so sure it's not right. Microsoft spends more money on usability testing than you do; they keep detailed statistics based on millions of tech support phone calls; and there's a darn good chance that they did it that way because more people can figure out how to use it that way.

As much as I hate to admit Microsoft is right, amen to that.

Click here to comment on this entry


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Homepage

IBM Reflexive User Interface Builder
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Resolver User Layer Interface 0.22


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